From 0c866e9eea7bf81aaa1d2a5835a0175839f39dea Mon Sep 17 00:00:00 2001 From: He-Man Date: Mon, 30 Sep 2019 22:43:49 +0200 Subject: [PATCH] Changelog --- changelog.md | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/changelog.md b/changelog.md index 47494ac5..9bc448a6 100644 --- a/changelog.md +++ b/changelog.md @@ -3,7 +3,7 @@ All changes for [Arma 3](https://arma3.com/) [Epoch Mod](https://epochmod.com) a ## [1.3.2.0] - 2019-xx-xx ### Added -- Non Lethal Weapons (WIP) +- Non Lethal Weapons - Make opponents unconscious with special weapons - Unconscious players can be woken up - by a MultiGun with Heal Player attachment @@ -48,6 +48,9 @@ All changes for [Arma 3](https://arma3.com/) [Epoch Mod](https://epochmod.com) a - Changed Taru / Huron / Mohawk Door Sounds (more decent sound) - changed unarmed jump animation - UAV-Support (AI's) will now spawn a bit more away from your Position +- Changed / Fixed some Epoch asset models +- Reduced Rain by default +- Hunger / Thirst / Alcohol loss no longer depends on time multiplier by default ### Server Owners - Added Compatibility to Lythium and Livonia Map @@ -76,6 +79,7 @@ All changes for [Arma 3](https://arma3.com/) [Epoch Mod](https://epochmod.com) a - Added an option "EnablePhysicsOnBuild" to cfgEpochClient.hpp to disable physics while Building - Changed syntax in cfgServicePoints to allow inherits from other Vehicle Classes - Some more infos can be found here: https://epochmod.com/forum/topic/34454-repair-rearming-script/?do=findComment&comment=307310 +- Added a config for the already available FastNight Event to epochconfig.hpp ## [1.3.1.0] - 2019-03-28 ### Added