diff --git a/Changelogs/0.1.0.1.txt b/Changelogs/0.1.0.1.txt deleted file mode 100644 index 1a89218b..00000000 --- a/Changelogs/0.1.0.1.txt +++ /dev/null @@ -1,24 +0,0 @@ -[Added] Test adding mineral spawns at a 30% chance to earthquakes epicenters. -[Added] Added spawning of semi-secure lockbox storage (shared with your group) (only owner can pack). -[Added] Loot added to Sapper and Cultist (press "T" to loot dead body). -[Fixed] Incorrect path for snake corpse model. -[Fixed] Fixed double chickens. -[Fixed] Frequency jammer (Plot pole) now works for both owner and group members. -[Fixed] Group invite system. -[Fixed] Missing alert sound added to Sapper. -[Fixed] fixed description for .22 ruger. -[Fixed] Check for invalid player data and revert to default (fixes some bugged players issues with joining servers). -[Fixed] fixed AI cleanup on player disconnect. -[Changed] Reduced multi gun ammo count to 10 from 99. -[Changed] Increased crafting requirements on many base items (it was kept low for testing). -[Changed] Lower chances to spawn Dogs and lowered animal spawn limit from 6 to 3. -[Changed] Shipping containers now have more loot and (building mats & backpacks). -[Changed] Removed ammo and weapons from Fridge and stove. -[Changed] Increased cultist and sapper armor levels. -[Changed] Try to find a better place to spawn purchased vehicles. -[Changed] Player must be local (last driver) to sell a vehicle. -[Changed] Increased range for buying and selling vehicles. -[Changed] Lowered volume on Dog and Chicken sounds. -[Changed] Server side tax rate on NPC trader purchases (currently 10%). -[Changed] Manipulating base objects now have varying energy consumption. -[Optimize] Disable simulation on any ThingX props at trader cities. diff --git a/Changelogs/0.1.0.2.txt b/Changelogs/0.1.0.2.txt deleted file mode 100644 index 0bad0903..00000000 --- a/Changelogs/0.1.0.2.txt +++ /dev/null @@ -1,31 +0,0 @@ -[Added] New Dog Brain with many new features. http://epochmod.com/forum/index.php?/topic/17052-dog-brain-0102/ -[Added] More event driven chances to spawn antagonists. -[Added] Great White Shark. -[Added] Speargun found only in boats. -[Added] NVG goggles now require Energy to use (5 Energy every 10 sec). -[Added] Alert sound to drones when they spot you. -[Added] AI Soldiers should now attack you even in a vehicle. -[Updated] Group System - Invite List is alphabetically sorted. -[Fixed] Fixed typo that caused storage devices not to save correctly. -[Fixed] Overhaul of vehicle selling code to prevent issues. -[Fixed] incorrect scope with ItemKiloHemp. -[Fixed] Fixed and improved group system. -[Fixed] Double click action button text had incorrect text for some items like "Vehicle Repair Parts". -[Fixed] Fixed UI icons disappearing due to conflicting resource layer with dynamic text. -[Fixed] Added workaround for players not saving due to specific character in player name. -[Fixed] When first building a base item it will spawn as simulated and start to save. -[Fixed] Only allow owner or members of group to upgrade-in-place base objects if a Frequency jammer is placed. -[Fixed] Players can now trade Krypto using P2P trade menu. -[Fixed] P2P trading now correctly removes weapons from backpacks. -[Fixed] AI soldiers now spawn with the correct radio, vest, and hat. -[Fixed] Random traders can no longer occupy the same building. -[Fixed] Preview of building objects now use proper ghost preview models. -[Fixed] "Mine" trader city teleport point moved so that protection zone covers area. -[Changed] Suppress some group leader options by disabling use of 0-9, f1-f12, backspace, and commandmode. -[Changed] Code lockout added to Take Krypto code to prevent spam. -[Changed] Improved quality of shipwreak and pelican loots. -[Changed] Disabled side chat on all servers, use Quartz radio instead. -[Optimize] Furniture spawning moved client side for better server performance. -[Optimize] Added cleanup on furniture, weaponholders, and Krypto devices every 20min if no players within 45m. -[Known Issue] Unable to loot dead fish with "T" to get Seafood. -[Known Issue] Leftover debug text spam from Sapper brain. \ No newline at end of file diff --git a/Changelogs/0.1.0.3.txt b/Changelogs/0.1.0.3.txt deleted file mode 100644 index ca60b68b..00000000 --- a/Changelogs/0.1.0.3.txt +++ /dev/null @@ -1,20 +0,0 @@ -[New] Whitelisting removed. -[Added] carts DLC content added go-karts, helmets, uniforms. -[Added] Snake bite sound. -[Added] Gender Selection. -[Updated] Dog brain fixes and optimizations. -[Updated] Shark brain fixes and optimizations. -[Fixed] Sniper rifle scope attachment issues. -[Fixed] Further fixes to group invite system. -[Fixed] Removed leftover debug systemchat text spam from Sapper brain. -[Fixed] Incorrect model for jerrycan and locker. -[Fixed] Texture on wardrobe. -[Fixed] NVG did not disable correctly after running out of energy. -[Fixed] Reduced global variable spam from p2p trade system. -[Fixed] Gumby leg bug with jump animation and crtl+w. -[Changed] Cultist and Sapper are now looted with Inventory button instead of T. -[Changed] lowered group invite distance to only 10m. -[Changed] Removed rating and score from debug as they are not currently used. -[Changed] Lower Hunter hit point armor levels a bit in an attempt to balance. -[Changed] Lowered animal spawn rate. -[Info] Many other fixes and security changes. \ No newline at end of file diff --git a/Changelogs/0.2.0.0.txt b/Changelogs/0.2.0.0.txt deleted file mode 100644 index 00fd5a7e..00000000 --- a/Changelogs/0.2.0.0.txt +++ /dev/null @@ -1,58 +0,0 @@ -[Changed] "T" key action moved to Inventory Button. Use your inventory key (Default "I") once to smash trash piles and again to open gear. -[New] Two halloween masks Pumpkin head and Warewolf. -[New] Fireplace model. -[New] Custom Anti Hack Framework by Skaronator. -[New] Replacement First Aid Kit double click on the item and use. Heals other players or your self. -[New] Wooden Ramp/Roof base object can be crafted with 6 lumber packs. -[New] Three new food items: Snooters and Meeps Candy and Walk N' Sons Soda. -[New] Electric Motorcycle has been added. -[New] Car Jack added and has a chance to be found in freshly spawned vehicles. -[New] New lootable furniture "Shoebox" added. -[New] Military variant of the bed now spawns in specific military buildings. -[New] Unisex vest called "side pack". All fresh spawns start with this item. -[New] Group request menu, Group requests can now be accessed via the "Requests" button in the inventory. -[New] Player trading now started with the inventory key (Default "I") and accepted with the "T" key. -[New] Use paint cans to paint corrugated walls and use paint thinner to remove paint. -[New] Wood stairs upgradable for additional landing area. -[New] Circuit Parts found in the world to be used for crafting. -[New] Lockable Cinder And Wood Doors upgrade with Circuit Parts. Ownership is controlled by frequency jammer group owner. -[New] 9 more radios have been added and can be crafted using gems. -[New] Many Inventory items now have proper icons instead of placeholder. -[New] Give player energy if within 75m of a solar tower or wind tower. -[New] Temp Lockable vehicles each time you lock a vehicle it will remain locked to you or your group for 30 minutes. -[New] Base building objects get deleted after 7 days. Moving the object or Painting walls extends this for 7 more days. -[New] Player Character are cleaned up after 30 days inactivity. -[Fixed] Mineral veins now spawn at epicenters. -[Fixed] Geometry changed on cinder wall to prevent phasing though it -[Fixed] Lockbox can no longer be destroyed while open. -[Fixed] Dump items on the ground if packed with items in lockbox. -[Fixed] Overflow items to the ground if player does not have space when trading with another player. -[Fixed] Added prices for Chainsaw so it is now possible to sell/buy to traders. -[Fixed] It wasn't possible to snap the foundation to other foundations. -[Fixed] Group Leader can no longer enter the commander vision. -[Fixed] false PublicVariable Restriction on server start. -[Fixed] Night Vision wasn't disabled when the player run out of energy. -[Fixed] Added prices for Karts so it is now possible to sell/buy to traders. -[Fixed] Shelf and Tipi storage devices are no longer indestructible and have limited storage space. -[Fixed] Trader purchased vehicles should now look for a safer place to spawn vehicle within 120m. -[Fixed] Text output from certain actions now show proper display names instead of classnames. -[Fixed] Vehicles now persist exact position, angle, and direction so it should result in less damage at spawn. -[Fixed] Some false BE kicks for base building. -[Changed] Increased storage of all vests by 50% and reduced armor by half. -[Changed] Building base objects from inventory kits now instantly forces build mode and consumes item. -[Changed] P2p trading now more reliable, however now places traded items at your feet. -[Changed] Reduced Dog and snake spawn chances. -[Changed] Respawn button disabled. -[Changed] Increased Building material spawns on trash piles. -[Changed] Increased chances for Tools to spawn on Tool Rack. -[Changed] Hunger and Thirst loss rates increased. -[Changed] Increased purchase price of Ammo by a total of 100%. -[Changed] Reduced Hunter armor levels by 50%. -[Changed] Trader "Steal" option removed for now. -[Changed] Traders now only wear uniforms that spawn in the world. -[Removed] Hellcat Helicopter and and Nightstalker scope till balance issues are sorted. -[Removed] Uniform storage space and selling of uniforms to traders removed due to dupe issues. -[Info] new bikey for 0.2 added remove any previous ones. -[Info] Improved backend DLL by Fank -[Known Issues] Weapon attachments get wiped when player to player trading. (workaround for now take the items off the weapon