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MORE WIND!
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build=703;
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build=704;
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build=703;
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build=704;
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@ -70,10 +70,10 @@ _randomRainValue = [0,1,0];
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_randomOvercastValue = [0,1,0];
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_randomLightningValue = [0,1,0];
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_randomWindValX = [-7,0,7];
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_randomWindValZ = [-7,0,7];
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_randomWindRValX = [-15,0,15];
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_randomWindRValZ = [-15,0,15];
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_randomWindValX = [0,10,0];
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_randomWindValZ = [0,10,0];
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_randomWindRValX = [0,20,0];
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_randomWindRValZ = [0,20,0];
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// fog, rain, overcast.
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@ -98,8 +98,7 @@ if (_rain > 0.1) then {
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};
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if !(isNil "_windOVRD") then {
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_windValX = _windOVRD select 0;
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_windValZ = _windOVRD select 1;
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_windOVRD params ["_windValX","_windValZ"];
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};
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// cooler at night
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@ -120,10 +119,7 @@ _WeatherChangeTime setFog _fog;
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_WeatherChangeTime setOvercast _overcast;
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_WeatherChangeTime setRain _rain;
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_WeatherChangeTime setLightnings _lightning;
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setWind[_windValX, _windValZ, true];
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// get random temp.
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setWind[_windValX, _windValZ, false];
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// push temp to all players and JIP.
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missionNamespace setVariable ["EPOCH_CURRENT_WEATHER", if (isNil "_tempOVRD") then { round(_temp) } else { _tempOVRD }, true];
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@ -1 +1 @@
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build=703;
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build=704;
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