diff --git a/Sources/epoch_code/compile/functions/EPOCH_fnc_playerDeath.sqf b/Sources/epoch_code/compile/functions/EPOCH_fnc_playerDeath.sqf index 869973ac..3236c4b9 100644 --- a/Sources/epoch_code/compile/functions/EPOCH_fnc_playerDeath.sqf +++ b/Sources/epoch_code/compile/functions/EPOCH_fnc_playerDeath.sqf @@ -54,9 +54,11 @@ if (_playerKilledScreen isEqualTo "") then {_playerKilledScreen = "TapOut2"}; if(_doRevenge && player != _killer && (isPlayer _killer || isPlayer (effectiveCommander _killer)))then{_tapDiag = _playerKilledScreen};//TODO: vehicle check may not always be reliable if (Epoch_canBeRevived) then { + setPlayerRespawnTime 600; _Epoch_PlayerRespawnTime = 600; createDialog _tapDiag; } else { + setPlayerRespawnTime 15; _Epoch_PlayerRespawnTime = 15; ["You can be just revived once per life!", 5] call Epoch_message; };