first). -[Known Issues] Moving a painted corrugated wall causes it to loose its color. \ No newline at end of file diff --git a/Changelogs/0.2.0.1.txt b/Changelogs/0.2.0.1.txt deleted file mode 100644 index 40ad2e1e..00000000 --- a/Changelogs/0.2.0.1.txt +++ /dev/null @@ -1,17 +0,0 @@ -[New] Added crafting of Salvage Metal from Iron Ore found at mineral veins. -[New] Added proper ghost models for TiPi and shelf. -[Changed] Updated Red Gull Texture and Icon. -[Changed] Increased chance to find Mortar Buckets. -[Changed] Ctrl+T now used for Trade requests to other players. -[Fixed] Traders spawning smoke grenades after selling them. -[Fixed] Just built base objects now use player direction for initial object direction. -[Fixed] Player logs out while dead will now correctly spawn fresh on login. -[Fixed] Global setdamage event on powerlines. -[Fixed] Traders can no longer spawn on top of each other. -[Fixed] Multiple players could double spawn loot in the same building. -[Fixed] Can now build Frequency Jammer properly. -[Fixed] Player rollback after revive and relog. -[Fixed] Many server side fixes. - -[Known Issues] Weapon attachments get wiped when player to player trading. (workaround for now take the items off the weapon first). -[Known Issues] Moving a painted corrugated wall causes it to loose its color. \ No newline at end of file diff --git a/Changelogs/0.2.5.0.txt b/Changelogs/0.2.5.0.txt deleted file mode 100644 index d8ca686d..00000000 --- a/Changelogs/0.2.5.0.txt +++ /dev/null @@ -1,39 +0,0 @@ -[New] Custom single seater "Mosquito" Light helicopter. -[New] Consumables can now give the player multiple attributes on use. -[New] Honey can now be consumed and an empty jar is returned. -[New] Empty Food cooler added. To be used with food crafting. -[New] Metal Scraps added and can be found in many places as well as crafted into Salvage Metal. -[New] 3 new Soda cans some with unique attributes. -[New] Player Krypto account added. Accessed by pressing the Inventory key next to a phonebooth or an ATM. Larger the transaction the longer it takes. -[New] Custom Weapons: AK47, M14, m249, m107, m4a3 ported from Arma 2. -[New] Camo version of female wetsuit. -[New] Female Ghillie Suits Tan, Light Green, Dark Green. -[New] SteamAPI support added for future features and VAC ban check system. -[New] In-game Admin Panel cleanup and features added: Spawn Menu, 3D ESP, Map ESP, Basic Admin levels. - -[Changed] Removed all "Take" and "Rearm" actions to prevent taking items from locked vehicles. A new take option will be added soon to allow item access underwater. -[Changed] Sledge Hammer damage increased 2x. -[Changed] Loot now spawns more readily. -[Changed] Loot table tweaks to increase building materials. -[Changed] setTimeMultiplier 4x enabled by default. Can be changed with timeMultiplier in epochconfig. -[Changed] Shelf, tipi, and Frequency Jammer are now built using the physx build mode. -[Changed] Combat Logging: Players now leave a Doppelganger behind for 60 seconds after disconnect. This can be changed or disabled in epochconfig.hpp server side. -[Changed] Death trigger now spawns shark if player is killed at sea. -[Changed] Added Override vars to epochconfig that control object expiry. vehicle, building, storage (7 days), players (30 days). -[Changed] Vehicle slots limit now based directly on total of per vehicle counts in allowed vehicles list. -[Changed] Reworked backend of NPC trader mechanism to be more accurate and optimized. -[Changed] Land vehicles now spawn in cities near roads instead of anywhere on roads. -[Changed] Many performance and security changes server side. -[Changed] Vehicle save queue system for better performance. -[Changed] Seasonal items like Meeps and Halloween masks removed from loot tables. - -[Fixed] UAV's are no longer static and now move like they are supposed to. -[Fixed] Fully disabled thermal equipment for all vehicles. -[Fixed] Geometry of walls changed to help reduce glitching. -[Fixed] Disallow Holster and GetOver action near base walls, to reduce wall glitching. -[Fixed] Global setdamage event with Communication towers. - -[Info] Reworked server configs. InstanceID is now set in EpochServer.ini and the rest in epochconfig.hpp now found in @EpochHive folder. - -[Known Issues] Weapon attachments get wiped when player to player trading. (workaround for now take the items off the weapon first). -[Known Issues] Moving a painted corrugated wall causes it to loose its color. \ No newline at end of file diff --git a/Changelogs/0.2.5.1.txt b/Changelogs/0.2.5.1.txt deleted file mode 100644 index 054f4e74..00000000 --- a/Changelogs/0.2.5.1.txt +++ /dev/null @@ -1,2 +0,0 @@ -[New] Control sound volume in-game with Ctrl plus - or +. -[Fixed] Issue that caused admin panel to bug out and close all dialogs. \ No newline at end of file diff --git a/Changelogs/0.2.5.2.txt b/Changelogs/0.2.5.2.txt deleted file mode 100644 index 037e8112..00000000 --- a/Changelogs/0.2.5.2.txt +++ /dev/null @@ -1,28 +0,0 @@ -[Added] Started on Basic food crafting: Cooked Meat + Sweet corn + empty cooler equals full hunger; returns empty cooler. -[Added] Crafting of Large Energy packs: 3x small energy pack + Circuit Parts and a nearby fire. -[Added] Basic wild plant spawner: Poppy -[Added] New dynamic event object: Ferris Wheel -[Added] Antagonist chances moved to epochconfig. -[Added] Split server events from weather and added separate timers for each epochconfig. -[Added] Direction labels added to teleport pads. -[Added] Epoch Story: Debug area is now Epoch Cloning facility. -[Added] Started support for all "AiA Terrain Pack" maps, starting with Chernarus. -[Added] Support for Krypto account access from classed ATM and phonebooth objects. -[Added] New loot objects: Tarp covered pallet and freezer chest. -[Added] Tree support for Bornholm. -[Added] Player Krypto accounts now expire after 90 days of inactivity. Can be changed with expiresBank. -[Added] Further enhanced DLL logging. -[Added] Paint stripper & building parts pricing has been added to Traders. -[Updated] Further optimized sound system. -[Fixed] Better way to track dead state of player. -[Fixed] Losing group when logging out while dead. -[Fixed] Revive statistics were not persisting. -[Fixed] Optimize cleanup system for more stable server fps. -[Fixed] Removed doppleganger code for now, as it was not working as intended. -[Fixed] Epoch welcome message encoding issue and fixed Scroll bar. -[Fixed] Parachutes should now be cleaned up. -[Fixed] Increased the amount of thirst gained from Drinks/Sodas. -[Fixed] Increased the amount of hunger gained from Can Food and Cooked Meats. -[Fixed] Bug in sound system with Cultist caused error that broke master loop. -[Fixed] False publicVariable kicks that happen since the ArmA 3 update 1.36. (BattlEye Log shows PLAYER_REJECT_NoResponse) -[Fixed] False script restriction kicks that happen when player destroy electric wire. \ No newline at end of file diff --git a/Changelogs/0.3.0.0.txt b/Changelogs/0.3.0.0.txt deleted file mode 100644 index 4e0527bb..00000000 --- a/Changelogs/0.3.0.0.txt +++ /dev/null @@ -1,86 +0,0 @@ -[Added] Wood and cinder base objects now show damage state when over 50% damaged. -[Added] Car Jack item added to every fresh spawned vehicle. -[Added] Can now loot a dead UAV Drone and in return get Electronic components. -[Added] Ability to specify starter items for freshly spawned traders via epochconfig. -[Added] New custom epoch weapons: SR-25 and L85A2 (Grenade Launcher and Pink Painted) by Kiory. -[Added] Vehicle lock time is now stored in hive and will persist across server restarts. -[Added] 3d interaction visuals to show you when an action is available. -[Added] New loot bias system with nestable tables and overall loot balance. -[Added] LootMultiplier in epochconfig, (0.5 default, 1 = high loot, 0.1 = low loot). -[Added] Goldenseal plant can be consumed to reduce toxicity. -[Added] Pumpkin food item can be harvested from pumpkin patches on Chernarus and found randomly. -[Added] Dynamic Air Supply Drop Event. Use smoke grenades to signal. -[Added] Trader mission accessed with "Talk" on trader: Pikes Peak Express. -[Added] Ability to eat raw foods but at the risk of toxicity. -[Added] New items (Rock, Stick, and Rope) for crafting and added to trash loot. -[Added] New craftable primitive melee weapons: Crude Hatchet, Wood Club, Maul Hammer. -[Added] Keesha default character now has shoes. -[Added] Crafting of Rope from Hemp. -[Added] Harvest Sticks from a bush using a Hatchet. -[Added] Mining of Iron Ore and Rocks with sledgehammer. -[Added] Removal with refund of Base building items. Respects Jammer Owner and group. -[Added] Most base building items now use a hybrid Static/Physx system with ghost preview on first placement. -[Added] Epoch Events 2.0. All server time based events moved to server settings pbo. Scripts are executed with execVM using a simple timer. New events and timers can be changed via epochconfig. -[Added] New "Boss" Sapper variant with a larger bang. -[Added] Both Sapper variants put off toxic gas if killed without blowing up. -[Added] Player can now select gender after each death. -[Added] Frequency Jammer now required by default to build a base. Can be controlled with desc.ext mission variable: buildingRequireJammer. -[Added] Building limit (default: 100) added to Frequency Jammer. Change with desc.ext mission variable: buildingCountLimit. -[Added] Building Jammer Range (default: 75m). Change with desc.ext mission variable: buildingJammerRange. -[Added] Hive weather control system as well as Static override var WeatherStaticForecast via epochconfig. -[Added] Trader purchased vehicle position can now be controlled with a smoke grenade or a chemlight within 50m of trader. -[Added] Wood foundations can be crafted with 8x lumber. -[Added] Bornholm Support: Custom a2 building classes