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Upgrade Building tweaks
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@ -101,7 +101,7 @@ if (_object isKindOf "Constructions_static_F") then {
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_canUpgrade = true;
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_canUpgradePartCount = 0;
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_missingParts = "";
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_missingParts = "Missing: ";
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{
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_part = _x select 0;
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_req = _x select 1;
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@ -111,7 +111,7 @@ if (_object isKindOf "Constructions_static_F") then {
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_missingCount = _req - _partCheck;
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_canUpgrade = false;
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_missingParts = _missingParts + format["Missing %1 %2, ", _missingCount, (_part call EPOCH_itemDisplayName)];
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_missingParts = _missingParts + format["%1 %2, ", _missingCount, (_part call EPOCH_itemDisplayName)];
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};
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_canUpgradePartCount = _canUpgradePartCount + _req;
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} forEach _upgradeParts;
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@ -124,14 +124,14 @@ if (_object isKindOf "Constructions_static_F") then {
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_countdoors = count (nearestobjects [_nearestJammer,_doors,_buildingJammerRange]);
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if (_countdoors >= _maxdoors) then {
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_canUpgrade = false;
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_missingParts = _missingParts + format["Can not upgrade to locked Door! Max %1 allowed per Base!", _maxdoors];
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_missingParts = format["Can not upgrade to locked Door! Max %1 allowed per Base!", _maxdoors];
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};
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};
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if (_upgradeto in _gates) then {
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_countgates = count (nearestobjects [_nearestJammer,_gates,_buildingJammerRange]);
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if (_countgates >= _maxgates) then {
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_canUpgrade = false;
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_missingParts = _missingParts + format["Can not upgrade to Gate! Max %1 allowed per Base!", _maxgates];
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_missingParts = format["Can not upgrade to Gate! Max %1 allowed per Base!", _maxgates];
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};
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};
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};
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@ -710,7 +710,7 @@ class CfgBaseBuilding
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};
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class WoodLargeWallCor_EPOCH : Default
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{
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upgradeBuilding[] = {{"WoodLargeWallDoorway_EPOCH",{{"PartPlankPack",1}}},{"MetalWallGarage_EPOCH",{{"PartPlankPack",4},{"ItemCorrugated",1},{"CircuitParts",1}}}};
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upgradeBuilding[] = {{"WoodLargeWallDoorway_EPOCH",{{"PartPlankPack",1}}},{"MetalWallGarage_EPOCH",{{"ItemCorrugated",1},{"PartPlankPack",4},{"CircuitParts",1}}}};
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removeParts[] = {{"PartPlankPack",2},{"ItemCorrugated",1}};
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simulClass = "WoodLargeWallCor_SIM_EPOCH";
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staticClass = "WoodLargeWallCor_EPOCH";
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