diff --git a/Changelogs/0.3.9.0.txt b/Changelogs/0.3.9.0.txt index f49fd334..9bbee549 100644 --- a/Changelogs/0.3.9.0.txt +++ b/Changelogs/0.3.9.0.txt @@ -15,9 +15,7 @@ unitTypes - an array of soldier classes to randomly choose from. Custom weapons maxUnitNum - Maximum number of units to spawn per UAV. minAISkill - Minimum value for any AI skill. maxAimingAccuracy -> maxGeneral - Set the maximum value for each available AI skill. A random number between minAISkill and the value for each will be set as that skill. -[Fixed] Prevent empty group menu display. Thanks to He-Man! for the fix. -[Fixed] Group system marked player as "Dead Player" if moderator status was change while player offline. Thanks to He-Man! for the fix. -[Fixed] Group system invite and kick from group options not working. Thanks to He-Man for the fixes: http://epochmod.com/forum/topic/41893-group-menu-broken-kick-invite-for-admin-not-possible/#comment-275429 +[Fixed] Getting wet and cold on standing on pier. Thanks to umfufu for the report! http://epochmod.com/forum/topic/41929-getting-10-points-of-wetness/ [Fixed] Missing texture issues with some base building objects since 0.3.8. [Info] RConPort 2306 added to example-beserver.cfg for changes since A3 1.58. [Info] Removed old .bikey and added new one for 0390. diff --git a/Sources/epoch_code/compile/functions/EPOCH_fnc_Weather.sqf b/Sources/epoch_code/compile/functions/EPOCH_fnc_Weather.sqf index 855a2f3e..2c2b4ed8 100644 --- a/Sources/epoch_code/compile/functions/EPOCH_fnc_Weather.sqf +++ b/Sources/epoch_code/compile/functions/EPOCH_fnc_Weather.sqf @@ -37,7 +37,7 @@ _wetsuit = (getText(configfile >> "cfgweapons" >> uniform player >> "itemInfo" > if (vehicle player == player) then { _playerPosATL = getPosATL player; - if (surfaceIsWater _playerPosATL) then { + if (EPOCH_playerIsSwimming) then { // do nothing if player is wearing a wetsuit if (!_wetsuit) then { if (_waterTemp <= 50) then {