for loot spawns and mission file and config support from http://urogaming.co.uk/ -[Added] Base building objects now persist damage and armor increased substantially. -[Added] Suppress loot spawn within the range of a Frequency Jammer. -[Added] Blocked base building areas for Chernarus. -[Added] Logging of building, storage, and vehicle killed events to hive log. (StorageKilled, VehicleKilled, BuildingKilled) -[Added] Offroad MG Pickup. (Classname: B_G_Offroad_01_armed_EPOCH) -[Added] Server FPS to the debug monitor. (Max: 50, recommend fps are >15 to keep the game stable) -[Added] Chance to spawn Lockbox and Backpacks in lockers or wardrobes. -[Added] Variable when Loadingscreen finish. (EPOCH_loadingScreenDone change from nil to true) -[Added] Base object interact menu (Remove,Move,Upgrade) shown only in build mode after targeting object with Space Bar. -[Changed] Toxicity increase from consuming a toxic food item is now random. -[Changed] Increased default antagonist spawn chances. -[Changed] NPC Trader inventory menu now stacks like items and shows quantity. -[Changed] Players are now sent to the lobby after dead, simply press ok to respawn. -[Changed] Can now sell and buy uniforms from traders. -[Changed] NPC trader data (AI_ITEMS) will now expire in 7 days if no changes are made within that time. Change this with expiresAIdata in epochconfig. -[Changed] Added chance to spawn Lockbox and Backpacks in lockers, wardrobes, shipping containers. -[Changed] Fireplace recipe changed to require 2 Rocks and 1 Stick to make empty fireplace. Then upgrade with 1 Wood Log to start the fire. -[Changed] Player names saved to a separate data set on player connect. -[Changed] Deathlog now logs distance and position. -[Changed] Sapper brain reworked. -[Changed] Display of personal Crypto balance when opening bank interface. -[Changed] Loot Balance: Lowered heavy muzzles count & increased pistol muzzle. -[Changed] Increased loot bias for Ferris Wheel and corrected z height on loot positions. -[Changed] Improve Cleanup System on Server. -[Changed] Behavior changed on UAV troop support. -[Changed] Dog to glitch less, reduced whines and more chance to wander. -[Fixed] Accuracy and fire rates of custom ported A2 weapons fixed (M107, AKM, M4A3, M16, M14, M249). -[Fixed] Sharks not spawning off shipwrecks. -[Fixed] Black icons on admin panel spawn menu. -[Fixed] Soiled and Wet calculation corrected. -[Fixed] Pumpkin patches on Chernarus now payout proper loot. -[Fixed] Traders now only allow one vehicle per trade. -[Fixed] Alpha transparency issue with empty clone vats. -[Fixed] Attempt to prevent vehicle damage during server startup. -[Fixed] Removed fireplace sound for now due to Arma issues with sound cleanup. -[Fixed] Frequency Jammer can not be built or placed within 3x Jammer radius. (default 225m) -[Fixed] GUI scale issues with additional button menu (Group Menu, Requests) on inventory. -[Fixed] Missing sounds on Ruger pistol and removed ability to use silencer. -[Fixed] Dupe fixes for backpacks, vests, uniforms. -[Fixed] Player revive did not work even after respawn. -[Fixed] zasleh1_proxy.p3d error with M4A3. -[Fixed] Prevent loot objects from spawning under the ground. -[Fixed] Group kick and mod options did not work. -[Fixed] Cleanup and removal of unneeded rpt debug logs. -[Fixed] Removed spoiler button in Welcome Screen. -[Fixed] Misspelling in debug monitor (crypto). -[Fixed] Welcome screen will be now displayed only once after a major patch (eg. 0.3/0.4/0.5). -[Info] Requires Arma version 1.40 or higher. - -Admin Tool: -[Added] Different Map Marker for Vehicles, AI, Player, Loot, Base Building and Dead Player. -[Added] Different 3D Tools for: Player, Vehicles and Loot. -[Added] Features: God Mode, Spawn Loot, Teleport Infront. diff --git a/Changelogs/0.3.0.1.txt b/Changelogs/0.3.0.1.txt deleted file mode 100644 index 43ab8262..00000000 --- a/Changelogs/0.3.0.1.txt +++ /dev/null @@ -1,34 +0,0 @@ -[Added] Owner of a Frequency Jammer device can now remove and get full refund of Jammer kit. -[Added] Ability to remove normal storage devices (Shelf and Tipi). Items will be dumped on the ground along with a partial refund of crafting materials. -[Added] Edit or add Trader prices "CfgPricing" via the missionConfigFile. (Documentation link) -[Added] Edit or add Crafting recipes "CfgCrafting" via the missionConfigFile. (Documentation link) -[Added] Antagonists spawn system overhaul with spawn bias system. (Documentation link) -[Changed] Server settings "CfgEpoch" configs are now split based on the map for better clarity. -[Changed] Crypto is now only tracked and stored via the server. -[Changed] Moved loot configs to epoch server settings pbo. (Documentation link) -[Changed] Chance to spawn sapper every 5 minutes (max of 3 within 800m). Chances increase while in a city and if the player is soiled. -[Changed] Chance to spawn drone when player fires weapon (max of 3 within 800m). Chances increase while in a city and are reduced if player uses a silencer. -[Changed] Initial Sapper spawn distance increased. -[Changed] SR-25 and L85a2 use existing ammo now. -[Changed] Increased damage for speargun x2. -[Changed] Updated 3d interact system with new icons (Unknown, Dead Body). -[Fixed] UAV drone now spawns correctly at a distance so that it is longer audible on spawn. -[Fixed] Incorrect text output if trader is at max limit for item. -[Fixed] rvmat texture path issues with Pink L85A2 -[Fixed] Mission document payout now uses unified loot spawn function. -[Fixed] Lower example NPC starter items to 50. -[Fixed] Removed developer debug from AH admin. -[Info] Updated example server.cfg for 1.40. - - -0.3.0.x Server Build 13 -[Changed] Marker colors for loot events changed to orange. -[Changed] lower default NPC starter items. - -0.3.0.x Server Build 12 -[Fixed] Vehicles didn't spawn in Citys on Bornholm. (Thanks to DarthRogue) - -0.3.0.x Server Build 11 -[Added] Damage level of base building objects now based on expiry time. -[Changed] Persistance of damage of Base Building and storage objects removed. -[Changed] Balance loot and increased chances for explosives. diff --git a/Changelogs/0.3.0.2.txt b/Changelogs/0.3.0.2.txt deleted file mode 100644 index 15ba19cd..00000000 --- a/Changelogs/0.3.0.2.txt +++ /dev/null @@ -1,28 +0,0 @@ -Client 0.3.0.2 Rolling Changelog - -[Added] Filter invalid database data input for better security.* -[Fixed] Multiple NPC missions started at the same time caused dupe. -[Fixed] Typo in killed event handler caused false BE kick. -[Fixed] Group names may only contain alphanumeric characters - or _. -[Changed] Uniforms now store items again. - -Server Admins: -[Info] *pcre3.dll must be installed into the Arma 3 root directory. - - -Build 16: -[Added] Server side function "EPOCH_serverCommand" can use the following BE commands: shutdown, lock, unlock, message, kick, ban. -[Added] Battleye integration of loadbans and loadevents so (BEC + watchdog) should no longer be required. -[Added] Scripted server restarts now broadcast a message 5 minutes before restart lock the server and message every 1 minute, then kicks everyone with the message "server restarting" before forcing a restart. -[Added] Linux support added. -[Added] Modified linux start script by BIstudio and Nasdero. -[Added] Major Epoch Anti Hack updates to make more config based. -[Added] Experimental learning mode to EAH whitelist variable check. Disabled by default as it requires some setup to prevent false positives. -[Added] Battleye integration within the DLL now. (requires battleye IP,port,password in epochserver.ini) -[Changed] Disabled MD5 check. -[Changed] Optimized when writing/reading more than 8K chars to database. -[Changed] Traders now move to work and home by default forceStaticTraders = false. -[Fixed] Server side trade FSM updated to fix direction issues. -[Fixed] Marker should now move with trader as they move from work to home. -[Fixed] Removed srifle_DMR_03_spotter_F from loots.h as it is missing textures. -[Fixed] Issue with occasional data corruption when saving more than 8k chars. \ No newline at end of file diff --git a/Changelogs/0.3.0.3.txt b/Changelogs/0.3.0.3.txt deleted file mode 100644 index 5003b98d..00000000 --- a/Changelogs/0.3.0.3.txt +++ /dev/null @@ -1,14 +0,0 @@ -Client 0.3.0.3 Rolling Changelog - -Build 6: -[Fixed] Force save of building to fix issue with data expiring while in play. - -Build 7: -[Added] Use starter items array if existing trader loads without any items. -[Added] Example of extended BE settings, will need tweaked if used. -[Added] propsPos config can now take an array with {vectorDir,vectorUp} instead of azimuth to get precise positioning. -[Added] Passing a 4th param in propsPos (true) will disable simulation (should be used on objects without doors or other animations) -[Added] Latest version of redis-server.exe for Windows v2.8.19.1 from https://github.com/MSOpenTech/redis -[Fixed] Fix possible crash while using Battleye integration under high load (epochserver.dll and epochserver.so updates) -[Changed] setvariableval.txt updated to filter player object names and changed logging back to kick. -[Changed] Forced disable simulation of most props in altis.h. diff --git a/Changelogs/0.3.0.4.txt b/Changelogs/0.3.0.4.txt deleted file mode 100644 index 4835e201..00000000 --- a/Changelogs/0.3.0.4.txt +++ /dev/null @@ -1,35 +0,0 @@ -[Added] Support for Esseker map. -[Added] Support for Takistan and loot positions for more AiA TP buildings. -[Added] Support for Australia Terrain Thanks to the communites of http://uk-gaming-zone.co.uk/, http://thewild.zone, http://www.utomnia.com/ -[Added] More loot positions for AiA TP buildings and updates to existing positions to add pallets and freezers. -[Added] Female characters now have uniform storage once again. -[Added] Server side config for max player Krypto