From 1460773de3114d49fb3c1414de9f5bb149fb081e Mon Sep 17 00:00:00 2001 From: He-Man Date: Mon, 5 Mar 2018 22:49:32 +0100 Subject: [PATCH] Power Sword Function --- .../epoch_code/compile/functions/EPOCH_fnc_playerFired.sqf | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Sources/epoch_code/compile/functions/EPOCH_fnc_playerFired.sqf b/Sources/epoch_code/compile/functions/EPOCH_fnc_playerFired.sqf index 549d8d7f..9077cbe4 100644 --- a/Sources/epoch_code/compile/functions/EPOCH_fnc_playerFired.sqf +++ b/Sources/epoch_code/compile/functions/EPOCH_fnc_playerFired.sqf @@ -97,8 +97,8 @@ switch true do { }; case (_ammo isKindOf "B_Swing" || _ammo isKindOf "B_Stick") : { player playActionNow "SledgeSwing"; - call EPOCH_mineRocks; - if (_weapon isEqualTo "MeleeSword") then { + if (_weapon in ["MeleeSword","Power_Sword"]) then { + call EPOCH_mineRocks; call EPOCH_chopWood; }; if (_weapon isEqualTo "MeleeRod") then {