Variable handling of accelerated HTA loss

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Grahame 2017-10-21 16:41:31 -04:00 committed by GitHub
parent 035ff7aa09
commit 0ff57e294e

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@ -172,9 +172,9 @@ if (_wet) then {
}; };
// Hunger / Thirst // Hunger / Thirst
_hungerlossRate = _baseHungerLoss * timeMultiplier; _hungerlossRate = _baseHungerLoss * _lossMultiplier;
_thirstlossRate = _baseThirstLoss * timeMultiplier; _thirstlossRate = _baseThirstLoss * _lossMultiplier;
_alcoholLossRate = _baseAlcoholLoss * timeMultiplier; _alcoholLossRate = _baseAlcoholLoss * _lossMultiplier;
// Increase hunger if player is Fatigued // Increase hunger if player is Fatigued
_playerStamina = missionNamespace getVariable [_playerStaminaKey, _playerStaminaDefault]; _playerStamina = missionNamespace getVariable [_playerStaminaKey, _playerStaminaDefault];