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Set lockstate after upgrade
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@ -10,7 +10,7 @@
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Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
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*/
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private ["_slot","_pos","_dir","_cargo","_damage","_OldHitPoints","_typeVeh","_baseVeh","_color","_fuel","_newVeh","_checkclass","_cfgEpochVehicles","_availableColorsConfig","_colors","_textureSelectionIndex","_selections","_textures","_count","_newHitpoints","_idx","_dmg"];
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private ["_slot","_pos","_dir","_cargo","_damage","_OldHitPoints","_typeVeh","_baseVeh","_color","_fuel","_newVeh","_checkclass","_cfgEpochVehicles","_availableColorsConfig","_colors","_textureSelectionIndex","_selections","_textures","_count","_newHitpoints","_idx","_dmg","_lock"];
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params [["_array",[]],["_player",objnull],["_token","",[""]]];
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if (_array isequalto []) exitwith {
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diag_log "Array is empty";
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@ -42,6 +42,7 @@ _typeVeh = typeOf _veh;
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_baseVeh = _veh getVariable ["VEHICLE_BASECLASS",_typeVeh];
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_color = _veh getVariable ["VEHICLE_TEXTURE",""];
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_fuel = fuel _veh;
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_lock = locked _veh;
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deletevehicle _veh;
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waituntil {isnull _veh};
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_pos set [2,(_pos select 2)+0.5];
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@ -52,7 +53,7 @@ _newVeh call EPOCH_server_setVToken;
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_newVeh call EPOCH_server_vehicleInit;
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// set fuel level
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_newVeh setFuel _fuel;
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_newVeh lock _lock;
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// apply persistent textures
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_checkclass = _typeVeh;
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if !(_newVeh iskindof _typeVeh) then {
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@ -15,6 +15,7 @@ All changes for [Arma 3](https://arma3.com/) [Epoch Mod](https://epochmod.com) a
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- Hopefully less login issues on BaseSpawn
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- Kick by using Jet ejector seats
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- Wrong calculated Bullets in Traders
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- Locked Vehicles were unlocked after upgrade
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### Changed
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- Build mode is now also available while looking onto Building Elements (only in your PlotRange)
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