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Add player objects to remains collector, this should allow for proper corpse cleanup.
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@ -123,9 +123,10 @@ if (typename _this == "ARRAY") then {
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};
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};
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_newPlyr = _group createUnit[_class, _location, [], 0, "CAN_COLLIDE"];
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_newPlyr = _group createUnit[_class, _location, [], 0, "CAN_COLLIDE"];
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if !(isNull _newPlyr) then {
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if !(isNull _newPlyr) then {
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addToRemainsCollector[_newPlyr];
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//diag_log format ["DEBUG Created New Player: %1", _newPlyr];
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//diag_log format ["DEBUG Created New Player: %1", _newPlyr];
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{
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{
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_newPlyr disableAI _x;
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_newPlyr disableAI _x;
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@ -90,6 +90,8 @@ if (!local _plyr) then {
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_newPlyr = _group createUnit[_class, _location, [], 0, "CAN_COLLIDE"];
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_newPlyr = _group createUnit[_class, _location, [], 0, "CAN_COLLIDE"];
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addToRemainsCollector[_newPlyr];
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_newPlyr allowDammage false;
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_newPlyr allowDammage false;
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{
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{
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_newPlyr disableAI _x;
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_newPlyr disableAI _x;
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