limits. -[Added] Environmental loot checks recoded and now allow for config via description.ext. -[Added] Drone spawn chances reduced. -[Added] Client spawning Sapper and Drone chance can now be controlled via description.ext. -[Added] Server side version check added to CfgEpochClient. -[Changed] Reduce payouts on scrap metal farming. -[Changed] Disabled Vehicle Simulation Handler by default as it does not seem to be needed anymore. re-enable vehicle simulation handler with simulationHandler = true in epochconfig.hpp. -[Changed] lower primary weapon spawn chances. -[Changed] Lower Krypto value for metal salvage and scraps. -[Changed] Disable moving traders by default again (Needs recoding in fsm) -[Changed] Increased weight of Cinder Blocks and Mortar Buckets. -[Changed] Revert workaround for 1.46 crash fix requires 1.46 build 131265 or higher. -[Changed] telepos array now uses modelToWorld offsets instead of world space positions. -[Changed] Increased delay between antagonist spawns to 10 minutes. -[Fixed] Increase range on proximity checks for gear should help with loot target issues. -[Fixed] Krypto device will now only drop if player actually had Krypto. -[Fixed] Added missing backpack B_AssaultPack_blk to loot table and pricing. -[Fixed] Teleport issues on Stratis or any other map with one or less teleport pad. -[Fixed] Added prevention of using tactical view. -[Fixed] Unable to sell new 762x54 150Rnd ammo box. -[Fixed] Energy, krypto stats shown and mouse auto centers once again when opening inventory. -[Fixed] Recoil_default error on first use of hatchet. -[Fixed] Weight added to SR-25 and L85A2 rifles. -[Fixed] Lower base armor on characters to Arma defaults, should fix issues with damage reporting. -[Info] Updated windows command line example to show usage of -serverMod -[Info] Updated description.ext and mission pbo's for new cultist configs. - -WIP: -[Changed] Helicopter air drop event code disabled by default as it needs more work. -[Fixed] Cultist should now spawn correctly and also has a totally reworked code structure. diff --git a/Changelogs/0.3.1.0.txt b/Changelogs/0.3.1.0.txt deleted file mode 100644 index a28b5275..00000000 --- a/Changelogs/0.3.1.0.txt +++ /dev/null @@ -1,29 +0,0 @@ -[Added] Epoch version of the M-900 helicopter with all texture variants. -[Added] Crafting of Energy Packs from electronic components, clean water and near a fire. -[Added] Experimental Sapper Migration Event. -[Added] Increased precision of positions stored in database for Bases, Vehicles, and storage. -[Added] More variations of soldier classes and loadouts (from drone detection). -[Added] CfgBuildingLootPos can be now overridden via missionConfig. -[Added] Weather code migrated into an Epoch Event and code moved to settings pbo. -[Fixed] Typo in esseker.h position only had 2 elements of the needed 3 for setposATL. -[Fixed] Added checks to make sure you can only P2P trade while not in a vehicle. -[Fixed] Re-add missing AiA TP and Bornholm loot positions. -[Fixed] Fixed "no config.bin SmokeShellWhite" error when sapper off gasses. -[Fixed] Environment sounds had been disabled. Removed enableEnvironment false; from client init. -[Fixed] Can't chop down tall trees. Converted to 2d Distance check. -[Fixed] Shipping container doors did not open and threw error. Updated to the 1.48 way of opening doors using functions. -[Fixed] Shoeboxes added to more building on Takistan and any other maps that use the same building classes. -[Fixed] Vehicle storage space has been normalized. Thanks to Uro1! -[Fixed] Missing function compile for helicopter Air Drop. -[Changed] Lower crafting requirement of cinder block wall, from 4 cinder blocks to 2. -[Changed] Removed epoch setWaves sync code as it should no longer be needed after 1.46. -[Changed] Female Ghillies armor, weight, storage now match CSAT male variants. -[Changed] Female Wetsuits armor, weight, storage now match CSAT male variants. -[Changed] Female Camo Clothes armor, weight, storage now match "Guerilla" gear, like "U_OG_Guerilla2_2". -[Changed] Increased loot position bias for all buildings from 15 to 25%. -[Changed] Enabled Air Drops. -[Changed] Added small chance for primary weapons to be found under green military beds. -[Changed] Land_Laptop_device_F can now be used as a Bank terminal. -[Updated] Config.cfg requiredBuild and hostname for A3 1.48 -[Updated] Added bornholm blocked areas to main config and description.ext. Thanks to DarthRogue! -[Info] Server pbo is no longer obfuscated. diff --git a/Changelogs/0.3.2.0.txt b/Changelogs/0.3.2.0.txt deleted file mode 100644 index 45d25d35..00000000 --- a/Changelogs/0.3.2.0.txt +++ /dev/null @@ -1,21 +0,0 @@ -[New] Please welcome our newest team member SteamPunkGears http://www.twitch.tv/steampunkgears -[Added] New food item Tactical Bacon gives 500 hunger. -[Added] Revamped upgraded wood stair model. @SteamPunkGears -[Added] Armor stats for Uniforms, Vests, and Headgear now visible on inventory GUI. -[Added] Consume and Craft buttons added to inventory GUI, allows quicker action and identification of craftable items. -[Added] New custom wood log model. @SteamPunkGears -[Added] New Medicine cabinet loot object that spawns mostly medical loot. @SteamPunkGears -[Added] Custom Epoch Client function compiler. -[Changed] Lowered armor on certain base building objects that had way too much armor. -[Changed] Increased hunger and thirst loss a bit and you can now die from prolonged lack of hunger or thirst. -[Changed] Tweaked stats UI thresholds so that players will now see notifications sooner. Icons are now colorized and flash when at critical level. -[Fixed] Incorrect class for snake prevented killing snakes and looting them. -[Fixed] Use init eventhandler to remove local snakes and rabbits on spawning as maps other than Altis or Stratis spawn them randomly. -[Fixed] Dog brain targeting updates for prey like snakes and chickens. -[Fixed] AirDrops now have there own loot table with better loot payout. -[Fixed] Bornholm environmental loot configs had incorrect p3d names. Thanks to Robio! -[Fixed] Missing price value for M-900 helicopter. -[Fixed] Swap all references of old Rahim 10Rnd 762x51 to 10Rnd 762x54. -[ServerInfo] Removed old .bikey and added new one for 0320. -[ServerInfo] Added //new2 to the top of scripts.txt to enable kicking again. -[Info] version.txt added to client files to aid file mirrors. diff --git a/Changelogs/0.3.3.0.txt b/Changelogs/0.3.3.0.txt deleted file mode 100644 index 10dab501..00000000 --- a/Changelogs/0.3.3.0.txt +++ /dev/null @@ -1,37 +0,0 @@ -[Added] Basic energy capacity system, controls how much power is available based on the type of energy source. -[Added] New upgrade system for Wood Tower, add two lumber packs to add windowed wall. -[Added] 4 new plywood walls as first level base walls. -[Added] Wood Ladder that can be crafted from 4x lumber. -[Added] Wood Tower that can be crafted from a Wood Floor and 4x lumber. -[Added] Solar Generator base item can be crafted from items found in the world. When placed gives passive power within (75m Default). -[Added] New loot/crafting items (Solar Panels, Wire Cables, Battery Box) added to loot tables. -[Added] NightVision now use a static rate of 3 per 10 seconds. This can be changed with 'energyCostNV' variable via CfgEpochClient. -[Added] Max rate of energy gain can be controlled with 'energyRegenMax' variable via CfgEpochClient. -[Added] Max range of energy gain can be controlled with 'energyRange' variable via CfgEpochClient. -[Added] Standard base building upgrade system now supports multiple options and has a basic UI. -[Changed] Moved client gamemode and CfgFunctions init to mission file. -[Changed] Base building upgrade recipes and remove payouts now have dedicated config "CfgBaseBuilding" and code supports over-loading via description.ext. -[Changed] Removed base object "Move" in 3d option in favor of a more refined ghost snap mode. -[Changed] Server side database functions renamed and now use cfgFunctions via a new pbo "epoch_server_core". -[Changed] Increase max payout of Air Drop event loot. -[Changed] Make use of new command getAllHitPointsDamage in A3 1.50 to increase performance of hitpoint data storage. -[Changed] Use new A3 command setHitIndex instead of setHitPointDamage so we can use all hitpoints regardless of name. -[Changed] Change BIS_fnc_distance2D usage over to distance2D command that was added with A3 1.50 for better performance. -[Fixed] Cultist spawning is now fixed. -[Fixed] Can now press '2' to disable building snap mode and 1 to re-enable. -[Fixed] Can now disable base building by pressing Esc or 'gear' menu. -[Fixed] Normalized snap memory points for wood tower and stairs. -[Fixed] Loot code for "CfgBuildingLootPos" now uses EPOCH_returnConfig to allow over-loading via description.ext. -[Fixed] Error in rpt "No geometry and no visual shape" with Poppy and Goldenseal plants models. -[Fixed] JetSki sinking like a rock since Arma 1.44, fix was to add buoyancy=1 property to GEO lod. -[Fixed] Angle of snapping was incorrect when building on angles. -[Fixed] Issue that caused shifting of some base objects after restart. -[Fixed] Pumpkins on Chernarus incorrectly payout trash loot and now have separate configs for extra trash loot items. -[Fixed] Color not persisting when picking up corrugated walls. -[Fixed] Only maintain damaged objects and object health is repaired on maintain. -[Fixed] CfgEpochClient missionConfigFile version check was incorrectly using configFile. -[Fixed] Loot object "Blue Tarp" weaponholder proxy position was in the wrong position. -[Fixed] Reduce base hunger/thirst loss rate by half if players stamina is above 100. Base rate now can be changed with "baseHTLoss" variable in CfgEpochClient. -[Info] Requres Arma 3 1.50 or higher. -[ServerInfo] CfgEpochClient removed from description.ext as it can be simply