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Defuse Bombs (WIP)
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Sources/epoch_code/compile/EPOCH_DefuseBomb.sqf
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33
Sources/epoch_code/compile/EPOCH_DefuseBomb.sqf
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@ -0,0 +1,33 @@
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_object = _this;
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_type = typeof _object;
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if (({alive _x && isplayer _x} count (_object nearentities 6)) > 1) exitwith {
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["You should not defuse Bombs next to other Players!",5] call Epoch_Message;
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};
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player playMove 'AinvPknlMstpSnonWrflDnon_medic0';
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player playMove 'AinvPknlMstpSnonWrflDnon_medicEnd';
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_object say3d 'vehicle_repair';
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uisleep 5;
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if (alive player && !isnull _object) then {
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_reward = gettext (configfile >> "cfgammo" >> _type >> "defaultMagazine");
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if !(_reward isequalto "") then {
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_chance = ["CfgEpochClient", "DefuseBombChance", 0.4] call EPOCH_fnc_returnConfigEntryV2;
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if (_chance >= ((random 100) / 100)) then {
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deletevehicle _object;
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_reward call EPOCH_fnc_addItemOverflow;
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[format ['Sucessfully defused %1 - You have it now in your Inventory',_reward call Epoch_ItemDisplayName],5] call Epoch_Message;
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}
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else {
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['Oh No... The Bomb will explode in a few seconds... RUN!!!!',5] call Epoch_Message;
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for '_i' from 1 to 6 do {
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playSound3D ['a3\sounds_f\air\heli_attack_02\alarm.wss', player, false,getposasl _object, 1, 1, 300];
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uisleep 1;
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};
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'HelicopterExploSmall' createVehicle (position _object);
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deletevehicle _object;
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};
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}
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else {
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[format ['Sorry, can not defuse %1',_type],5] call Epoch_Message;
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};
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};
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BIN
Sources/epoch_code/customs/Defuse.paa
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BIN
Sources/epoch_code/customs/Defuse.paa
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Binary file not shown.
@ -593,5 +593,12 @@ class ConnectUAV
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icon = "x\addons\a3_epoch_code\Data\UI\buttons\epoch_UAV.paa";
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icon = "x\addons\a3_epoch_code\Data\UI\buttons\epoch_UAV.paa";
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tooltip = "Connect to UAV";
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tooltip = "Connect to UAV";
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};
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};
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class Defuse_Bomb
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{
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condition = "if (player != vehicle player) exitwith {false};if (player distance dyna_cursorTarget > 3.5) exitwith {false};!((gettext (configfile >> 'cfgammo' >> (typeof dyna_cursorTarget) >> 'defaultMagazine')) isEqualTo '')";
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action = "dyna_cursorTarget spawn Epoch_DefuseBomb";
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icon = "epoch_code\customs\Defuse.paa";
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tooltip = "Defuse Bomb";
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};
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@ -53,6 +53,7 @@ class CfgClientFunctions
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class AutoRun {};
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class AutoRun {};
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class DefibrillatorUse {};
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class DefibrillatorUse {};
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class CamUse {};
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class CamUse {};
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class DefuseBomb {};
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};
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};
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class building
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class building
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{
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{
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@ -66,6 +66,8 @@ class CfgEpochClient
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ActionBurnBarrelOffExtinguisher = "true"; // FireExtinguisher is needed to put off Burn Barrels
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ActionBurnBarrelOffExtinguisher = "true"; // FireExtinguisher is needed to put off Burn Barrels
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ActionHookRope = "true"; // Rope is needed to hook vehicles (get back on release)
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ActionHookRope = "true"; // Rope is needed to hook vehicles (get back on release)
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DefuseBombChance = 0.4; // Chance for successfully defuse a bomb -> If fail, the bomb will explode
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epochMessageBackgroundCol[] = {0,0,0,0.2}; //Epoch_message background color (format: {R,G,B,A})
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epochMessageBackgroundCol[] = {0,0,0,0.2}; //Epoch_message background color (format: {R,G,B,A})
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epochMessageTextCol[] = {1,1,1,0.95}; //Epoch_message text color (format: {R,G,B,A})
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epochMessageTextCol[] = {1,1,1,0.95}; //Epoch_message text color (format: {R,G,B,A})
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//to use different colored messages in scripts, just call it this way: ["the message", 6, [[0,0,0,0.2],[1,1,1,0.95]]] call Epoch_message;
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//to use different colored messages in scripts, just call it this way: ["the message", 6, [[0,0,0,0.2],[1,1,1,0.95]]] call Epoch_message;
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