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Base Building: spawn only ghost
used to spawn static version then swap, now it just spawns ghost version first. should also fix Garden_Epoch and other new item kicks.
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@ -13,7 +13,7 @@
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https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_code/compile/EPOCH_consumeItem.sqf
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*/
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//[[[cog import generate_private_arrays ]]]
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private ["_buildClass","_buildingCountLimit","_buildingJammerRange","_canCapacity","_cfgBaseBuilding","_cfgItemInteractions","_color","_currentDMG","_currentFuel","_currentHIT","_fuelCapacity","_highestDMG","_inputCount","_interactAttributes","_interactOption","_interactReturnOnUse","_isOk","_isStorage","_magazineSize","_magazineSizeMax","_magazinesAmmoFull","_newDMG","_newFuel","_object","_otherObjects","_output","_paintCanColor","_paintCanIndex","_partCheck","_pos","_removeItem","_transportFuel","_unifiedInteract","_vehicle","_vehicles"];
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private ["_buildClass","_buildingCountLimit","_buildingJammerRange","_canCapacity","_cfgBaseBuilding","_cfgItemInteractions","_color","_currentDMG","_currentFuel","_currentHIT","_fuelCapacity","_ghostClass","_highestDMG","_inputCount","_interactAttributes","_interactOption","_interactReturnOnUse","_isOk","_isStorage","_magazineSize","_magazineSizeMax","_magazinesAmmoFull","_msg","_newDMG","_newFuel","_object","_otherObjects","_output","_paintCanColor","_paintCanIndex","_partCheck","_pos","_removeItem","_transportFuel","_unifiedInteract","_vehicle","_vehicles"];
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//[[[end]]]
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EPOCH_InteractedItem params ["_text","_item","_pic"];
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@ -133,6 +133,11 @@ switch _interactOption do {
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};
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}
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else {
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// use ghost GhostPreview if set
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_ghostClass = getText(_cfgBaseBuilding >> _buildClass >> "GhostPreview");
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if !(_ghostClass isEqualTo "") then {
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_buildClass = _ghostClass;
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};
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_object=createVehicle[_buildClass,_pos,[],0,"CAN_COLLIDE"];
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_object setDir ((getDir player) - 180);
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[format["Press '%1' to drop object.", "1"], 5] call Epoch_message;
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@ -234,7 +239,7 @@ switch _interactOption do {
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_newDMG = ((_highestDMG - 0.5) max 0);
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if (local _vehicle) then {
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[_vehicle, [[_currentHIT, _newDMG]]] call EPOCH_client_repairVehicle;
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[_vehicle, [[_currentHIT, _newDMG]] ] call EPOCH_client_repairVehicle;
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} else {
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[_vehicle,[[_currentHIT,_newDMG]],player,Epoch_personalToken] remoteExec ["EPOCH_server_repairVehicle",2];
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};
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@ -81,11 +81,16 @@ if (_class != "") then {
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_objSlot = _object getVariable["BUILD_SLOT", -1];
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deleteVehicle _object;
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_pos2 = player modelToWorldVisual[EPOCH_X_OFFSET, EPOCH_Y_OFFSET, EPOCH_Z_OFFSET];
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EPOCH_target = createVehicle[_class, _pos2, [], 0, "CAN_COLLIDE"];
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// object already ghost
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if (_objType isEqualTo _class) then {
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EPOCH_target = _object;
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} else {
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deleteVehicle _object;
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EPOCH_target = createVehicle[_class, _pos2, [], 0, "CAN_COLLIDE"];
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};
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// send to server
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[EPOCH_target] remoteExec ["EPOCH_localCleanup",2];
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