changelog

This commit is contained in:
vbawol 2016-05-23 15:54:08 -05:00
parent 7263c13972
commit 284ff32fe5
3 changed files with 18 additions and 11 deletions

View File

@ -1,8 +1,10 @@
[Added] (Optional) Support for Ryan's Zombies and Demons mod: http://steamcommunity.com/sharedfiles/filedetails/?id=501966277 with custom Epoch implementation.
[Added] New custom variable EPOCH_playerNuisance that increases based on the type of weapon fired and decreases at a rate of 1 per 10 seconds. This is used to track how active a shooter the player is.
[Added] Player option to Morph into a random antagonist (from deathMorphClass) after death. The array 'deathMorphClass' found in CfgEpochClient can be used to specify what antagonists to randomly spawn. [Added] Player option to Morph into a random antagonist (from deathMorphClass) after death. The array 'deathMorphClass' found in CfgEpochClient can be used to specify what antagonists to randomly spawn.
[Added] Player option to detonate body after death. Sacrifice yourself by generating a runaway thermal cascade using the nano bots within your body. Nothing left to revive. [Added] Player option to detonate body after death. Sacrifice yourself by generating a runaway thermal cascade using the nano bots within your body. Nothing left to revive.
[Changed] Object Interaction and EPOCH_client_bitePlayer settings in now config CfgObjectInteractions.
[Changed] Moved all Base Building variables to gamemode config 'CfgObjectInteractions'. [Changed] Moved all Base Building variables to gamemode config CfgBaseBuilding.
[Changed] Moved all Item Interaction to gamemode config 'CfgItemInteractions'. [Changed] Moved all Item Interaction to new gamemode config CfgItemInteractions.
[Changed] Sapper groan or detonate can be triggered by setting a variable on the target or sapper. [Changed] Sapper groan or detonate can be triggered by setting a variable on the target or sapper.
[Changed] Server can be asked by a client / server to trigger an antagonist on another client. Antagonist is then run on target PC, independent from caller of function. [Changed] Server can be asked by a client / server to trigger an antagonist on another client. Antagonist is then run on target PC, independent from caller of function.
[Changed] Epoch Unit Spawn code. Now can be called specifying the target of the antagonist. Antagonist will run on target client PC. [Changed] Epoch Unit Spawn code. Now can be called specifying the target of the antagonist. Antagonist will run on target client PC.
@ -17,15 +19,20 @@ unitTypes - an array of soldier classes to randomly choose from. Custom weapons
maxUnitNum - Maximum number of units to spawn per UAV. maxUnitNum - Maximum number of units to spawn per UAV.
minAISkill - Minimum value for any AI skill. minAISkill - Minimum value for any AI skill.
maxAimingAccuracy -> maxGeneral - Set the maximum value for each available AI skill. A random number between minAISkill and the value for each will be set as that skill. maxAimingAccuracy -> maxGeneral - Set the maximum value for each available AI skill. A random number between minAISkill and the value for each will be set as that skill.
[Fixed] Issue with animals not returning raw meat.
[Fixed] Getting wet and cold on standing on pier. Thanks to umfufu for the report! http://epochmod.com/forum/topic/41929-getting-10-points-of-wetness/ [Fixed] Getting wet and cold on standing on pier. Thanks to umfufu for the report! http://epochmod.com/forum/topic/41929-getting-10-points-of-wetness/
[Fixed] Missing texture issues with some base building objects since 0.3.8. [Fixed] Missing texture issues with some base building objects since 0.3.8.
[Info] A big thanks to Isaac, Axeman's chief tester. [Info] A big thanks to Isaac, Axeman's chief tester!
**Server Only** **Server Only**
[Added] Function to effect a players Crypto server side:
- [_player,100] call EPOCH_server_effectCrypto; // adds 100
- [_player,-100] call EPOCH_server_effectCrypto; // removes 100
[Added] New experimental PBO packing tool found in Epoch/Tools/PowerShell/
[Added] Server function to allow remote exec of setVariable on client - Allows client to ask another client to set a local variable, via the server. Server can run same function. [Added] Server function to allow remote exec of setVariable on client - Allows client to ask another client to set a local variable, via the server. Server can run same function.
[Changed] Epoch Events can now self initialize. [Changed] ForceRestart option should now restart as soon as all players disconnect and server is locked.
[Info] Changed name of a3_epoch_server.pbo to epoch_server.pbo. [Changed] Epoch Events can now self initialize on server startup (if third events[] array element is 1). Fixes issue with weather not changing till first event run.
[Info] Changed name of a3_epoch_server.pbo to epoch_server.pbo. Also changed path from \x\addons\a3_epoch_server to \epoch_server
[Info] Changed name of a3_epoch_server_settings.pbo to epoch_server_settings.pbo. [Info] Changed name of a3_epoch_server_settings.pbo to epoch_server_settings.pbo.
[Info] RConPort 2306 added to example-beserver.cfg for changes since A3 1.58. [Info] RConPort 2306 added to example-beserver.cfg for changes since A3 1.58.
[Info] Removed old .bikey and added new one for 0390. [Info] Removed old .bikey and added new one for 0390.

