From 2f6149d79564f866c0f980390bb3af2b7ef2c246 Mon Sep 17 00:00:00 2001 From: "Skaronator.com" Date: Tue, 25 Nov 2014 23:41:46 +0100 Subject: [PATCH] Push new changelogs --- Changelogs/0.1.0.3.txt | 20 +++++++++++++++ Changelogs/0.2.0.0.txt | 58 ++++++++++++++++++++++++++++++++++++++++++ Changelogs/0.2.0.1.txt | 17 +++++++++++++ 3 files changed, 95 insertions(+) create mode 100644 Changelogs/0.1.0.3.txt create mode 100644 Changelogs/0.2.0.0.txt create mode 100644 Changelogs/0.2.0.1.txt diff --git a/Changelogs/0.1.0.3.txt b/Changelogs/0.1.0.3.txt new file mode 100644 index 00000000..ca60b68b --- /dev/null +++ b/Changelogs/0.1.0.3.txt @@ -0,0 +1,20 @@ +[New] Whitelisting removed. +[Added] carts DLC content added go-karts, helmets, uniforms. +[Added] Snake bite sound. +[Added] Gender Selection. +[Updated] Dog brain fixes and optimizations. +[Updated] Shark brain fixes and optimizations. +[Fixed] Sniper rifle scope attachment issues. +[Fixed] Further fixes to group invite system. +[Fixed] Removed leftover debug systemchat text spam from Sapper brain. +[Fixed] Incorrect model for jerrycan and locker. +[Fixed] Texture on wardrobe. +[Fixed] NVG did not disable correctly after running out of energy. +[Fixed] Reduced global variable spam from p2p trade system. +[Fixed] Gumby leg bug with jump animation and crtl+w. +[Changed] Cultist and Sapper are now looted with Inventory button instead of T. +[Changed] lowered group invite distance to only 10m. +[Changed] Removed rating and score from debug as they are not currently used. +[Changed] Lower Hunter hit point armor levels a bit in an attempt to balance. +[Changed] Lowered animal spawn rate. +[Info] Many other fixes and security changes. \ No newline at end of file diff --git a/Changelogs/0.2.0.0.txt b/Changelogs/0.2.0.0.txt new file mode 100644 index 00000000..00fd5a7e --- /dev/null +++ b/Changelogs/0.2.0.0.txt @@ -0,0 +1,58 @@ +[Changed] "T" key action moved to Inventory Button. Use your inventory key (Default "I") once to smash trash piles and again to open gear. +[New] Two halloween masks Pumpkin head and Warewolf. +[New] Fireplace model. +[New] Custom Anti Hack Framework by Skaronator. +[New] Replacement First Aid Kit double click on the item and use. Heals other players or your self. +[New] Wooden Ramp/Roof base object can be crafted with 6 lumber packs. +[New] Three new food items: Snooters and Meeps Candy and Walk N' Sons Soda. +[New] Electric Motorcycle has been added. +[New] Car Jack added and has a chance to be found in freshly spawned vehicles. +[New] New lootable furniture "Shoebox" added. +[New] Military variant of the bed now spawns in specific military buildings. +[New] Unisex vest called "side pack". All fresh spawns start with this item. +[New] Group request menu, Group requests can now be accessed via the "Requests" button in the inventory. +[New] Player trading now started with the inventory key (Default "I") and accepted with the "T" key. +[New] Use paint cans to paint corrugated walls and use paint thinner to remove paint. +[New] Wood stairs upgradable for additional landing area. +[New] Circuit Parts found in the world to be used for crafting. +[New] Lockable Cinder And Wood Doors upgrade with Circuit Parts. Ownership is controlled by frequency jammer group owner. +[New] 9 more radios have been added and can be crafted using gems. +[New] Many Inventory items now have proper icons instead of placeholder. +[New] Give player energy if within 75m of a solar tower or wind tower. +[New] Temp Lockable vehicles each time you lock a vehicle it will remain locked to you or your group for 30 minutes. +[New] Base building objects get deleted after 7 days. Moving the object or Painting walls extends this for 7 more days. +[New] Player Character are cleaned