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Fix for CameraView Check
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0e2af36da9
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@ -411,6 +411,11 @@ if(getNumber(('CfgEpochClient' call EPOCH_returnConfig) >> 'mapOnZoomSetMarkerSi
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};
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};
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};
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};
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// prevents use of group view
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if (cameraview isequalto "GROUP") then {
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vehicle player switchCamera "Internal";
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};
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// force update
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// force update
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if (EPOCH_forceUpdateNow) then {
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if (EPOCH_forceUpdateNow) then {
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EPOCH_forceUpdateNow = false;
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EPOCH_forceUpdateNow = false;
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@ -86,9 +86,6 @@ EPOCH_maxBuildingHeight = getNumber(_CfgEpochClient >> "maxBuildingHeight");
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//ON INIT and RESPAWN
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//ON INIT and RESPAWN
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call EPOCH_clientInit;
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call EPOCH_clientInit;
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// prevents use of group view, and maybe useful for other checks.
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addMissionEventHandler ["PlayerViewChanged", {if (cameraView isEqualTo "GROUP") then {vehicle player switchCamera "Internal";};}];
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[] execFSM "epoch_code\system\player_login.fsm";
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[] execFSM "epoch_code\system\player_login.fsm";
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true
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true
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