Binary file not shown.

View File

@ -967,7 +967,7 @@ $FolderBrowserDialog1 = New-Object System.Windows.Forms.FolderBrowserDialog
{ {
$createKeyExecutable = Join-Path $TextBox11.Text "DSCreateKey.exe" $createKeyExecutable = Join-Path $TextBox11.Text "DSCreateKey.exe"
$argz = @($signName) $argz = @($signName)
Start-Process -FilePath $createKeyExecutable -WorkingDirectory $TextBox11.Text -ArgumentList $argz -WindowStyle Minimized -Wait Start-Process -FilePath $createKeyExecutable -WorkingDirectory $TextBox11.Text -ArgumentList $argz -WindowStyle Hidden -Wait
$Label4.Text = "Making Private Key... Please wait" $Label4.Text = "Making Private Key... Please wait"
$Label4.Refresh() $Label4.Refresh()
} }
@ -1014,7 +1014,7 @@ $FolderBrowserDialog1 = New-Object System.Windows.Forms.FolderBrowserDialog
$Label4.Text = "Building Server PBO (" + $x.subitems[0].Text + ".pbo) ... Please wait" $Label4.Text = "Building Server PBO (" + $x.subitems[0].Text + ".pbo) ... Please wait"
$Label4.Refresh() $Label4.Refresh()
Start-Process -FilePath $Bob -ArgumentList $argz -WindowStyle Minimized -Wait Start-Process -FilePath $Bob -ArgumentList $argz -WindowStyle Hidden -Wait
} }
"Client" "Client"
{ {
@ -1036,7 +1036,7 @@ $FolderBrowserDialog1 = New-Object System.Windows.Forms.FolderBrowserDialog
$Label4.Text = "Building Client PBO (" + $x.subitems[0].Text + ".pbo) ... Please wait" $Label4.Text = "Building Client PBO (" + $x.subitems[0].Text + ".pbo) ... Please wait"
$Label4.Refresh() $Label4.Refresh()
Start-Process -FilePath $Bob -ArgumentList $argz -WindowStyle Minimized -Wait Start-Process -FilePath $Bob -ArgumentList $argz -WindowStyle Hidden -Wait
} }
"Missions" "Missions"
{ {
@ -1057,7 +1057,7 @@ $FolderBrowserDialog1 = New-Object System.Windows.Forms.FolderBrowserDialog
$Label4.Text = "Building MPMission PBO (" + $x.subitems[0].Text + ".pbo) ... Please wait" $Label4.Text = "Building MPMission PBO (" + $x.subitems[0].Text + ".pbo) ... Please wait"
$Label4.Refresh() $Label4.Refresh()
Start-Process -FilePath $Bob -ArgumentList $argz -WindowStyle Minimized -Wait Start-Process -FilePath $Bob -ArgumentList $argz -WindowStyle Hidden -Wait
} }
} }
#cleanup #cleanup