added again from our configs as needed. -[ServerInfo] Removed old .bikey and added new one for 0330. diff --git a/Changelogs/0.3.3.1.txt b/Changelogs/0.3.3.1.txt deleted file mode 100644 index aeb13b5e..00000000 --- a/Changelogs/0.3.3.1.txt +++ /dev/null @@ -1,12 +0,0 @@ -Client: -[Fixed] Energy was incorrectly allowed to fall below 0. -[Fixed] Typo that prevented small vehicle repair kits from working. -[Fixed] Issue that caused the wrong base building upgrade-in-place option to be selected. -[Fixed] Targeting issues with trash, snakes, and dead sappers. -[Fixed] Three male vests had invisible texture issues. - -Server Side: -[Fixed] Added check for getAllHitPointsDamage returning a blank array when loading buildings. -[Fixed] Error in rpt when spawning vehicles if no class was selected. -[Fixed] EAH was banning revived players incorrectly due to token changed check. -[Info] Removed old .bikey and added new one for 0331. diff --git a/Changelogs/0.3.4.0.txt b/Changelogs/0.3.4.0.txt deleted file mode 100644 index e53939fb..00000000 --- a/Changelogs/0.3.4.0.txt +++ /dev/null @@ -1,44 +0,0 @@ -Client: -[Added] Fishing Pole and ocean fishing, also added crafting recipes to allow cooking fish. -[Added] Workbench storage device added and used as a nearby crafting requirement for most Kit based crafting options. -[Added] New secure storage device: The Epoch Safe. -[Added] Totally new crafting system and UI by Raymix. -[Added] Epoch variant of the unarmed Strider vehicle. (I_MRAP_03_EPOCH) -[Added] Broad Sword Melee weapon that can chop down trees and mine rocks. -[Added] Halloween Clown mask and re-added to loot tables: Wolf/Pumpkin masks as well as Meeps Candy. -[Fixed] Unable to remove lit fireplace. -[Fixed] Group members unable to lock a Lockbox or Safe that was placed by the group leader. -[Fixed] Shadow artifact at top of Jammer. -[Fixed] Reduce client fps lag when first joining the server by preloading objects before exiting loading screen. -[Fixed] Being unable to remove a solar generator. -[Fixed] Angry Pumpkin mask was incorrectly visible in first person. -[Fixed] Issue with Headless clients being treated as players. @dayzai/Face -[Changed] Fixed boats spawning on land and added 3d waypoint to purchased vehicle location. -[Changed] Removed debug hint text for 3d rotation of objects as it was not needed. -[Changed] Re-enable Move button, this system will stay and be refined in the next few patches. -**Improved Dog AI Dog Brain by Axeman** -[FIXED] Dog not taming due to var reset in wrong place / BIS animal update. -[UPDATED] Dog text format updated. -[UPDATED] Dog whine, instead of bark, when alerting of other nearby players (When player crouched). -[UPDATED] Dog prey kills now use animal looting system. i.e. Dog will loot dead animals, and other objects, then will fetch loot. -[UPDATED] Attached weapon (loot) holder is now dropped if dog finds a new one. Needs update. -[ADDED] New Quiet dog bark and whine. -[UPDATED] Make dog sounds global and use quieter sounds to alert player once dog is tamed. Untamed dog or when attacking is still loud. -[UPDATED] Add occasional quiet dog whine when other players in the area. -[UPDATED] General Dog timeout tweaks to compensate for Arma Animals 'doing their own thing' - -Server: -[Added] Example "Epoch Event" Code to provide an example on how to broadcast a message to all players using BE. -[Added] 'CfgTraderLimits' config can control stock limit per trader per item. Default is 100 per item class per trader. -[Added] storedVehicleLimit variable in CfgEpochServer can now control the total max allowed vehicles on traders. Default limit is 20. -[Fixed] Logging to the database was not working due to missing function. -[Fixed] Issue when trading vehicles that caused the trader data to save data to the wrong slot. -[Fixed] Added missing prices for female vests. -[Fixed] Error Generic error in expression in EPOCH_server_repairVehicle. -[Changed] Reworked secure data storage system to be more reliable. (NOTE: This may cause issues with existing lockboxes spawn on the ground with incorrect orientation.) -[Changed] Base building maintain option now also maintains storage devices. -[Changed] Moved vehicle spawn config that controls how many vehicles can spawn at different location types to settings pbo. See new vehicleSpawnTypes array in the (WorldName).hpp config. -[Changed] Use new sort command instead of BIS_fncSortBy. -[Changed] Use new worldSize command as default if maps worldSize setting in CfgEpoch does not exist. -[Info] Removed old .bikey and added new one for 0340. -[Info] The source code for the a3_epoch_server.pbo is now on the GitHub. diff --git a/Changelogs/0.3.5.0.txt b/Changelogs/0.3.5.0.txt deleted file mode 100644 index 9f125497..00000000 --- a/Changelogs/0.3.5.0.txt +++ /dev/null @@ -1,40 +0,0 @@ -**Client** -[Added] Metal Floors as upgrade in-place option for wood floors. -[Added] Gender selection screen improvements. -[Added] New interaction system. -[Added] Persistent wood and metal spike traps. -[Added] New custom 3x wide hesco type barrier. -[Added] New custom tank trap. -[Added] Updated version of the Fishing Rod. Reel was to small. -[Changed] Made wood ramp shorter by about 30% and slightly reduced height of wood towers and stairs. -[Changed] Refine ghost preview base building snap checks. -[Changed] Players now start with a Quartz radio by default. -[Changed] Overhaul of secure storage system to make it faster. -[Fixed] Selection ring now correctly shows damage/decay level of target when build mode is disabled. -[Fixed] Was unable to use cursorTarget underwater, fixed using new custom made function. -[Fixed] NPC item trades that cannot fit in the players inventory will be placed at the feet of the player. -[Fixed] Not loosing Stamina while swimming. -[Fixed] Removed extra roadway on top of columns. -[Fixed] Error Zero divisor in client side master loop. -[Fixed] .rpt error after gutting animal. - -**Server** -[Added] Documentation on server core framework functions and hive calls. -[Added] muzzle_snds_338_sand to loot and pricing tables. -[Added] Client side master loop is now fully config (CfgMasterLoop) based. -[Added] Ability to fully change default player loadouts via CfgEpochServer configs: -(defaultGoggles, defaultHeadgear, defaultBackpack, defaultVestFemale, defaultVestMale, defaultUniformFemale, defaultUniformMale, itemsInContainers, weaponsInContainers, normalMagazines, weaponsAndItems) -[Changed] Increased reverse token check timeout from 90 to 180 seconds. -[Fixed] Dynamic traders did not correctly track the stored vehicle count and limits. -[Fixed] Force trader data save to save when loading starter items. -[Fixed] Added private array to all Epoch Event scripts due to feedback. -[Fixed] Removed forced weather sync on server startup from server init phase so weather changes are now solely dependent on Epoch Events weather script. -[Fixed] EPOCH_fnc_returnConfigEntry and V2 functions did not use defaults properly. -[Info] Server pack Tools folder now contains InstalEpoch.cmd that is an updated version of the command line download Epoch client files download script for steam workshop. -[Info] Removed old .bikey and added new one for 0350. - -Build 052-055 -[Fixed] Typo in server side AH event handler code and repacked a3_server_settings.pbo. -[Fixed] Storage was incorrectly set to set damage to 99% instead of 1% to temp force maintenance option after restart. -[Fixed] Add player objects to remains collector, this should allow for proper corpse cleanup. -[Changed] Disable simulation of locked storage devices. This also prevents removal of items until device is unlocked/re-simulated. diff --git a/Changelogs/0.3.6.0.txt b/Changelogs/0.3.6.0.txt deleted file mode 100644 index d4f13b7a..00000000 --- a/Changelogs/0.3.6.0.txt +++ /dev/null @@ -1,24 +0,0 @@ -**Client** -[Added] Ability to sell Primary weapon from hands and empty backpacks. Thanks to @He-Man -[Changed] Increased max player load 2x to compensate for the new stamina system in 1.54. -[Changed] Increased backpack storage limits to allow carrying long weapons. -[Fixed] cursorTarget function to only use new Epoch method while underwater. Should help with targeting issues on land. -[Fixed] Canceling build mode did not remove the ghost object as it should have. -[Fixed] Updated Epoch armor stats UI system to support new changes since 1.54. -[Fixed] Changes to default Arma weapon configs to allow long (Lynx,etc) weapons to be stored in backpacks. -[Fixed] Unable to sell after attempting to sell a temporary vehicle. Thanks to @He-Man -[Fixed] Updated Hitpoints for all custom Epoch characters, fixes the hitpoint .rpt errors since 1.54. -[Fixed] Reduce run speed of Sappers since 1.54 update. -[Fixed] Wood tower "add/remove wall" options are now only available when build mode is enabled. - -**Server** -[Fixed] Typo in server side AH event handler code and repacked a3_server_settings.pbo. -[Fixed] Storage was incorrectly set to set damage to 99% instead of 1% to temp force maintenance option after restart. -[Fixed] Add player objects to remains collector, this should allow for proper corpse cleanup. -[Changed] Weapons will now only spawn with a single magazine and a random ammo count. -[Changed] Magazines now spawn with a random ammo count. -[Changed] Disable simulation of locked storage devices. This also prevents removal of items until device is unlocked/re-simulated. -[Info] Removed old .bikey and added new one for 0360. - -**Server Build 025** -[Fixed] New workaround for inventoryOpened and locked storage protection. diff --git a/Changelogs/0.3.7.0.txt b/Changelogs/0.3.7.0.txt deleted file mode 100644 index 3a3650ed..00000000 --- a/Changelogs/0.3.7.0.txt +++ /dev/null @@ -1,72 +0,0 @@ -**Client** -[Added] Drinking a Soda now returns a Empty Soda Can (ItemSodaEmpty). -[Added] Eating a can of food now