mirror of
https://github.com/EpochModTeam/Epoch.git
synced 2024-08-30 18:22:13 +00:00
revert to working example
This commit is contained in:
parent
f397fbc150
commit
29624d80bb
@ -48,7 +48,7 @@ class Missions
|
|||||||
{
|
{
|
||||||
class Epoch {
|
class Epoch {
|
||||||
template = epoch.Altis; // DO NOT CHANGE THIS, IT WILL BREAK YOUR SERVER
|
template = epoch.Altis; // DO NOT CHANGE THIS, IT WILL BREAK YOUR SERVER
|
||||||
difficulty = "veteran"; // difficulty settings: Recruit, Regular Veteran, Custom
|
difficulty = "custom"; // difficulty settings: Recruit, Regular Veteran, Custom
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -1,190 +1,42 @@
|
|||||||
version=1;
|
version=1;
|
||||||
blood=1;
|
blood=1;
|
||||||
volumeCD=5;
|
|
||||||
volumeFX=5;
|
|
||||||
volumeSpeech=5;
|
|
||||||
singleVoice=0;
|
singleVoice=0;
|
||||||
gamma=1;
|
gamma=1;
|
||||||
brightness=1;
|
brightness=1;
|
||||||
class CfgDifficultyPresets
|
difficulty = "Custom";
|
||||||
|
class DifficultyPresets
|
||||||
{
|
{
|
||||||
defaultPreset = Regular;
|
class CustomDifficulty
|
||||||
|
{
|
||||||
|
class Options
|
||||||
|
{
|
||||||
|
groupIndicators=2;
|
||||||
|
friendlyTags=0;
|
||||||
|
enemyTags=0;
|
||||||
|
detectedMines=0;
|
||||||
|
commands=1;
|
||||||
|
waypoints=1;
|
||||||
|
weaponInfo=0;
|
||||||
|
stanceIndicator=1;
|
||||||
|
reducedDamage=0;
|
||||||
|
staminaBar=0;
|
||||||
|
weaponCrosshair=1;
|
||||||
|
visionAid=0;
|
||||||
|
thirdPersonView=1;
|
||||||
|
cameraShake=1;
|
||||||
|
scoreTable=1;
|
||||||
|
deathMessages=1;
|
||||||
|
vonID=1;
|
||||||
|
mapContent=0;
|
||||||
|
autoReport=0;
|
||||||
|
multipleSaves=0;
|
||||||
|
|
||||||
// Parameters that affect difficulty and which are shared among presets
|
};
|
||||||
myArmorCoef = 1.5;
|
aiLevelPreset=2;
|
||||||
groupArmorCoef = 1.5;
|
};
|
||||||
|
class CustomAILevel
|
||||||
//Parameters that affect the Limited distance choice for Group Indicators, Friendly Name Tags, Enemy Name Tags and Detected Mines.
|
{
|
||||||
//They determine on which distance the indicators are fully visible and how many more meters it takes until the indicator fades-out completely.
|
skillAI=1;
|
||||||
fadeDistanceStart = 40.0;
|
precisionAI=0;
|
||||||
fadeDistanceSpan = 10.0;
|
};
|
||||||
|
|
||||||
recoilCoef = 1;
|
|
||||||
visionAidCoef = 0.8;
|
|
||||||
divingLimitMultiplier = 1.0; //Multiplier to limit capacity of lungs for soldiers.
|
|
||||||
|
|
||||||
animSpeedCoef = 0;
|
|
||||||
cancelThreshold = 0; //Threshold used for interrupting action.
|
|
||||||
showCadetHints = true;
|
|
||||||
showCadetWP = true;
|
|
||||||
|
|
||||||
class Recruit
|
|
||||||
{
|
|
||||||
displayName = $STR_Difficulty0; //Name of the difficulty preset.
