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bump version to 0.3.3
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@ -18,10 +18,9 @@ http://www.microsoft.com/en-us/download/details.aspx?id=40784
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== NOTES ==
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* Steamworkshop Client file download batch file for windows: https://github.com/EpochModTeam/Epoch/blob/master/Tools/Install/InstallEpoch.cmd
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* As of 0.2.5.2 Server Hotfix Build A you only need BEC (http://ibattle.org/) with watchdog plugin (included in BEC folder) if you use do not use a PVS prefix.
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* You should use a service restarter (like firedaemon) to keep the redis server and Arma 3 server running.
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* A3 Server should be restarted every 4 hours. A good option ssing BEC http://ibattle.org/ scheduler and the #shutdown rcon command works well. (Scheduler Example: https://gist.github.com/vbawol/38b2f57d89c2c36106b3)
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* The log rotator found in tools should only need one path to Arma 3 changed and should be ran just before the Arma 3 server starts. (firedeamon Pre/post service: Before Event)
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* It is recommended that you use ASM https://github.com/fred41/ASM to monitor your server performance.
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* Go to http://epochmod.com/forum/ for more help if needed.
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* Go to http://epochmod.com/forum/ for more help if needed.
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Server_Install_Pack/keys/epoch0330.bikey
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Server_Install_Pack/keys/epoch0330.bikey
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@ -1,7 +1,7 @@
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// EPOCH SERVER CONFIG
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// GLOBAL SETTINGS
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hostname = "EpochMod.com (0.3.2|1.48) ID02 YourHost";
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hostname = "EpochMod.com (0.3.1|1.48) ID02 YourHost";
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password = "";
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passwordAdmin = "!CHANGE_THIS_PASSWORD!";
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serverCommandPassword = "!CHANGE_THIS_PASSWORD!";
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@ -1,5 +1,5 @@
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/****************************************************************************
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Copyright (C) 2015 - ARMA 3 EPOCH MOD [EpochMod.com] (v0.3.2.0)
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Copyright (C) 2015 - ARMA 3 EPOCH MOD [EpochMod.com] (v0.3.3.0)
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*****************************************************************************/
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#define _ARMA_
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@ -9,7 +9,7 @@ class CfgPatches {
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units[] = {};
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weapons[] = {};
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requiredVersion = 0.1;
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epochVersion = "0.3.2.0";
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epochVersion = "0.3.3.0";
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requiredAddons[] = {};
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};
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};
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@ -40,7 +40,7 @@ class CfgRemoteExecCommands {};
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class CfgEpochClient
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{
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epochVersion = "0.3.2.0";
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epochVersion = "0.3.3.0";
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sapperRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = 1% - 55% if soiled (+ 2% if in city) chance to spawn sapper
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droneRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = // 2% chance (+ 4% chance if in city) (1% - 2% Half if using silencer) to spawn drone if shot fired
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@ -40,7 +40,7 @@ class CfgRemoteExecCommands {};
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class CfgEpochClient
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{
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epochVersion = "0.3.2.0";
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epochVersion = "0.3.3.0";
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sapperRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = 1% - 55% if soiled (+ 2% if in city) chance to spawn sapper
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droneRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = // 2% chance (+ 4% chance if in city) (1% - 2% Half if using silencer) to spawn drone if shot fired
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@ -40,7 +40,7 @@ class CfgRemoteExecCommands {};
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class CfgEpochClient
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{
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epochVersion = "0.3.2.0";
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epochVersion = "0.3.3.0";
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sapperRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = 1% - 55% if soiled (+ 2% if in city) chance to spawn sapper
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droneRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = // 2% chance (+ 4% chance if in city) (1% - 2% Half if using silencer) to spawn drone if shot fired
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@ -40,7 +40,7 @@ class CfgRemoteExecCommands {};
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class CfgEpochClient
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{
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epochVersion = "0.3.2.0";
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epochVersion = "0.3.3.0";
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sapperRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = 1% - 55% if soiled (+ 2% if in city) chance to spawn sapper
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droneRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = // 2% chance (+ 4% chance if in city) (1% - 2% Half if using silencer) to spawn drone if shot fired
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@ -40,7 +40,7 @@ class CfgRemoteExecCommands {};
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class CfgEpochClient
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{
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epochVersion = "0.3.2.0";
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epochVersion = "0.3.3.0";
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sapperRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = 1% - 55% if soiled (+ 2% if in city) chance to spawn sapper
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droneRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = // 2% chance (+ 4% chance if in city) (1% - 2% Half if using silencer) to spawn drone if shot fired
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@ -40,7 +40,7 @@ class CfgRemoteExecCommands {};
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class CfgEpochClient
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{
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epochVersion = "0.3.2.0";
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epochVersion = "0.3.3.0";
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sapperRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = 1% - 55% if soiled (+ 2% if in city) chance to spawn sapper
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droneRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = // 2% chance (+ 4% chance if in city) (1% - 2% Half if using silencer) to spawn drone if shot fired
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@ -40,7 +40,7 @@ class CfgRemoteExecCommands {};
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class CfgEpochClient
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{
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epochVersion = "0.3.2.0";
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epochVersion = "0.3.3.0";
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sapperRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = 1% - 55% if soiled (+ 2% if in city) chance to spawn sapper
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droneRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = // 2% chance (+ 4% chance if in city) (1% - 2% Half if using silencer) to spawn drone if shot fired
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@ -40,7 +40,7 @@ class CfgRemoteExecCommands {};
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class CfgEpochClient
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{
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epochVersion = "0.3.2.0";
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epochVersion = "0.3.3.0";
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sapperRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = 1% - 55% if soiled (+ 2% if in city) chance to spawn sapper
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droneRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = // 2% chance (+ 4% chance if in city) (1% - 2% Half if using silencer) to spawn drone if shot fired
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