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0.3.9.0545
new function EPOCH_swapBuilding
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086102c63e
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@ -33,7 +33,7 @@ class CfgWorldInteractions {
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wreck = 1;
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};
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class barrelwater_f_p3d : Water {};
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class water_source_f_p3d : Water {};
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class waterbarrel_f_p3d : Water {};
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@ -1 +1 @@
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build=544;
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build=545;
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@ -1 +1 @@
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build=544;
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build=545;
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@ -37,12 +37,8 @@ if (isText _staticClassConfig) then {
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// Secure and insecure storage
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_vehiclePos = getposATL _vehicle;
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_vectorDirAndUp = [vectordir _vehicle, vectorup _vehicle];
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deleteVehicle _vehicle;
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_storageObj = createVehicle[_staticClass, [0,0,0], [], 0, "CAN_COLLIDE"];
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_storageObj setVectorDirAndUp _vectorDirAndUp;
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_storageObj setposATL _vehiclePos;
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_storageObj = [_staticClass,_vehicle] call EPOCH_swapBuilding;
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if (getNumber(_cfgBaseBuilding >> _staticClass >> "isSecureStorage") == 1) then{
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_storageObj setVariable["EPOCH_Locked", false, true];
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@ -12,7 +12,7 @@
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Github:
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https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_server/compile/epoch_bases/EPOCH_server_simToStatic.sqf
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*/
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private ["_worldspace","_newObj","_class","_objSlot","_cfgBaseBuilding","_lastPosition","_currentPosition","_entities"];
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private ["_newObj","_class","_objSlot","_cfgBaseBuilding","_lastPosition","_currentPosition","_entities"];
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_entities = allMissionObjects "Constructions_modular_F";
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{
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_lastPosition = _x getVariable["LAST_POS", []];
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@ -24,14 +24,9 @@ _entities = allMissionObjects "Constructions_modular_F";
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_class = getText(_staticClassConfig);
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_objSlot = _x getVariable["BUILD_SLOT", -1];
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if (_objSlot != -1) then {
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_worldspace = [_currentPosition,(vectordir _x),(vectorup _x)];
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deleteVehicle _x;
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_newObj = createVehicle [_class, [0,0,0], [], 0, "CAN_COLLIDE"];
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_newObj = [_class,_x] call EPOCH_swapBuilding;
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_newObj setVariable ["BUILD_SLOT",_objSlot,true];
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_newObj call EPOCH_server_buildingInit;
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_newObj setVectorDirAndUp [(_worldspace select 1),(_worldspace select 2)];
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_newObj setposATL (_worldspace select 0);
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};
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};
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};
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@ -12,7 +12,7 @@
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Github:
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https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_server/compile/epoch_bases/EPOCH_server_simulSwap.sqf
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*/
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private["_classConfig","_cfgClass", "_worldspace", "_newObj", "_return", "_class", "_oemType", "_cfgBaseBuilding", "_object", "_objSlot", "_damage", "_color", "_textureSlot"];
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private["_classConfig","_cfgClass", "_newObj", "_return", "_class", "_oemType", "_cfgBaseBuilding", "_object", "_objSlot", "_damage", "_color", "_textureSlot"];
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params [["_object",objNull,[objNull]],["_static",false,[false]]];
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_return = _object;
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_objSlot = _object getVariable ["BUILD_SLOT", -1];
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@ -33,10 +33,10 @@ if (_objSlot != -1) then {
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_textureSlot = _object getVariable["TEXTURE_SLOT", 0];
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_damage = damage _object;
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_worldspace = [getposATL _object,vectordir _object,vectorup _object];
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deleteVehicle _object;
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//_worldspace = [getposATL _object,vectordir _object,vectorup _object];
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//_newObj = createVehicle [_class, [0,0,0], [], 0, "CAN_COLLIDE"];
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_newObj = [_class,_object] call EPOCH_swapBuilding;
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_newObj = createVehicle [_class, [0,0,0], [], 0, "CAN_COLLIDE"];
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_newObj setVariable ["BUILD_SLOT",_objSlot,true];
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_newObj call EPOCH_server_buildingInit;
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@ -54,12 +54,12 @@ if (_objSlot != -1) then {
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if (isText _ammoClass) then {
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_ammoClass = getText _ammoClass;
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_ammoObj = createVehicle [_ammoClass, [0,0,0], [], 0, "CAN_COLLIDE"];
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_ammoObj setVectorDirAndUp [(_worldspace select 1),(_worldspace select 2)];
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_ammoObj setposATL (_worldspace select 0);
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//_ammoObj setVectorDirAndUp [(_worldspace select 1),(_worldspace select 2)];
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//_ammoObj setposATL (_worldspace select 0);
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_ammoObj attachTo [_newObj,[0,0,0]];
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_newObj setVariable ["EPOCH_TRAP_OBJ",_ammoObj];
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};
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_newObj setVectorDirAndUp [(_worldspace select 1),(_worldspace select 2)];
