diff --git a/Sources/epoch_code/compile/setup/EPOCH_clientRevive.sqf b/Sources/epoch_code/compile/setup/EPOCH_clientRevive.sqf index 1d6acf4c..b7d59e21 100644 --- a/Sources/epoch_code/compile/setup/EPOCH_clientRevive.sqf +++ b/Sources/epoch_code/compile/setup/EPOCH_clientRevive.sqf @@ -34,7 +34,7 @@ params [ if (isNull _playerObject) exitWith { diag_log "EPOCH-DEBUG: New Player Object was Null cannot revive." }; if !(alive player && alive _playerObject && !isPlayer _playerObject) then { - // reveal new player object (to hopefully propigate info faster). + // reveal new player object (to hopefully propagate info faster). player reveal _playerObject; // spawn a thread to wait for loadAbs to sync before using selectPlayer