diff --git a/Sources/epoch_config/Configs/CfgEpochClient.hpp b/Sources/epoch_config/Configs/CfgEpochClient.hpp index 3e4f17a3..ac3075a3 100644 --- a/Sources/epoch_config/Configs/CfgEpochClient.hpp +++ b/Sources/epoch_config/Configs/CfgEpochClient.hpp @@ -19,6 +19,7 @@ class CfgEpochClient debug = "true"; // true = enable extra rpt debug lines, false to disable ForceGender = ""; // Force Players to spawn as "Male" or "Female" RemoveLaserfromUAV = "true"; // remove LaserDesignator from assembled UAV's + RemoveTIfromUAV = "true"; // remove Thermal from assembled UAV's UseOldRevive = "false"; // Revive / Heal Player has been changed to use "HandleDamage" Eventhandler. If scripts are breaking it for you, set it to true (not recommended!) UnconsciousChance = 30; // Change in percent to get unconscious by a hit with an Axe / Sledge / Sword @@ -291,7 +292,7 @@ class CfgEpochClient GetOutMan = "_this call EPOCH_getOutMan;_this call Epoch_custom_EH_GetOutMan"; SeatSwitchedMan = "_this call EPOCH_custom_EH_SeatSwitchedMan"; FiredNear = "_this call EPOCH_custom_EH_FiredNear"; - WeaponAssembled = "clearItemCargoGlobal (_this select 1);if (['CfgEpochClient','RemoveLaserfromUAV',true] call EPOCH_fnc_returnConfigEntryV2) then {(_this select 1) removeWeaponTurret ['Laserdesignator_mounted',[0]]}; if ((_this select 1) isKindOf 'UAV_01_base_F' || (_this select 1) isKindOf 'UAV_06_base_F') then {['UAV assembled - Connect it with DynaMenu (Space)',5] call Epoch_Message}"; + WeaponAssembled = "clearItemCargoGlobal (_this select 1);if (['CfgEpochClient','RemoveTIfromUAV',true] call EPOCH_fnc_returnConfigEntryV2) then {(_this select 1) disableTIEquipment true}; if (['CfgEpochClient','RemoveLaserfromUAV',true] call EPOCH_fnc_returnConfigEntryV2) then {(_this select 1) removeWeaponTurret ['Laserdesignator_mounted',[0]]}; if ((_this select 1) isKindOf 'UAV_01_base_F' || (_this select 1) isKindOf 'UAV_06_base_F') then {['UAV assembled - Connect it with DynaMenu (Space)',5] call Epoch_Message}"; // suppress these units from spawning near Jammer or Traders nonJammerAI[] = {"B_Heli_Transport_01_F","PHANTOM","EPOCH_Sapper_F","Epoch_SapperG_F","Epoch_SapperB_F","I_UAV_01_F","EPOCH_RyanZombie_1"}; nonTraderAI[] = {"B_Heli_Transport_01_F","PHANTOM","EPOCH_Sapper_F","Epoch_SapperG_F","Epoch_SapperB_F","I_UAV_01_F","Epoch_Cloak_F","GreatWhite_F","EPOCH_RyanZombie_1"};