returns a Empty Tin Can (ItemEmptyTin). -[Added] Repack magazines feature. Simply select a magazine and press the "Repack" button. -[Added] 55 Gallon (210 liters) Fuel Barrel that can be used to refill/siphon vehicles. (Full - ItemBarrelF,Empty - ItemBarrelE). -[Added] Ability to siphon fuel from other fuel sources like gas stations and gas tanks (transportFuel > 0). -[Added] Crafting Burlap (ItemBurlap) from 2x Hemp (ItemKiloHemp) while at a workbench. -[Added] Crafting of Plywood sheets (ItemPlywoodPack) from 3x Wood Log (WoodLog_EPOCH). -[Added] Crafting of Aluminum Bars (ItemAluminumBar) from 6x Empty Soda Cans (ItemSodaEmpty) and one jar of water (water_epoch). Also requires a fire nearby. -[Added] Crafting of Tin Bars (ItemTinBar) from 6x Empty Soda Cans (ItemEmptyTin) and one jar of water (water_epoch). Also requires a fire nearby. -[Added] Copper Bars (ItemCopperBar) that can be crafted from cables (ItemCables) nearby a fire. Cables can also be made from Copper Bars at a workbench. -[Added] Briefcase Full (ItemBriefcaseGold100oz) crafted from ten 10oz Gold bars and a Empty Briefcase (ItemBriefcaseE). -[Added] Crafting of Bars (ItemGoldBar and ItemSilverBar) from Gold (PartOreGold) and Silver (PartOreSilver) Ores. -[ADDED-WIP] Pack/unpack empty backpacks into carryable magazine items. -[ADDED-WIP] Hotwire Kit (ItemHotwire). -[ADDED-WIP] Key Makers Kit (ItemKeyKit). -[ADDED-WIP] Keys in colors: (Black ItemKey,ItemKeyRed,ItemKeyGreen,ItemKeyBlue,ItemKeyYellow). -[ADDED-WIP] Metal Pipes (ItemPipe). -[ADDED-WIP] Documents (Trash,Books,Vehicle Upgrades) (ItemDoc1-8, ItemVehDoc1-4). -[ADDED-WIP] Light Bulb (ItemBulb). -[Changed] Upgrading wood Stud wall and Tower to Plywood covered versions requires Plywood (ItemPlywoodPack). -[Changed] Debug monitor now shows all custom stats dynamically based on 'customVarsDefaults' config. -[Changed] Increased angle that the player is able to aim up. -[Changed] Drinking Alcohol increases the new "Alcohol" stat instead of directly effecting blood pressure. -[Changed] Crafting Hesco barrier now require 3x Burlap. -[Changed] Crafting wood and metal spike traps now also require Sticks and a Hydraulic Jack. -[Changed] Change all publicVariableServer calls to use remoteExec calls for better performance. -[Fixed] Previous patch had incorrectly reduced armor values of the Cultist. -[Fixed] Male(Female) characters lose vest items after equipping opposite sex's vest. -[Fixed] Secure storage locking mechanism improvements should prevent any unwanted intrusions. -[Fixed] Reworked login to prevent getting stuck at "waiting for inventory". -[Fixed] Prevented death just after revive due still having high blood pressure. -[Fixed] Incorrectly being able to sell/buy items from a dead trader. -[Fixed] Snakes now require line of sight to bite player. -[Fixed] Custom epoch swing animations for Hatchet and sledge now work correctly. -[Fixed] Boss Sapper incorrectly cleaned up before detonation. - - -**Server** -[Added] Newly world spawned vehicles now have randomized damage. -[Added] if 5th array element is true 'telePos' config array can now use world position for teleport pads location. -[Added] Setting to control random magazine ammo counts in loot spawner. CfgEpochClient -> randomizeMagazineAmmoCount (default: true) -[Added] Debug box now dynamically spawns with flood lights to help players see inside the box at night. -[Added] CfgEpochClient 'WorldInteractions' config now stores all environmental loot classes and types for all supported maps. -[Added] CUP terrain pack support added: -- Sahrani -- Southern Sahrani -- United Sahrani -- Porto -- Utes -- Chernarus -- Chernarus Summer -- Desert -- Takistan -- Zargabad -- Shapur -- Proving Grounds -- Bukovina -- Bystrica -- Takistan Mountains -[Info] For CUP, use double quotes around mod for spaces in folder Example: -mod="@Epoch;@CUP Terrains - Core;@CUP Terrains - Maps;" -[Changed] Removed support for AIA terrain pack in favor of CUP terrain pack. -[Changed] Empty fuel barrel added to large trash and vehicle loot tables. -[Changed] Earthquakes with mineral veins spawn chances increased with less players. -[Changed] Driver or passengers of a driverless can now control vehicle locks. Also only the owner can control locks from outside of a occupied vehicle. -[Changed] Commented out Halloween masks from loot tables. -[Changed] Player positions in database now use Epoch precision position functions. -[Updated] New Battleye remoteExec.txt for added remoteExec calls. -[Fixed] Admin tools map AI markers not working. -[Fixed] Static propPos campfires not working on Takistan due to disabled simulation. -[Fixed] When killed instead of saving blank array delete (object,trader,vehicle) data from database. -[Info] Removed old .bikey and added new one for 0370. diff --git a/Changelogs/0.3.8.0.txt b/Changelogs/0.3.8.0.txt deleted file mode 100644 index 1110f723..00000000 --- a/Changelogs/0.3.8.0.txt +++ /dev/null @@ -1,78 +0,0 @@ -[Changed] Trash looting is now done by interaction system only. Hold Space Bar and choose Examine. -[New] Split gamemode from main assets, all epoch client gamemode code and configs are now found in the mission file under APL-SA license. https://github.com/EpochModTeam/Epoch -[Added] Support for CUP Vehicles and Weapons. -[Added] Display temperatures in both Fahrenheit and Celsius. -[Added] Fully reworked loot object spawn system. -[Added] Headers added to all gamemode files that include: Author, Description, Github Source link, Usage and Examples. -[Added] All text based feedback now use new EPOCH_dynamicText function. -[Added] Show current build number on debug monitor. -[Added] Player Karma stat is now effected by Arma 3 rating system via Event Handler. More TBA. -[Added] Players can now harvest Hemp from maps that it grows wild. -[Changed] Can now over heat if fatigued and air temperature is greater than 100F or 37C -[Changed] Crafting now supports Water sources from 'CfgWorldInteractions' configs. -[Changed] Moved Cultist and Sapper permanently to enemy side. -[Changed] Disabled remote sensors on server and client as all AI Epoch is locally controlled. https://community.bistudio.com/wiki/disableRemoteSensors -[Changed] Repacked all pbo's to make use of the new 32-bit P3D binarization process. https://dev.arma3.com/post/techrep-00026 -[Changed] Massive code overhaul to make use of many new SQF commands instead of slower SQF logic. -[Changed] Increased the amount of Krypto a player can hold from 25k to 250k. -[Changed] Further improve loot positions in existing maps and add more missing positions for CUP maps. -[Changed] General cleanup and reorganizing of files. -[Fixed] Temporary direction and angle placement issues when base building. -[Fixed] Force player to lobby if the player did not tapout after timer runs out. -[Info] Required Arma 3 version is now 1.56 or higher. - -**Server** -[Added] Support for Napf by Momo and ANixon http://steamcommunity.com/sharedfiles/filedetails/?id=635780806. -[Added] Batch files to rebuild server and mission pbo's can be found in Github Root/Tools/Build folder. -[Added] Updated version redis-server.exe to latest build (2.8.2400) and added full Redis config examples. -[Added] limit to number of plant sites that can spawn. Can be controlled with "plantLimit" inside (CfgEpoch >> worldName). -[Added] Support for Eden editor mission files (version 51) and attributes. -[Added] Battleye filter updates for CUP Weapons and CBA. -[Changed] Moved vehicle spawn limit configs to per map configs found in server settings pbo (CfgEpoch > WorldName > allowedVehiclesList). -[Changed] Use BIS_fnc_addStackedEventHandler for onEachFrame, onPlayerConnected, onPlayerDisconnected to increase compatibility with other mods like CBA. -[Changed] Lower disconnect timeout to 10 seconds with disconnectTimeout set via config.cfg. https://community.bistudio.com/wiki/server.cfg -[Changed] Mission system can now use missionConfigFile configs. -[Changed] publicVariableClient calls changed to use remoteExec. This should provide better performance and reliability as PVC's can be unreliable under heavy use and can also bottleneck the games netcode. -[Changed] CfgClientFunctions is now able to be overridden via description.ext. -[Changed] Fully removed BIS MP init override and added remoteExec BE filter rule for initPlayerServer.sqf usage. (Still must be whitelisted in remoteExec configs to use) -[Fixed] Incorrect scope on some magazine items prevented them from showing in the admin spawn menu. -[Fixed] Reworked player login, fixes issues with players logging in without gear (when one or more players are logging in at the same time, IE. server startup) -[Removed] Old BEC plugin as its not needed anymore. -[Info] RConPort 2303 added to example-beserver.cfg for changes since A3 1.58. -[Info] epochAH.hpp updated "antihack_checkFiles" for new file paths. -[Info] Some AI Scripts Mods may not work with disableRemoteSensors enabled. You can disable with "disableRemoteSensors = false;" in CfgEpochClient. -[Info] Removed old .bikey and added new one for 0380. - -Build: 439 -[Added] FastNights Epoch Event. http://epochmod.com/forum/topic/41949-accelerated-time/?do=findComment&comment=275310 -[Added] Install batch for all CUP mods and CBA. https://github.com/EpochModTeam/Epoch/tree/release/Tools/Install -[Changed] The function EPOCH_fnc_addItemOverflow now supports spawning items and weapons types given a count. -[Changed] Moved the secure storage config variable 'returnOnPack' from cfgvehicles config to CfgBaseBuilding. -[Changed] Make use of new getOutMan EH for vehicle epoch anti wall glitch checks. -[Changed] Change last few uses of hintSilent to Epoch_dynamicText. Now only the debug monitor uses hintSilent. -[Changed] 1.58 Difficulty Overhaul changes to enable 3rd person. Thanks to klinGiii on the forum: http://epochmod.com/forum/index.php?