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setVectorDirAndUp first to prevent collide
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@ -117,8 +117,8 @@ for "_i" from 1 to _maxVehicleLimit do {
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_vehicle call EPOCH_server_setVToken;
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_vehicle call EPOCH_server_vehicleInit;
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// set final direction and postion of vehicle
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_vehicle setposATL _location;
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_vehicle setVectorDirAndUp _worldspace;
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_vehicle setposATL _location;
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// set fuel level
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_vehicle setFuel _fuel;
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