|
|
||||||
|
|
||||||
class Options
|
|
||||||
{
|
|
||||||
// Simulation
|
|
||||||
reducedDamage = true; // Reduced damage
|
|
||||||
|
|
||||||
// Situational awareness
|
|
||||||
groupIndicators = 2; // Group indicators (0 = never, 1 = limited distance, 2 = always)
|
|
||||||
friendlyTags = 2; // Friendly name tags (0 = never, 1 = limited distance, 2 = always)
|
|
||||||
enemyTags = 0; // Enemy name tags (0 = never, 1 = limited distance, 2 = always)
|
|
||||||
detectedMines = 2; // Detected mines (0 = never, 1 = limited distance, 2 = always)
|
|
||||||
commands = 2; // Commands (0 = never, 1 = fade out, 2 = always)
|
|
||||||
waypoints = 2; // Waypoints (0 = never, 1 = fade out, 2 = always)
|
|
||||||
|
|
||||||
// Personal awareness
|
|
||||||
weaponInfo = 2; // Weapon info (0 = never, 1 = fade out, 2 = always)
|
|
||||||
stanceIndicator = 2; // Stance indicator (0 = never, 1 = fade out, 2 = always)
|
|
||||||
staminaBar = true; // Stamina bar
|
|
||||||
weaponCrosshair = true; // Weapon crosshair
|
|
||||||
visionAid = true; // Vision aid
|
|
||||||
|
|
||||||
// View
|
|
||||||
thirdPersonView = true; // 3rd person view
|
|
||||||
cameraShake = true; // Camera shake
|
|
||||||
|
|
||||||
// Multiplayer
|
|
||||||
scoreTable = true; // Score table
|
|
||||||
deathMessages = true; // Killed by
|
|
||||||
vonID = true; // VON ID
|
|
||||||
|
|
||||||
// Misc
|
|
||||||
mapContent = true; // Extended map content
|
|
||||||
autoReport = true; // Automatic reporting
|
|
||||||
multipleSaves = true; // Multiple saves
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
||||||
class Regular
|
|
||||||
{
|
|
||||||
displayName = $STR_Difficulty1; //Name of the difficulty preset.
|
|
||||||
|
|
||||||
class Options
|
|
||||||
{
|
|
||||||
// Simulation
|
|
||||||
reducedDamage = false; // Reduced damage
|
|
||||||
|
|
||||||
groupIndicators = 1; // Group indicators (0 = never, 1 = limited distance, 2 = always)
|
|
||||||
friendlyTags = 1; // Friendly name tags (0 = never, 1 = limited distance, 2 = always)
|
|
||||||
enemyTags = 0; // Enemy name tags (0 = never, 1 = limited distance, 2 = always)
|
|
||||||
detectedMines = 1; // Detected mines (0 = never, 1 = limited distance, 2 = always)
|
|
||||||
commands = 1; // Commands (0 = never, 1 = fade out, 2 = always)
|
|
||||||
waypoints = 2; // Waypoints (0 = never, 1 = fade out, 2 = always)
|
|
||||||
|
|
||||||
// Personal awareness
|
|
||||||
weaponInfo = 2; // Weapon info (0 = never, 1 = fade out, 2 = always)
|
|
||||||
stanceIndicator = 2; // Stance indicator (0 = never, 1 = fade out, 2 = always)
|
|
||||||
staminaBar = true; // Stamina bar
|
|
||||||
weaponCrosshair = true; // Weapon crosshair
|
|
||||||
visionAid = false; // Vision aid
|
|
||||||
|
|
||||||
// View
|
|
||||||
thirdPersonView = true; // 3rd person view
|
|
||||||
cameraShake = true; // Camera shake
|
|
||||||
|
|
||||||
// Multiplayer
|
|
||||||
scoreTable = true; // Score table
|
|
||||||
deathMessages = true; // Killed by
|
|
||||||
vonID = true; // VON ID
|
|
||||||
|
|
||||||
// Misc
|
|
||||||
mapContent = true; // Extended map content
|
|
||||||
autoReport = true; // Automatic reporting
|
|
||||||
multipleSaves = true; // Multiple saves
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
||||||
class Veteran
|
|
||||||
{
|
|
||||||
displayName = $STR_Difficulty2; //Name of the difficulty preset.
