fixed small typo

This commit is contained in:
vbawol 2016-05-05 14:43:24 -05:00
parent be348bca8f
commit 14f36070a5
3 changed files with 3 additions and 3 deletions

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@ -81,7 +81,7 @@ if (!isNull EPOCH_currentTarget && vehicle player == player) then {
}; };
case 4: { case 4: {
// Base Objects With Storage // Base Objects With Storage
_text = if (EPOCH_buildMode > 0) then[{_text}, { format ["Press (%1) or (%2) or %3",EPOCH_keysBuildMode1 call BIS_fnc_keyCode, (actionKeys "Gear" select 0) call BIS_fnc_keyCode),_text] }]; _text = if (EPOCH_buildMode > 0) then[{_text}, { format ["Press (%1) or (%2) or %3",EPOCH_keysBuildMode1 call BIS_fnc_keyCode, ((actionKeys "Gear" select 0) call BIS_fnc_keyCode),_text] }];
_stability = if (EPOCH_buildMode > 0) then[{_currentTarget getVariable["stability", 100]}, {100 - round(damage _currentTarget * 100)}]; _stability = if (EPOCH_buildMode > 0) then[{_currentTarget getVariable["stability", 100]}, {100 - round(damage _currentTarget * 100)}];
_icon = "\x\addons\a3_epoch_code\Data\UI\loading_bar_%1.paa"; _icon = "\x\addons\a3_epoch_code\Data\UI\loading_bar_%1.paa";
_color = [100,0,_stability,1] call EPOCH_colorRange; _color = [100,0,_stability,1] call EPOCH_colorRange;

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@ -1 +1 @@
build=447; build=448;

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@ -1 +1 @@
447 448