mirror of
https://github.com/EpochModTeam/Epoch.git
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commit
111451e4aa
@ -42,3 +42,10 @@
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[Info] epochAH.hpp updated "antihack_checkFiles" for new file paths.
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[Info] epochAH.hpp updated "antihack_checkFiles" for new file paths.
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[Info] Some AI Scripts Mods may not work with disableRemoteSensors enabled. You can disable with "disableRemoteSensors = false;" in CfgEpochClient.
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[Info] Some AI Scripts Mods may not work with disableRemoteSensors enabled. You can disable with "disableRemoteSensors = false;" in CfgEpochClient.
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[Info] Removed old .bikey and added new one for 0380.
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[Info] Removed old .bikey and added new one for 0380.
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Build: 422
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[Fixed] Disallow building inside of vehicles.
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[Fixed] Incorrectly enabled CUP vehicles and weapons support if only Core and Maps where enabled.
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[Fixed] removeExec Battleye kick fixed.
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[Fixed] Player getting stuck waiting for inventory to load.
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[Fixed] Delete base object if over limit.
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@ -28,6 +28,9 @@ _buildingAllowed = true;
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_ownedJammerExists = false;
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_ownedJammerExists = false;
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_nearestJammer = objNull;
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_nearestJammer = objNull;
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// reject building if in vehicle
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if (vehicle player != player)exitWith{["<t size = '1.6' color = '#99ffffff'>Building Disallowed: Inside Vehicle</t>", 5] call Epoch_dynamicText; false };
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// defaults
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// defaults
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_config = 'CfgEpochClient' call EPOCH_returnConfig;
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_config = 'CfgEpochClient' call EPOCH_returnConfig;
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_buildingJammerRange = getNumber(_config >> "buildingJammerRange");
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_buildingJammerRange = getNumber(_config >> "buildingJammerRange");
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@ -37,7 +37,9 @@ if (_item == "") exitWith{ EPOCH_target = objNull; };
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if (EPOCH_playerEnergy <= 0) exitWith{
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if (EPOCH_playerEnergy <= 0) exitWith{
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["<t size = '1.6' color = '#99ffffff'>Need Energy</t>", 5] call Epoch_dynamicText;
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["<t size = '1.6' color = '#99ffffff'>Need Energy</t>", 5] call Epoch_dynamicText;
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};
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};
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if !("" call EPOCH_isBuildAllowed) exitWith{};
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// Remove object if not allowed
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if !("" call EPOCH_isBuildAllowed) exitWith{ deleteVehicle _object };
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EPOCH_simulSwap_Lock = true;
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EPOCH_simulSwap_Lock = true;
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_objType = typeOf _object;
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_objType = typeOf _object;
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@ -1 +1 @@
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build=417;
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build=422;
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@ -1 +1 @@
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build=417;
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build=422;
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@ -135,7 +135,11 @@ if (_this isEqualType []) then {
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_group = createGroup west;
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_group = createGroup west;
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};
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};
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_player setPosATL _location;
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_newPlyr = _group createUnit[_class, _location, [], 0, "CAN_COLLIDE"];
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_newPlyr = _group createUnit[_class, _location, [], 0, "CAN_COLLIDE"];
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// diag_log format["DEBUG: _newPlyr %1 %2 %3",_newPlyr, _location, getPosATL _newPlyr];
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if !(isNull _newPlyr) then {
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if !(isNull _newPlyr) then {
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addToRemainsCollector[_newPlyr];
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addToRemainsCollector[_newPlyr];
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@ -1 +1 @@
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build=417;
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build=422;
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@ -1 +1 @@
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build=417;
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build=422;
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