up after 30 days inactivity. +[Fixed] Mineral veins now spawn at epicenters. +[Fixed] Geometry changed on cinder wall to prevent phasing though it +[Fixed] Lockbox can no longer be destroyed while open. +[Fixed] Dump items on the ground if packed with items in lockbox. +[Fixed] Overflow items to the ground if player does not have space when trading with another player. +[Fixed] Added prices for Chainsaw so it is now possible to sell/buy to traders. +[Fixed] It wasn't possible to snap the foundation to other foundations. +[Fixed] Group Leader can no longer enter the commander vision. +[Fixed] false PublicVariable Restriction on server start. +[Fixed] Night Vision wasn't disabled when the player run out of energy. +[Fixed] Added prices for Karts so it is now possible to sell/buy to traders. +[Fixed] Shelf and Tipi storage devices are no longer indestructible and have limited storage space. +[Fixed] Trader purchased vehicles should now look for a safer place to spawn vehicle within 120m. +[Fixed] Text output from certain actions now show proper display names instead of classnames. +[Fixed] Vehicles now persist exact position, angle, and direction so it should result in less damage at spawn. +[Fixed] Some false BE kicks for base building. +[Changed] Increased storage of all vests by 50% and reduced armor by half. +[Changed] Building base objects from inventory kits now instantly forces build mode and consumes item. +[Changed] P2p trading now more reliable, however now places traded items at your feet. +[Changed] Reduced Dog and snake spawn chances. +[Changed] Respawn button disabled. +[Changed] Increased Building material spawns on trash piles. +[Changed] Increased chances for Tools to spawn on Tool Rack. +[Changed] Hunger and Thirst loss rates increased. +[Changed] Increased purchase price of Ammo by a total of 100%. +[Changed] Reduced Hunter armor levels by 50%. +[Changed] Trader "Steal" option removed for now. +[Changed] Traders now only wear uniforms that spawn in the world. +[Removed] Hellcat Helicopter and and Nightstalker scope till balance issues are sorted. +[Removed] Uniform storage space and selling of uniforms to traders removed due to dupe issues. +[Info] new bikey for 0.2 added remove any previous ones. +[Info] Improved backend DLL by Fank +[Known Issues] Weapon attachments get wiped when player to player trading. (workaround for now take the items off the weapon first). +[Known Issues] Moving a painted corrugated wall causes it to loose its color. \ No newline at end of file diff --git a/Changelogs/0.2.0.1.txt b/Changelogs/0.2.0.1.txt new file mode 100644 index 00000000..40ad2e1e --- /dev/null +++ b/Changelogs/0.2.0.1.txt @@ -0,0 +1,17 @@ +[New] Added crafting of Salvage Metal from Iron Ore found at mineral veins. +[New] Added proper ghost models for TiPi and shelf. +[Changed] Updated Red Gull Texture and Icon. +[Changed] Increased chance to find Mortar Buckets. +[Changed] Ctrl+T now used for Trade requests to other players. +[Fixed] Traders spawning smoke grenades after selling them. +[Fixed] Just built base objects now use player direction for initial object direction. +[Fixed] Player logs out while dead will now correctly spawn fresh on login. +[Fixed] Global setdamage event on powerlines. +[Fixed] Traders can no longer spawn on top of each other. +[Fixed] Multiple players could double spawn loot in the same building. +[Fixed] Can now build Frequency Jammer properly. +[Fixed] Player rollback after revive and relog. +[Fixed] Many server side fixes. + +[Known Issues] Weapon attachments get wiped when player to player trading. (workaround for now take the items off the weapon first). +[Known Issues] Moving a painted corrugated wall causes it to loose its color. \ No newline at end of file