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moved cfgsounds to main mod
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@ -1,103 +0,0 @@
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/*[[[cog from arma_config_tools import *; json_to_arma()]]]*/
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/*
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@author = "Aaron Clark - https://EpochMod.com";
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@contributors[] = {};
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@description = "Custom Epoch cfgSounds config.";
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@licence = "Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike";
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@github = "https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_config/Configs/CfgSounds.hpp";
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*/
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class CfgSounds
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{
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class sapper_groan0
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{
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sound[] = {"\x\addons\a3_epoch_assets\sounds\sapper\sapper_groan2",1.0,1.0};
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titles[] = {};
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};
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class sapper_groan1
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{
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sound[] = { "\x\addons\a3_epoch_assets\sounds\sapper\sapper_groan3", 1.0, 1.0 };
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titles[] = {};
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};
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class sapper_groan2
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{
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sound[] = { "\x\addons\a3_epoch_assets\sounds\sapper\sapper_groan4", 1.0, 1.0 };
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titles[] = {};
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};
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class sapper_explode
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{
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sound[] = { "\x\addons\a3_epoch_assets\sounds\sapper\sapper_preExplode", 1.0, 1.0 };
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titles[] = {};
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};
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class sapper_alert0
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{
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sound[] = { "\x\addons\a3_epoch_assets\sounds\sapper\sapper_alert1", 1.0, 1.0 };
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titles[] = {};
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};
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class drone_alert0
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{
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sound[] = { "\x\addons\a3_epoch_assets\sounds\drone\drone_alert2", 1.0, 1.0 };
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titles[] = {};
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};
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class snake_bite0
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{
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sound[] = { "\x\addons\a3_epoch_assets\sounds\snake\snake_bite", 1.0, 1.0 };
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titles[] = {};
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};
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class jack_pump
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{
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sound[] = { "\x\addons\a3_epoch_assets\sounds\tools\jack", 1.0, 1.0 };
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titles[] = {};
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};
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class dog_bark
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{
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sound[] = {"@A3\Sounds_F\ambient\animals\dog1",0.6,1.0};
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titles[] = {};
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};
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class dog_cry
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{
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sound[] = {"@A3\Sounds_F\ambient\animals\dog4",0.6,1.0};
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titles[] = {};
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};
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class hed_cluck0
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{
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sound[] = {"@A3\Sounds_F\ambient\animals\hen1",0.3,1.0};
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titles[] = {};
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};
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class hed_cluck1
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{
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sound[] = {"@A3\Sounds_F\ambient\animals\hen2",0.3,1.0};
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titles[] = {};
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};
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class hed_cluck2
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{
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sound[] = {"@A3\Sounds_F\ambient\animals\hen3",0.3,1.0};
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titles[] = {};
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};
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class cultist_talk
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{
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sound[] = {"@x\addons\a3_epoch_assets\sounds\cloak\cultist_banter1",0.7,1.0};
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titles[] = {};
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};
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class cultist_death
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{
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sound[] = {"@x\addons\a3_epoch_assets\sounds\cloak\cultist_death",0.7,1.0};
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titles[] = {};
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};
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class cultist_laugh
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{
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sound[] = {"@x\addons\a3_epoch_assets\sounds\cloak\cultist_laugh",0.7,1.0};
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titles[] = {};
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};
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class cultist_nearby
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{
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sound[] = {"@x\addons\a3_epoch_assets\sounds\cloak\cultist_nearby",0.7,1.0};
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titles[] = {};
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};
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class cultist_taunt
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{
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sound[] = {"@x\addons\a3_epoch_assets\sounds\cloak\cultist_taunt",0.7,1.0};
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titles[] = {};
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};
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};
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/*[[[end]]]*/
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@ -1,91 +0,0 @@
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{
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"_header": {
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"@author": "Aaron Clark - https://EpochMod.com",
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"@contributors": [],
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"@description": "Custom Epoch cfgSounds config.",
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"@licence": "Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike",
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"@github": "https://github.com/EpochModTeam/Epoch/tree/release/Sources/{filename}"
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},
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"CfgSounds": {
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"dog_bark": {
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"sound": [
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"@A3\\Sounds_F\\ambient\\animals\\dog1",
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0.6,
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1.0
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],
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"titles": []
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},
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"dog_cry": {
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"sound": [
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"@A3\\Sounds_F\\ambient\\animals\\dog4",
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0.6,
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1.0
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],
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"titles": []
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},
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"hed_cluck0": {
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"sound": [
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"@A3\\Sounds_F\\ambient\\animals\\hen1",
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0.3,
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1.0
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],
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"titles": []
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},
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"hed_cluck1": {
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"sound": [
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"@A3\\Sounds_F\\ambient\\animals\\hen2",
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0.3,
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1.0
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],
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"titles": []
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},
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"hed_cluck2": {
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"sound": [
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"@A3\\Sounds_F\\ambient\\animals\\hen3",
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0.3,
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1.0
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],
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"titles": []
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},
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"cultist_talk": {
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"sound": [
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"@x\\addons\\a3_epoch_assets\\sounds\\cloak\\cultist_banter1",
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0.7,
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1.0
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],
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"titles": []
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},
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"cultist_death": {
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"sound": [
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"@x\\addons\\a3_epoch_assets\\sounds\\cloak\\cultist_death",
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0.7,
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1.0
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],
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"titles": []
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},
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"cultist_laugh": {
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"sound": [
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"@x\\addons\\a3_epoch_assets\\sounds\\cloak\\cultist_laugh",
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0.7,
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1.0
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],
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"titles": []
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},
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"cultist_nearby": {
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"sound": [
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"@x\\addons\\a3_epoch_assets\\sounds\\cloak\\cultist_nearby",
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0.7,
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1.0
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],
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"titles": []
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},
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"cultist_taunt": {
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"sound": [
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"@x\\addons\\a3_epoch_assets\\sounds\\cloak\\cultist_taunt",
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0.7,
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1.0
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],
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"titles": []
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}
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}
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}
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@ -74,7 +74,6 @@ disableRandomization[] = {"All"};
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#include "Configs\CfgSwitchMovehandler.hpp"
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// A3 specific configs
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#include "Configs\CfgSounds.hpp"
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#include "Configs\CfgFunctions.hpp"
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#include "Configs\CfgRemoteExec.hpp"
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