|
|
||||||
|
|
||||||
class Options
|
|
||||||
{
|
|
||||||
// Simulation
|
|
||||||
reducedDamage = false; // Reduced damage
|
|
||||||
|
|
||||||
// Situational awareness
|
|
||||||
groupIndicators = 0; // Group indicators (0 = never, 1 = limited distance, 2 = always)
|
|
||||||
friendlyTags = 0; // Friendly name tags (0 = never, 1 = limited distance, 2 = always)
|
|
||||||
enemyTags = 0; // Enemy name tags (0 = never, 1 = limited distance, 2 = always)
|
|
||||||
detectedMines = 0; // Detected mines (0 = never, 1 = limited distance, 2 = always)
|
|
||||||
commands = 1; // Commands (0 = never, 1 = fade out, 2 = always)
|
|
||||||
waypoints = 1; // Waypoints (0 = never, 1 = fade out, 2 = always)
|
|
||||||
|
|
||||||
// Personal awareness
|
|
||||||
weaponInfo = 1; // Weapon info (0 = never, 1 = fade out, 2 = always)
|
|
||||||
stanceIndicator = 1; // Stance indicator (0 = never, 1 = fade out, 2 = always)
|
|
||||||
staminaBar = false; // Stamina bar
|
|
||||||
weaponCrosshair = false; // Weapon crosshair
|
|
||||||
visionAid = false; // Vision aid
|
|
||||||
|
|
||||||
// View
|
|
||||||
thirdPersonView = true; // 3rd person view
|
|
||||||
cameraShake = true; // Camera shake
|
|
||||||
|
|
||||||
// Multiplayer
|
|
||||||
scoreTable = true; // Score table
|
|
||||||
deathMessages = true; // Killed by
|
|
||||||
vonID = true; // VON ID
|
|
||||||
|
|
||||||
// Misc
|
|
||||||
mapContent = false; // Extended map content
|
|
||||||
autoReport = false; // Automatic reporting
|
|
||||||
multipleSaves = false; // Multiple saves
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
||||||
class Custom
|
|
||||||
{
|
|
||||||
displayName = $STR_Difficulty_Custom; //Name of the difficulty preset.
|
|
||||||
|
|
||||||
//All options of the Custom preset are set by the engine. The values in config
|
|
||||||
class Options
|
|
||||||
{
|
|
||||||
// Simulation
|
|
||||||
reducedDamage = false; // Reduced damage
|
|
||||||
|
|
||||||
// Situational awareness
|
|
||||||
groupIndicators = 0; // Group indicators (0 = never, 1 = limited distance, 2 = always)
|
|
||||||
friendlyTags = 0; // Friendly name tags (0 = never, 1 = limited distance, 2 = always)
|
|
||||||
enemyTags = 0; // Enemy name tags (0 = never, 1 = limited distance, 2 = always)
|
|
||||||
detectedMines = 0; // Detected mines (0 = never, 1 = limited distance, 2 = always)
|
|
||||||
commands = 0; // Commands (0 = never, 1 = fade out, 2 = always)
|
|
||||||
waypoints = 0; // Waypoints (0 = never, 1 = fade out, 2 = always)
|
|
||||||
|
|
||||||
// Personal awareness
|
|
||||||
weaponInfo = 1; // Weapon info (0 = never, 1 = fade out, 2 = always)
|
|
||||||
stanceIndicator = 0; // Stance indicator (0 = never, 1 = fade out, 2 = always)
|
|
||||||
staminaBar = false; // Stamina bar
|
|
||||||
weaponCrosshair = false; // Weapon crosshair
|
|
||||||
visionAid = false; // Vision aid
|
|
||||||
|
|
||||||
// View
|
|
||||||
thirdPersonView = false; // 3rd person view
|
|
||||||
cameraShake = false; // Camera shake
|
|
||||||
|
|
||||||
// Multiplayer
|
|
||||||
scoreTable = false; // Score table
|
|
||||||
deathMessages = false; // Killed by
|
|
||||||
vonID = false; // VON ID
|
|
||||||
|
|
||||||
// Misc
|
|
||||||
mapContent = false; // Extended map content
|
|
||||||
autoReport = false; // Automatic reporting
|
|
||||||
multipleSaves = false; // Multiple saves
|
|
||||||
};
|
|
||||||
};
|
|
||||||
};
|
};
|
||||||
|
Loading…
Reference in New Issue
Block a user