changelog

This commit is contained in:
vbawol 2016-04-19 11:16:56 -05:00
parent 71b451482f
commit 15f3c97461

View File

@ -43,9 +43,12 @@
[Info] Some AI Scripts Mods may not work with disableRemoteSensors enabled. You can disable with "disableRemoteSensors = false;" in CfgEpochClient.
[Info] Removed old .bikey and added new one for 0380.
Build: 424
Build: 427
[Changed] Increased range for vehicle interactions to fix issues with access to larger vehicles.
[Changed] Preloading sapper by spawning one on the map at server start.
[Changed] Change to github markdown for credits and license.
[Fixed] Mission loot payout not working. Thanks to @He-Man for the fix: http://epochmod.com/forum/index.php?/topic/41892-payout-trader-mission-broken/
[Fixed] Crafting recipe for Vehicle Repair Kit had wrong part in usedIn array. Thanks to LeBarbare for the report: http://epochmod.com/forum/index.php?/topic/41896-wrong-recipe-place/
[Fixed] Green Marked traders unable to be accessed.
[Fixed] Trailing commas in CfgLootTable.
[Fixed] Disallow building inside of vehicles.