From 120ae57b47cbe7d267ff993ad4e5cc39bf319c9a Mon Sep 17 00:00:00 2001 From: vbawol Date: Mon, 3 Apr 2017 12:00:17 -0500 Subject: [PATCH] changelog --- Changelogs/0.5.0.0.txt | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/Changelogs/0.5.0.0.txt b/Changelogs/0.5.0.0.txt index 69661b25..ee5be3cd 100644 --- a/Changelogs/0.5.0.0.txt +++ b/Changelogs/0.5.0.0.txt @@ -27,6 +27,12 @@ [Info] Numerous other fixes and optimizations. [Info] Requires Arma 3 1.68 or higher. -0.5 b748: +0.5 b749: [Added] 200 player support to all mission files, thanks to increased group limits in Arma 1.68! [Added] Experimental support for Mad ArmA Mod: https://forums.bistudio.com/forums/topic/200295-mad-arma-mad-max-inspired-mod/ +[Changed] Spawn in base now use player position instead of jammers (reset spawn point to use). @Ignatz-HeMan +[Changed] Force "Take Crypto" option on dead bodies. @Ignatz-HeMan +[Changed ] Added optional Classnames for Service Point Pos. @Ignatz-HeMan +[Changed ] Some Cleanups and Script optimization to the service point scripts. @Ignatz-HeMan +[Fixed] Toxic Smoke Grenade not making you Toxic thanks to @Ignatz-HeMan +[Info] Install script for Mad Arma mod via Steam workshop in the tools/install folder.