if this is cause of duping on login
This commit is contained in:
vbawol 2017-09-30 15:40:42 -05:00
parent 0b71db3917
commit 0de36abd6b

View File

@ -324,9 +324,11 @@ if (!isNull _player) then {
deleteVehicle _newPlyr;
diag_log "Epoch: DEBUG: _player object was null reject connection";
} else {
//
// TESTING if this is extra setUnitLoadout the cause for random duping on login
// re-add Inventory (needed as workaround for Client / Server synchronizing issue in unitloadout)
_loadout = getUnitLoadout _newPlyr;
_newPlyr setUnitLoadout [_loadout, false];
//_loadout = getUnitLoadout _newPlyr;
//_newPlyr setUnitLoadout [_loadout, false];
// add to cleanup
addToRemainsCollector[_newPlyr];
@ -364,7 +366,7 @@ if (!isNull _player) then {
// Send message to player so they can take over the new body.
[_playerNetID, _playerUID, [_newPlyr, _vars, _currentWeapon, loadAbs _newPlyr, _playerGroup, _canBeRevived, _newPlyr call EPOCH_server_setPToken,_playerGroupArray, _communityStats, _hitpoints], _fsmHandle] call EPOCH_server_pushPlayer;
diag_log str([_playerNetID, _playerUID, _player, [_newPlyr, (_player isEqualTo _newPlyr), _vars, _currentWeapon, loadAbs _newPlyr, _playerGroup, _canBeRevived, [],_playerGroupArray, _communityStats, _hitpoints], _fsmHandle]);
// diag_log str([_playerNetID, _playerUID, _player, [_newPlyr, (_player isEqualTo _newPlyr), _vars, _currentWeapon, loadAbs _newPlyr, _playerGroup, _canBeRevived, [],_playerGroupArray, _communityStats, _hitpoints], _fsmHandle]);
// revive test
_newPlyr setVariable ['#rev_enabled', true, true];