bump version to 0.3.3

This commit is contained in:
vbawol 2015-08-23 11:44:56 -05:00
parent 19c09c2470
commit 32f91175f4
22 changed files with 12 additions and 13 deletions

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@ -18,10 +18,9 @@ http://www.microsoft.com/en-us/download/details.aspx?id=40784
== NOTES ==
* Steamworkshop Client file download batch file for windows: https://github.com/EpochModTeam/Epoch/blob/master/Tools/Install/InstallEpoch.cmd
* As of 0.2.5.2 Server Hotfix Build A you only need BEC (http://ibattle.org/) with watchdog plugin (included in BEC folder) if you use do not use a PVS prefix.
* You should use a service restarter (like firedaemon) to keep the redis server and Arma 3 server running.
* A3 Server should be restarted every 4 hours. A good option ssing BEC http://ibattle.org/ scheduler and the #shutdown rcon command works well. (Scheduler Example: https://gist.github.com/vbawol/38b2f57d89c2c36106b3)
* The log rotator found in tools should only need one path to Arma 3 changed and should be ran just before the Arma 3 server starts. (firedeamon Pre/post service: Before Event)
* It is recommended that you use ASM https://github.com/fred41/ASM to monitor your server performance.
* Go to http://epochmod.com/forum/ for more help if needed.
* Go to http://epochmod.com/forum/ for more help if needed.

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@ -1,7 +1,7 @@
// EPOCH SERVER CONFIG
// GLOBAL SETTINGS
hostname = "EpochMod.com (0.3.2|1.48) ID02 YourHost";
hostname = "EpochMod.com (0.3.1|1.48) ID02 YourHost";
password = "";
passwordAdmin = "!CHANGE_THIS_PASSWORD!";
serverCommandPassword = "!CHANGE_THIS_PASSWORD!";

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@ -1,5 +1,5 @@
/****************************************************************************
Copyright (C) 2015 - ARMA 3 EPOCH MOD [EpochMod.com] (v0.3.2.0)
Copyright (C) 2015 - ARMA 3 EPOCH MOD [EpochMod.com] (v0.3.3.0)
*****************************************************************************/
#define _ARMA_
@ -9,7 +9,7 @@ class CfgPatches {
units[] = {};
weapons[] = {};
requiredVersion = 0.1;
epochVersion = "0.3.2.0";
epochVersion = "0.3.3.0";
requiredAddons[] = {};
};
};

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@ -40,7 +40,7 @@ class CfgRemoteExecCommands {};
class CfgEpochClient
{
epochVersion = "0.3.2.0";
epochVersion = "0.3.3.0";
sapperRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = 1% - 55% if soiled (+ 2% if in city) chance to spawn sapper
droneRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = // 2% chance (+ 4% chance if in city) (1% - 2% Half if using silencer) to spawn drone if shot fired

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@ -40,7 +40,7 @@ class CfgRemoteExecCommands {};
class CfgEpochClient
{
epochVersion = "0.3.2.0";
epochVersion = "0.3.3.0";
sapperRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = 1% - 55% if soiled (+ 2% if in city) chance to spawn sapper
droneRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = // 2% chance (+ 4% chance if in city) (1% - 2% Half if using silencer) to spawn drone if shot fired

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@ -40,7 +40,7 @@ class CfgRemoteExecCommands {};
class CfgEpochClient
{
epochVersion = "0.3.2.0";
epochVersion = "0.3.3.0";
sapperRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = 1% - 55% if soiled (+ 2% if in city) chance to spawn sapper
droneRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = // 2% chance (+ 4% chance if in city) (1% - 2% Half if using silencer) to spawn drone if shot fired

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@ -40,7 +40,7 @@ class CfgRemoteExecCommands {};
class CfgEpochClient
{
epochVersion = "0.3.2.0";
epochVersion = "0.3.3.0";
sapperRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = 1% - 55% if soiled (+ 2% if in city) chance to spawn sapper
droneRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = // 2% chance (+ 4% chance if in city) (1% - 2% Half if using silencer) to spawn drone if shot fired

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@ -40,7 +40,7 @@ class CfgRemoteExecCommands {};
class CfgEpochClient
{
epochVersion = "0.3.2.0";
epochVersion = "0.3.3.0";
sapperRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = 1% - 55% if soiled (+ 2% if in city) chance to spawn sapper
droneRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = // 2% chance (+ 4% chance if in city) (1% - 2% Half if using silencer) to spawn drone if shot fired

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@ -40,7 +40,7 @@ class CfgRemoteExecCommands {};
class CfgEpochClient
{
epochVersion = "0.3.2.0";
epochVersion = "0.3.3.0";
sapperRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = 1% - 55% if soiled (+ 2% if in city) chance to spawn sapper
droneRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = // 2% chance (+ 4% chance if in city) (1% - 2% Half if using silencer) to spawn drone if shot fired

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@ -40,7 +40,7 @@ class CfgRemoteExecCommands {};
class CfgEpochClient
{
epochVersion = "0.3.2.0";
epochVersion = "0.3.3.0";
sapperRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = 1% - 55% if soiled (+ 2% if in city) chance to spawn sapper
droneRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = // 2% chance (+ 4% chance if in city) (1% - 2% Half if using silencer) to spawn drone if shot fired

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@ -40,7 +40,7 @@ class CfgRemoteExecCommands {};
class CfgEpochClient
{
epochVersion = "0.3.2.0";
epochVersion = "0.3.3.0";
sapperRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = 1% - 55% if soiled (+ 2% if in city) chance to spawn sapper
droneRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = // 2% chance (+ 4% chance if in city) (1% - 2% Half if using silencer) to spawn drone if shot fired