/topic/41922-158-difficulty-overhaul -[Changed] Epoch AH reworked displayAddEventHandler checks to use CfgEpochClient configs. -[Changed] Increased range for vehicle interactions to fix issues with access to larger vehicles. Thanks to Grahame for the report: http://epochmod.com/forum/index.php?/topic/41894-cannot-unlock-large-vehicles/ -[Changed] Preloading sapper by spawning one on the map at server start. -[Changed] Change to github markdown for credits and license. -[Fixed] suppress loot spawning at main traders. Thanks to Ghostrider-DbD- for the report. http://epochmod.com/forum/topic/41954-loot-spawning-at-traders/ -[Fixed] BE kick since 1.58 hotfix. http://epochmod.com/forum/topic/41961-rscdebugconsole_watch-battleye-kick/?do=findComment&comment=275456 -[Fixed] Use object as input for remoteExec instead of owner. http://epochmod.com/forum/topic/41959-be-carefull-with-remoteexec-and-owner/ -[Fixed] Attempt fix issues with temporary angle and rotation issues with base building. -[Fixed] Check for base kit item is in players inventory before spawning ghost. -[Fixed] Prevent empty group menu display. Thanks to He-Man! for the fix. -[Fixed] Group system marked player as "Dead Player" if moderator status was change while player offline. Thanks to He-Man! for the fix. -[Fixed] Group system invite and kick from group options not working. Thanks to He-Man for the fixes: http://epochmod.com/forum/topic/41893-group-menu-broken-kick-invite-for-admin-not-possible/#comment-275429 -[Fixed] Rewrote deleteVehicle.txt BE filter to correct filter syntax to fix false kicks. Thanks to BetterDeadThanZed for the report http://epochmod.com/forum/index.php?/topic/41933-players-kicked-for-moving-safes/#comment-275297 -[Fixed] Fixed Arma install batch script not closing after update. -[Fixed] Mission loot payout not working. Thanks to @He-Man for the fix: http://epochmod.com/forum/index.php?/topic/41892-payout-trader-mission-broken/ -[Fixed] Crafting recipe for Vehicle Repair Kit had wrong part in usedIn array. Thanks to LeBarbare for the report: http://epochmod.com/forum/index.php?/topic/41896-wrong-recipe-place/ -[Fixed] Green Marked traders unable to be accessed. Thanks to @He-Man for the report: http://epochmod.com/forum/index.php?/topic/41887-radom-unexpected-script-failure-with-traders-ai_slot/ -[Fixed] Trailing commas in CfgLootTable. -[Fixed] Disallow building inside of vehicles. -[Fixed] Incorrectly enabled CUP vehicles and weapons support if only Core and Maps where enabled. -[Fixed] remoteExec Battleye kick fixed. -[Fixed] Player getting stuck waiting for inventory to load. -[Fixed] Delete base object if over limit. -[Info] Defined proper settings in full redis-example.conf -[Info] Requires Arma 3 1.58 or higher. diff --git a/Changelogs/0.3.9.0.txt b/Changelogs/0.3.9.0.txt deleted file mode 100644 index 24049051..00000000 --- a/Changelogs/0.3.9.0.txt +++ /dev/null @@ -1,64 +0,0 @@ -[New] Epoch Mod configs and some community pbo's are now released under APL-SA license here: https://github.com/EpochModTeam/EpochCore -[Added] Tanoa map support. -[Added] New Task based Mission System. -[Added] (Optional) Support for Ryan's Zombies and Demons mod: http://steamcommunity.com/sharedfiles/filedetails/?id=501966277 with custom Epoch implementation. -[Added] New custom variable EPOCH_playerNuisance that increases based on the type of weapon fired and decreases at a rate of 1 per 10 seconds. This is used to track how active a shooter the player is. -[Added] Player option to Morph into a random antagonist (from deathMorphClass) after death. The array 'deathMorphClass' found in CfgEpochClient can be used to specify what antagonists to randomly spawn. -[Added] Player option to detonate body after death. Sacrifice yourself by generating a runaway thermal cascade using the nano bots within your body. Nothing left to revive. -[Added] object loot tables for zombies, sharks and Dogs. -[Added] looting Dogs for meat (uses placeholder object "goat leg"). Negative Karma given for eating or gutting dogs. -[Changed] Increased loot bias 10% overall and increased loot density for military and other larger buildings. -[Changed] new function Epoch_message, replaces Epoch_dynamicText. -[Changed] Object Interaction and EPOCH_client_bitePlayer settings in now config CfgObjectInteractions. Lootable objects can now effect player stats. -[Changed] Moved all Base Building variables to gamemode config CfgBaseBuilding. -[Changed] Moved all Item Interaction to new gamemode config CfgItemInteractions. -[Changed] Sapper groan or detonate can be triggered by setting a variable on the target or sapper. -[Changed] Server can be asked by a client / server to trigger an antagonist on another client. Antagonist is then run on target PC, independent from caller of function. -[Changed] Epoch Unit Spawn code. Now can be called specifying the target of the antagonist. Antagonist will run on target client PC. -[Changed] Sapper defaults tweaked to make them more responsive. -[Changed] New Sapper antagonist config options: -reflexSpeed - Set the loop pause. Defaults have been lowered to make sapper more responsive. -nestChance - A percentage chance, at each sapper spawn, that he will create a nest. -hideLevel - (Fear Emotion) Set level at which sapper will go into hiding based on fear of armed players, being shot near etc. -chargeLevel - (Anger Emotion) Set level at which sapper will trigger 'charge the player' mode. -[Changed] New UAV Support Troops antagonist config options: -unitTypes - an array of soldier classes to randomly choose from. Custom weapons to-do, use soldiers with default weapon loadout or handle weapons with custom script. -maxUnitNum - Maximum number of units to spawn per UAV. -minAISkill - Minimum value for any AI skill. -maxAimingAccuracy -> maxGeneral - Set the maximum value for each available AI skill. A random number between minAISkill and the value for each will be set as that skill. -[Fixed] To prevent A3 dupe issues Epoch Militia Solders when taking uniforms, they no longer have uniforms. -[Fixed] To prevent animation glitch with weapon switching on the move and holstering. You now must be standing still to holster your weapon. -[Fixed] Custom Epoch Gestures not working since 1.60. -[Fixed] Issue with animals not returning raw meat. -[Fixed] Getting wet and cold on standing on pier. Thanks to umfufu for the report! http://epochmod.com/forum/topic/41929-getting-10-points-of-wetness/ -[Fixed] Missing texture issues with some base building objects since 0.3.8. -[Info] A big thanks to Isaac, Axeman's chief tester! - -**Server Only** -[Added] Improved plant spawner by Redbeard Actual and [VB]AWOL. -[Added] Allow Epoch Events to accept full file path if 4th variable in the EpochEvents array is set to 0. Default is 1. -[Added] Function to effect a players Crypto server side: EPOCH_server_effectCrypto -[Added] New experimental PBO packing tool found in Epoch/Tools/PowerShell/ -[Added] Server function to allow remote exec of setVariable on client - Allows client to ask another client to set a local variable, via the server. Server can run same function. -[Added] Epoch AH: Added ability to kick, instead of just log or ban. -[Changed] Changed gamemode to Survival, (might show as unknown gamemode pre 1.62) -[Changed] Reworked vehicle load function and made vehicles immune to damage for 120 seconds after startup. -[Changed] cfgpatches check now kicks by default with message a message. -[Changed] Vehicle persistence texture configs are now found in server settings pbo. https://github.com/EpochModTeam/Epoch/blob/experimental/Sources/epoch_server_settings/configs/CfgEpochVehicles.h -[Changed] Use new disableChannels syntax in 1.60 and enable text chat on side chat and not voice. Thanks to @morgoth0 for the heads up! https://github.com/EpochModTeam/Epoch/issues/544 -[Changed] ForceRestart option should now restart as soon as all players disconnect and server is locked. -[Changed] Epoch Events can now self initialize on server startup (if third events[] array element is 1). Fixes issue with weather not changing till first event run. -[Removed] Epoch AH removed whitelisted variable check system. -[Removed] STEAMAPI Vac ban check as it needs reworked in the extension. -[Fixed] Take into account trader stored per class vehicle limits when spawning new vehicles. -[Fixed] Disappearing Mags on login / revive. Thanks to He-Man for the fix: http://epochmod.com/forum/topic/42178-disappearing-mags-on-login-revive-fix/#comment-277194 -[Fixed] CUP mods enabled check logic typo. Thanks to @morgoth0 for the report: https://github.com/EpochModTeam/Epoch/issues/543 -[Fixed] BE kick when player opened stock A3 dialog (Game > Options > Layout). -[Fixed] BE kick with Spawn Loot admin panel option. Thanks to @jostster for the report: https://github.com/EpochModTeam/Epoch/issues/540 -[Updated] Loot position tool: Epoch/Tools/SQF/saveLootPositionsVector.sqf -[Updated] World config tool: Epoch/Tools/SQF/getTreesAndTrash.sqf -[Info] Changed name of a3_epoch_server.pbo to epoch_server.pbo. Also changed path from \x\addons\a3_epoch_server to \epoch_server -[Info] Changed name of a3_epoch_server_settings.pbo to epoch_server_settings.pbo. -[Info] RConPort 2306 added to example-beserver.cfg for changes since A3 1.58. -[Info] Removed old .bikey and added new one for 0390. -[Info] Requires Arma 3 1.60 or higher. diff --git a/Changelogs/0.4.0.0.txt b/Changelogs/0.4.0.0.txt deleted file mode 100644 index c40398ae..00000000 --- a/Changelogs/0.4.0.0.txt +++ /dev/null @@ -1,28 +0,0 @@ -[New] Dynamic and extensible inventory sub menu system for item interaction and crafting options. (Double click item in your inventory) -[Added] Vehicle immunity when a vehicle is left locked inside a player owned base (within jammer range) at server startup. Thanks to @morgoth0 for the feedback! -[Added] Stamina loss