diff --git a/Sources/epoch_code/System/player_login.fsm b/Sources/epoch_code/System/player_login.fsm index 9a18eee8..ddaca1c3 100644 --- a/Sources/epoch_code/System/player_login.fsm +++ b/Sources/epoch_code/System/player_login.fsm @@ -183,8 +183,8 @@ link93[] = {82,76}; link94[] = {83,16}; link95[] = {83,22}; link96[] = {84,31}; -globals[] = {0.000000,0,0,0,0,640,480,1,247,6316128,1,-274.133728,202.585022,1414.458496,684.095581,577,884,1}; -window[] = {2,-1,-1,-1,-1,949,182,1166,182,3,595}; +globals[] = {0.000000,0,0,0,0,640,480,1,247,6316128,1,-186.944763,447.567810,1487.860596,515.747681,577,884,1}; +window[] = {2,-1,-1,-1,-1,871,104,1088,104,3,595}; *//*%FSM*/ class FSM { @@ -231,7 +231,9 @@ class FSM { name = "FINISH"; itemno = 1; - init = /*%FSM*/"[] spawn EPOCH_masterLoop;" \n + init = /*%FSM*/"player playMoveNow _animationState;" \n + "" \n + "[] spawn EPOCH_masterLoop;" \n "" \n "// fade in sound and screen" \n "3 fadeSound 1;" \n @@ -1397,8 +1399,7 @@ class FSM "Epoch_my_Group = _C_SET deleteAt 0;" \n "_communityStats = _C_SET deleteAt 0;" \n "_hitpoints = _C_SET deleteAt 0;" \n - "_animationState = _C_SET deleteAt 0; // todo do something with _animationState" \n - "" \n + "_animationState = _C_SET deleteAt 0;" \n "_extraPayload = _C_SET deleteAt 0;" \n "" \n ""/*%FSM*/;