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caused revived player to be immune to server side AI
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@ -139,7 +139,6 @@ if (!local _player) then {
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addToRemainsCollector[_newPlyr];
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addToRemainsCollector[_newPlyr];
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_newPlyr allowDammage false;
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{
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{
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_newPlyr disableAI _x;
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_newPlyr disableAI _x;
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}forEach["FSM", "MOVE", "AUTOTARGET", "TARGET"];
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}forEach["FSM", "MOVE", "AUTOTARGET", "TARGET"];
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