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metal - cinder full floors snapPointsPara update
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@ -325,7 +325,7 @@ class CfgBaseBuilding
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simulClass = "MetalFloor_SIM_EPOCH";
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staticClass = "MetalFloor_EPOCH";
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GhostPreview = "MetalFloor_Ghost_EPOCH";
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snapPointsPara[] = {"NF","SF","EF","WF","C","CB"};
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snapPointsPara[] = {"NF","SF","EF","WF","C","CB","NQF","SQF","EQF","WQF"};
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snapPointsPerp[] = {"N","S","E","W","CinN","CinS","CinE","CinW"};
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energyCost = 0.5;
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// snap points for MetalFloor_EPOCH
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@ -574,7 +574,7 @@ class CfgBaseBuilding
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simulClass = "CinderFloor_SIM_EPOCH";
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staticClass = "CinderFloor_EPOCH";
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GhostPreview = "CinderFloor_Ghost_EPOCH";
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snapPointsPara[] = {"NF","SF","EF","WF","C","CB"};
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snapPointsPara[] = {"NF","SF","EF","WF","C","CB","NQF","SQF","EQF","WQF"};
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snapPointsPerp[] = {"N","S","E","W","CinN","CinS","CinE","CinW"};
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energyCost = 0.5;
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// snap points for CinderFloor_EPOCH
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