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configize pp effects
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@ -21,7 +21,9 @@
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Returns:
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NOTHING
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*/
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private ["_distance","_toxicChance","_bloodpChance","_fatigueChance","_bleedAmount","_bloodpAmount","_soundEffect","_canSee","_ppEffect","_bleedChance","_soundEffectIndex","_soundEffectGlobal","_animationEffect","_animationEffectGlobal","_cfgObjectInteraction"];
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//[[[cog import generate_private_arrays ]]]
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private ["_animConfigArray","_animationEffect","_animationEffectGlobal","_bleedAmount","_bleedChance","_bloodpAmount","_bloodpChance","_canSee","_cfgObjectInteraction","_distance","_fatigueChance","_handle","_handles","_ppEffect","_say3dsoundsConfig","_selectedMove","_selectedSound","_soundConfigArray","_soundEffect","_soundEffectGlobal","_switchMovehandlerConfig","_toxicChance"];
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//[[[end]]]
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params [["_unit",objNull],["_target",player]];
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if (isNull _unit && isNull _target) exitWith {};
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if !(_target isEqualTo player) then {
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@ -55,7 +57,7 @@ if !(_target isEqualTo player) then {
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};
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_animationEffectGlobal = getNumber (_cfgObjectInteraction >> "animationEffectGlobal");
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_canSee = call compile (getText (_cfgObjectInteraction >> "canSee"));
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_ppEffect = getNumber (_cfgObjectInteraction >> "ppEffect");
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_ppEffect = getArray (_cfgObjectInteraction >> "ppEffect");
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if ((_unit distance player) < _distance && _canSee) then {
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@ -91,35 +93,8 @@ if !(_target isEqualTo player) then {
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};
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if (random 1 < _bloodpChance) then {
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EPOCH_playerBloodP = (EPOCH_playerBloodP + (_bloodpAmount + (EPOCH_playerBloodP - 100))) min 190;
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// todo configize
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if (_ppEffect == 1) then {
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[] spawn{
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_ppGrain = ppEffectCreate["filmGrain", 2005];
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_ppChrom = ppEffectCreate["chromAberration", 2006];
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_ppColor = ppEffectCreate["colorCorrections", 2007];
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_ppBlur = ppEffectCreate["radialBlur", 2008];
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_ppColor ppEffectAdjust[1, 1, 0, [1.5, -1, -1.5, 0.5], [5, 3.5, -5, -0.5], [-3, 5, -5, -0.5]];
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_ppColor ppEffectCommit 5;
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_ppChrom ppEffectAdjust[0.01, 0.01, true];
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_ppChrom ppEffectCommit 5;
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_ppBlur ppEffectAdjust[0.02, 0.02, 0.15, 0.15];
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_ppBlur ppEffectCommit 5;
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_ppGrain ppEffectAdjust[0.1, -1, 0.05, 0.05, 2, false];
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_ppGrain ppEffectCommit 1;
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_ppGrain ppEffectEnable true;
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_ppChrom ppEffectEnable true;
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_ppColor ppEffectEnable true;
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_ppBlur ppEffectEnable true;
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uiSleep 2;
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_ppColor ppEffectAdjust[1, 1, -0.01, [0.0, 0.0, 0.0, 0.0], [1.5, 1, 1.2, 0.6], [0.199, 0.587, 0.114, 0.20]];
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_ppColor ppEffectCommit 5;
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_ppChrom ppEffectAdjust[0, 0, true];
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_ppChrom ppEffectCommit 5;
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_ppBlur ppEffectAdjust[0, 0, 0, 0];
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_ppBlur ppEffectCommit 5;
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uiSleep 5;
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ppEffectDestroy[_ppGrain, _ppChrom, _ppColor, _ppBlur];
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};
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if !(_ppEffect isEqualTo []) then {
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_ppEffect spawn EPOCH_fnc_spawnEffects;
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};
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};
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if (random 1 < _fatigueChance) then {
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@ -13,7 +13,7 @@ class CfgObjectInteractions {
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animationEffect[] = {};
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animationEffectGlobal = 0;
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canSee = "false";
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ppEffect = 0;
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ppEffect[] = {};
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aliveState = 0; // 0 = alive or dead, 1 = dead, 2 = alive.
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interactAttributes[] = {};
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};
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@ -151,7 +151,7 @@ class CfgObjectInteractions {
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bloodpAmount = 3;
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soundEffect[] = {"snake_bite0"};
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canSee = "!(lineIntersects[eyePos _unit, aimPos _target, _unit, _target])";
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ppEffect = 0;
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ppEffect[] = {};
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aliveState = 0;
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interactAttributes[] = {
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{"Toxicity",20,1},
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@ -168,7 +168,7 @@ class CfgObjectInteractions {
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bloodpAmount = 3;
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soundEffect[] = {"snake_bite0"};
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canSee = "!(lineIntersects[eyePos _unit, aimPos _target, _unit, _target])";
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ppEffect = 0;
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ppEffect[] = {};
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aliveState = 0;
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interactAttributes[] = {
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{"Toxicity",10,1},
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@ -185,7 +185,7 @@ class CfgObjectInteractions {
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bleedAmount = 100;
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bloodpAmount = 3;
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canSee = "true";
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ppEffect = 0;
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ppEffect[] = {};
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aliveState = 1;
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interactAttributes[] = {};
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};
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@ -198,7 +198,7 @@ class CfgObjectInteractions {
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bleedAmount = 0;
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bloodpAmount = 3;
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canSee = "true";
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ppEffect = 0;
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ppEffect[] = {};
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};
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class Epoch_Cloak_F : Default {
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distance = 30;
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@ -209,7 +209,23 @@ class CfgObjectInteractions {
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bloodpAmount = 3;
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soundEffect[] = {"cultist_nearby"};
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canSee = "!(lineIntersects[eyePos _unit, aimPos _target, _unit, _target])";
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ppEffect = 1;
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ppEffect[] = {
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{
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{"filmGrain",2005,{0.1, -1, 0.05, 0.05, 2, false},1},
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{"chromAberration",2006,{0.01, 0.01, true},5},
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{"colorCorrections",2007,{1, 1, 0, {1.5, -1, -1.5, 0.5}, {5, 3.5, -5, -0.5}, {-3, 5, -5, -0.5}},5},
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{"radialBlur",2008,{0.02, 0.02, 0.15, 0.15},5}
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},
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2, // sleep 2
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{
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{},
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{{0, 0, true},5},
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{{1, 1, -0.01, {0.0, 0.0, 0.0, 0.0}, {1.5, 1, 1.2, 0.6}, {0.199, 0.587, 0.114, 0.20}},5},
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{{0, 0, 0, 0},5}
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},
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5, // sleep 5
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{} // dispose
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};
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interactMode = 3;
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aliveState = 1;
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interactAttributes[] = {
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@ -229,7 +245,7 @@ class CfgObjectInteractions {
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animationEffect[] = {"AwopPercMstpSgthWnonDnon_throw"};
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animationEffectGlobal = 1;
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canSee = "!(lineIntersects[eyePos _unit, aimPos _target, _unit, _target])";
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ppEffect = 0;
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ppEffect[] = {};
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interactMode = 3;
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aliveState = 1;
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interactAttributes[] = {
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