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_newObj setposATL (_worldspace select 0);
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_newObj setDamage _damage;
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_return = _newObj;
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};
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@ -38,15 +38,11 @@ _stableCount = 0;
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_class = getText(_simulClassConfig);
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_objSlot = _x getVariable["BUILD_SLOT", -1];
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if (_objSlot != -1) then {
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_vDir = vectordir _x;
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_vUP = vectorup _x;
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_playerUID = _x getVariable["BUILD_OWNER", "-1"];
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_slot = _x getVariable["EPOCH_secureStorage", "-1"];
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deleteVehicle _x;
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_newObj = createVehicle[_class, [0,0,0], [], 0, "CAN_COLLIDE"];
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// _newObj = createVehicle[_class, [0,0,0], [], 0, "CAN_COLLIDE"];
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_newObj = [_class,_x] call EPOCH_swapBuilding;
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_newObj setVariable["BUILD_SLOT", _objSlot, true];
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_newObj setVectorDirAndUp[_vDir, _vUP];
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_newObj setposASL _objectPos;
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_newObj setVariable["BUILD_OWNER", _playerUID, true];
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_newObj setVariable["EPOCH_secureStorage", _slot];
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_newObj setVelocity[0, 0, -1];
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@ -24,15 +24,11 @@ if (_objSlot != -1) then {
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_upgrades = getArray(_cfgBaseBuilding >> (typeOf _object) >> "upgradeBuilding");
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if !(_upgrades isEqualTo []) then {
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_upgrade = _upgrades param [_index,[]];
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_objectPos = getposATL _object;
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_worldspace = [(_objectPos call EPOCH_precisionPos), vectordir _object, vectorup _object];
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deleteVehicle _object;
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_class = _upgrade select 0;
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_newObj = createVehicle [_class, [0,0,0], [], 0, "CAN_COLLIDE"];
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_newObj = [_class,_object] call EPOCH_swapBuilding;
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_newObj setVariable ["BUILD_SLOT",_objSlot,true];
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_newObj call EPOCH_server_buildingInit;
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_newObj setVectorDirAndUp [(_worldspace select 1),(_worldspace select 2)];
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_newObj setposATL _objectPos;
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_newObj call EPOCH_saveBuilding;
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};
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} else {
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@ -41,12 +37,8 @@ if (_objSlot != -1) then {
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_upgrades = getArray(_cfgBaseBuilding >> (typeOf _object) >> "upgradeBuilding");
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if !(_upgrades isEqualTo []) then {
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_upgrade = _upgrades param [_index,[]];
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_worldspace = [getposATL _object, vectordir _object, vectorup _object];
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deleteVehicle _object;
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_class = _upgrade select 0;
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_newObj = createVehicle[_class, [0,0,0], [], 0, "CAN_COLLIDE"];
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_newObj setVectorDirAndUp[(_worldspace select 1), (_worldspace select 2)];
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_newObj setposATL(_worldspace select 0);
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_newObj = [_class,_object] call EPOCH_swapBuilding;
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};
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};
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};
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@ -0,0 +1,24 @@
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// _newObj = [_class,_object] call EPOCH_swapBuilding;
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private ["_objectPos","_newObj"];
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params [["_class",""],["_object",objNull],["_method",0]];
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_newObj = objNull;
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if (!isNull _object && !(_class isEqualTo "")) then {
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_objectPos = getPosWorld _object;
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_newObj = createVehicle [_class, ASLtoAGL _objectPos, [], 0, "CAN_COLLIDE"];
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if (!isNull _newObj) then {
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_object hideObjectGlobal true;
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switch (_method) do {
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case 0: {
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_newObj setVectorDirAndUp [vectordir _object, vectorup _object];
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_newObj setPosWorld _objectPos;
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};
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case 1: {
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_newObj attachTo [_object,[0,0,0]];
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};
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};
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deleteVehicle _object;
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};
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};
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_newObj
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@ -47,6 +47,7 @@ class CfgServerFunctions
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class server_invitePlayer {};
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};
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class epoch_bases {
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class swapBuilding {};
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class saveBuilding {};
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class server_loadBuildings {};
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class server_saveBuilding {};
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@ -1 +1 @@
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build=544;
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build=545;
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@ -1 +1 @@
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build=544;
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build=545;
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