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disable thermal in commander first person view
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parent
822db1ae5e
commit
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@ -31,7 +31,7 @@ Server:
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[Fixed] Added missing prices for female vests.
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[Fixed] Added missing prices for female vests.
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[Fixed] Error Generic error in expression in EPOCH_server_repairVehicle.
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[Fixed] Error Generic error in expression in EPOCH_server_repairVehicle.
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[Changed] Base building maintain option now also maintains storage devices.
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[Changed] Base building maintain option now also maintains storage devices.
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[Changed] Vehicle spawn config that controls how many vehicles can spawn at different location types. See vehicleSpawnTypes array in the Map config in the server settings pbo.
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[Changed] Moved vehicle spawn config that controls how many vehicles can spawn at different location types to settings pbo. See new vehicleSpawnTypes array in the (WorldName).hpp config.
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[Changed] Use new sort command instead of BIS_fncSortBy.
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[Changed] Use new sort command instead of BIS_fncSortBy.
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[Changed] Use new worldSize command as default if maps worldSize setting in CfgEpoch does not exist.
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[Changed] Use new worldSize command as default if maps worldSize setting in CfgEpoch does not exist.
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[Info] Removed old .bikey and added new one for 0340.
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[Info] Removed old .bikey and added new one for 0340.
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@ -1931,6 +1931,8 @@ class CfgVehicles
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class I_MRAP_03_F;
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class I_MRAP_03_F;
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class I_MRAP_03_EPOCH : I_MRAP_03_F
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class I_MRAP_03_EPOCH : I_MRAP_03_F
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{
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{
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author = "$STR_A3_Bohemia_Interactive";
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_generalMacro = "I_MRAP_03_EPOCH";
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scope = 2;
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scope = 2;
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crew = "";
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crew = "";
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side = 3;
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side = 3;
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@ -1940,6 +1942,59 @@ class CfgVehicles
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typicalCargo[] = {};
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typicalCargo[] = {};
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class TransportItems{};
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class TransportItems{};
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class Eventhandlers{};
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class Eventhandlers{};
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class RenderTargets
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{
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class commander_display
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{
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renderTarget = "rendertarget0";
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class CameraView1
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{
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pointPosition = "PIP0_pos";
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pointDirection = "PIP0_dir";
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renderVisionMode = 0;
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renderQuality = 2;
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fov = 0.5;
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};
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};
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class driver_display
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{
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renderTarget = "rendertarget2";
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class CameraView1
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{
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pointPosition = "PIP2_pos";
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pointDirection = "PIP2_dir";
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renderVisionMode = 0;
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renderQuality = 2;
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fov = 0.6;
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};
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};
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class mirrorL
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{
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renderTarget = "rendertarget4";
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class CameraView1
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{
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pointPosition = "PIP4_pos";
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pointDirection = "PIP4_dir";
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renderVisionMode = 4;
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renderQuality = 2;
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fov = 0.35;
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};
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};
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class mirrorR
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{
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renderTarget = "rendertarget5";
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class CameraView1
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{
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pointPosition = "PIP5_pos";
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pointDirection = "PIP5_dir";
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renderVisionMode = 4;
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renderQuality = 2;
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fov = 0.35;
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};
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};
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};
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};
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};
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class B_Truck_01_transport_F;
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class B_Truck_01_transport_F;
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