when a player jumps. -[Added] Option to pour our gas to get an empty Jerry can and a "Drink" option to poison yourself. -[Added] Option to pour out honey and get an empty jar instead of eating it. -[Changed] Inventory Armor stats feature now dynamic and no longer forced via config. -[Changed] Group menu and group requests options are now found options on the self-action menu. (SPACE BAR) -[Changed] Wardrobe mirror now works in single player. -[Changed] Jetski and Electric Motorcycle motorcycle in-vehicle HUD now functions in singleplayer or editor. -[Changed] Updated Tanoa trade city layout and added ATM's. Thanks to @morgoth0 (aka Grahame on EpochMod.com Forum) -[Changed] Players now start with only 30% Hunger and Thirst instead of 100%. -[Fixed] Increased mass of "Hotwire Kit" (ItemHotwire) magazine item from 2 to 50 to address balance issues. Thanks to PR from @Ignatz-HeMan -[Fixed] Disposal of Snakes and other animals when inside a protection zone. -[Fixed] Shark bite attack and effect can now target all players. -[Fixed] Female ghillie suit transparency issue since Arma update 1.62. -[Fixed] Fireplace position incorrectly shifted down after lighting the fireplace. Thanks for the report by @Ignatz-HeMan #592 -[Fixed] Increased anti-teleport range that should hopefully allow for proper HALO spawning. -[Fixed] Typos in Battleye script.txt that caused the filter not to function properly. -[Fixed] Trailing commas in mission addons array. Thanks to a RP from @SPKcoding (aka $p4rky on EpochMod.com Forum) -[Fixed] No longer possible to unlock Doors / Gates while using a UAV. Thanks to PR from @Ignatz-HeMan - -Server Side Only: -[New] EpochServer.dll/so is now statically linked to pcre3 and hredis. On Windows this means that the pcre3.dll file in the arma 3 root can now be removed. On Linux we no longer depend on libhredis and libpcre to be installed. -[Added] Example mission file epoch_RyanZed.Tanoa that includes "RyanZombies" in the required addons array. -[Fixed] Database logging now trims log entries via the LogLimit setting provided in EpochServer.ini. The default is 1000 log records per list. - -Known Issues: -Jetski and Electric Motorcycle motorcycle in-vehicle HUD will not initialize if player is spawned inside vehicle, as display getin EH did not fire. diff --git a/Changelogs/0.5.0.0.txt b/Changelogs/0.5.0.0.txt deleted file mode 100644 index 3e3717b8..00000000 --- a/Changelogs/0.5.0.0.txt +++ /dev/null @@ -1,60 +0,0 @@ -0.5 b740: -[New] Epoch is leaving alpha and entering beta! All Epoch Asset project sources are now available via our GitHub +LFS and under APL-SA license here: https://github.com/EpochModTeam/EpochCore -[Added] Added Service Point to Rearm, Repair and Refuel. Thanks to @Ignatz-HeMan -[Added] 7 new Keesha camo skins by Craig Hauer aka ComatoseBadger. -[Added] 64-bit database extension support for Windows (EpochServer_x64.dll) and Linux (epochserver_x64.so) servers. Linux support is pending testing. -[Added] Custom event handler and OnEachFrame hooks added. https://github.com/EpochModTeam/Epoch/tree/experimental/Sources/epoch_code/customs Thanks to @Ignatz-HeMan -[Added] Crafting recipe: Mortar (Uses: 12x Rock, 2x dirty water) (Requires: Fire and workbench within 3m). Thanks to @baaljayjay for the suggestion. -[Added] Customizability of units spawned by UAV alert via CfgEpochClient > uavAlertUnitSpawnTemplate. (Default: I_Soldier_EPOCH) -[Added] Toxic Smoke Grenades can now be found in the world. -[Added] Respawn in base feature, each player must interact with Jammer and choose "Make Spawnpoint" to enable. -[Added] Selling to traders with bank debt greater than -50000(default), pays the bank debt back to below the limit instead of the player. Thanks to @Ignatz-HeMan -[Changed] Epoch Message function now supports custom colors. Thanks to @SPKcoding -[Changed] Epoch Event: ChangeWeather has been updated to allow for better random control of weather and defaults to bad weather. -[Changed] Optimized database SET and SETEX calls in both SQF and C++. -[Changed] Optimized database GETRANGE call. -[Changed] Optimized NPC Trading and fixed issue if trade failed. Thanks to @Ignatz-HeMan -[Changed] Great White Sharks will now spawn if the player is deep enough in the ocean. -[Changed] Objects or Players that have been given "Crypto" variable can be accessed via the dynamic menu (Space Bar) for a "Take Crypto" action. -[Changed] Air Drops are now triggered via Epoch Events server side every 45m at random, instead of randomly triggered client side. -[Changed] To prevent issues with ownership only Group Leader can place a Jammer. jammerGLOnly = 0 in CfgEpochClient to disable. Thanks to @Ignatz-HeMan and @82ndab-Bravo17 -[Fixed] Crash bug when opening base building upgrade menu since Arma 3 1.68. -[Fixed] Wrong variable name in EPOCH_clientRevive.sqf. Thanks to @Ignatz-HeMan -[Fixed] Sometimes getting stuck only walking. Thanks to @Ignatz-HeMan -[Fixed] Repack of Energy Pack is now possible. -[Removed] EpochServer extension calls 100 and 101 as they are no longer needed. -[Info] Re-add missing comments in some config files. -[Info] Numerous other fixes and optimizations. -[Info] Requires Arma 3 1.68 or higher. - -0.5 b749: -[Added] 200 player support to all mission files, thanks to increased group limits in Arma 1.68! -[Added] Experimental support for Mad ArmA Mod: https://forums.bistudio.com/forums/topic/200295-mad-arma-mad-max-inspired-mod/ -[Changed] Spawn in base now use player position instead of jammers (reset spawn point to use). @Ignatz-HeMan -[Changed] Force "Take Crypto" option on dead bodies. @Ignatz-HeMan -[Changed ] Added optional Classnames for Service Point Pos. @Ignatz-HeMan -[Changed ] Some Cleanups and Script optimization to the service point scripts. @Ignatz-HeMan -[Fixed] Toxic Smoke Grenade not making you Toxic thanks to @Ignatz-HeMan -[Info] Install script for Mad Arma mod via Steam workshop in the tools/install folder. - -0.5 b757: -[Added] "MeleeRod" (Fishing Rod) to Crafting Menu (1x Rope,1x Stick,1x Metal Scraps) @Ignatz-HeMan -[Added] Vehicle and Loot tables can be set via epochconfig settings (forcedVehicleSpawnTable, forcedLootSpawnTable) to force specific vehicle or loot tables. -[Changed] Removed "Alpha" text from debug monitor. -[Changed] Add flag to enable database unit test. enableUnitTestOnStart = 1 in epochconfig.hpp to enable -[Changed] Delete rest of unused clientside Airdrop Event code. @Ignatz-HeMan -[Changed] further optimized db call for weather script. -[Updated] redis-server.exe to latest version: 3.2.100 from: https://github.com/MSOpenTech/redis/releases -[Fixed] some missing semicolons in CfgPricing. @SPKcoding -[Fixed] Joining and leaving a group and optimize with added usage of params. @Ignatz-HeMan -[Fixed] Group invites from the same Group where not possible until relog. @Ignatz-HeMan -[Fixed] Heal not working when using SafeZones with VehicleGodmode and only HitPoint is damaged. @Ignatz-HeMan -[Fixed] fix deleteVehicle BE kick with sharks -[Fixed] CBA related Battleye kicks with current CBA version. -[Fixed] Static weather settings not working. @82ndab-Bravo17 -[Fixed] Battleye kicks for CUP weapon and attachment BE kicks. -[Fixed] Battleye kicks for towing tractor from CUP. -[Fixed] Fixed / updated and added Trader Missions and ported to run it on Events instead fsm. @Ignatz-HeMan -[Fixed] Several minor fixes, cleanup, and private array updates. -[Fixed] Fix for Weaponholder disappearing while adding loot. @Ignatz-HeMan -[Info] SQF parser analyzer: https://www.reddit.com/r/armadev/comments/681236/released_static_analyzer_for_sqf_and_integration/ Thanks to @LordGolias \ No newline at end of file diff --git a/Changelogs/0.6.0.0.txt b/Changelogs/0.6.0.0.txt deleted file mode 100644 index 5f194487..00000000 --- a/Changelogs/0.6.0.0.txt +++ /dev/null @@ -1,23 +0,0 @@ -## [0.6.0.0] - TBA -### Added -- Initial support for Malden 2035 map released with A3 1.72+. -- Vector Base Building (uses Arrow keys by default and with SHIFT / ALT you can control the steps). @DirtySanchez & @Ignatz-Heman -- Base Building elements can be detached to walk around the Element before saving. @Ignatz-Heman -- Helper arrow to indicate door-opening direction for Base Building. @Ignatz-Heman -- Option to drink directly from water sources. @Ignatz-HeMan -- Epoch Events 3.0: Allow external events based on server side configs and pbos. New server side events can be added just dropping the pbo into @epochhive/addons folder. To make your own use Dynamic Debris Event as a template. -- Dynamic Debris: Dynamically spawns vehicle and other debris on the roadways. Scans the roads on startup and uses a random seed generator to determine the locations of debris. Debris is spawned using createSimpleObject for best performance and is made to conform with the upper most roadway surface. -- Epoch Dev Libs, See https://github.com/EpochModTeam/Epoch/tree/experimental/Tools/DevFrameWork for more info. @raymix -- Md5 hash function and Unit test to hive. See usage example with EPOCH_fnc_server_hiveMD5 SQF function. - -### Fixed -- Base Building 90° and 270° Snap was broken. -- Sometimes snapped Base Building elements rotated back on save. -- BE kick since 1.70. - -### Changed -- Base Building: Replaced 0/90/180/270° direction build mode with "Rotate 90°". @Ignatz-Heman -- Base Building: Max building height now will be checked directly at building element placement. @Ignatz-Heman -- Separated Hunger and Thirst loss values to baseHungerLoss/baseThirstLoss and removed baseHTLoss from CfgEpochClient. -- Hunger and Thirst loss rates are now effected by timeMultiplier. -- Bump to hive version 0.6.0.0, Note: this requires epochserver(_x64).dll/so hive extension updates server side. diff --git a/Changelogs/changelog.txt b/changelog.txt similarity index 100% rename from Changelogs/changelog.txt rename to changelog.txt