caused revived player to be immune to server side AI

This commit is contained in:
vbawol 2016-07-09 15:11:10 -05:00
parent 4ec283034d
commit 2fe61d42ca

View File

@ -139,7 +139,6 @@ if (!local _player) then {
addToRemainsCollector[_newPlyr];
_newPlyr allowDammage false;
{
_newPlyr disableAI _x;
}forEach["FSM", "MOVE", "AUTOTARGET", "TARGET"];