diff --git a/Sources/epoch_code/System/player_login.fsm b/Sources/epoch_code/System/player_login.fsm
index 074c127f..fb72c4e2 100644
--- a/Sources/epoch_code/System/player_login.fsm
+++ b/Sources/epoch_code/System/player_login.fsm
@@ -190,8 +190,8 @@ link97[] = {85,79};
link98[] = {86,16};
link99[] = {86,22};
link100[] = {87,31};
-globals[] = {25.000000,1,0,0,0,640,480,1,244,6316128,1,-631.407898,509.397247,1639.671997,811.364685,1212,880,1};
-window[] = {2,-1,-1,-1,-1,808,78,1118,78,3,1230};
+globals[] = {25.000000,1,0,0,0,640,480,1,244,6316128,1,-506.837463,384.823669,1593.480103,946.069397,1212,880,1};
+window[] = {2,-1,-1,-1,-1,860,-1550,-510,130,3,1230};
*//*%FSM*/
class FSM
{
@@ -245,7 +245,6 @@ class FSM
"" \n
"" \n
"player enableSimulation true;" \n
- "// player switchMove """";" \n
"" \n
"titleCut ["""", ""BLACK IN"", 1];" \n
"1338 cutText ["""",""PLAIN"",0]; " \n
@@ -253,7 +252,9 @@ class FSM
"progressLoadingScreen 1.0;" \n
"" \n
"endLoadingScreen;" \n
- "EPOCH_loadingScreenDone = true;"/*%FSM*/;
+ "EPOCH_loadingScreenDone = true;" \n
+ "" \n
+ "player switchMove """";"/*%FSM*/;
precondition = /*%FSM*/""/*%FSM*/;
class Links
{
@@ -459,7 +460,6 @@ class FSM
"" \n
"EPOCH_lastPlayerPos = getPosATL vehicle player;" \n
"" \n
- "" \n
"progressLoadingScreen 0.7;" \n
"" \n
"if (_debug) then {" \n
@@ -932,7 +932,7 @@ class FSM
priority = 0.000000;
to="FINISH";
precondition = /*%FSM*/""/*%FSM*/;
- condition=/*%FSM*/"true"/*%FSM*/;
+ condition=/*%FSM*/"preloadCamera (getposATL player)"/*%FSM*/;
action=/*%FSM*/"call compile _playerGroupOnline;"/*%FSM*/;
};
/*%FSM*/
@@ -1022,7 +1022,9 @@ class FSM
name = "Check_New_Player";
init = /*%FSM*/"_myTime = diag_tickTime;" \n
"" \n
- "player reveal [_playerObject, 4];" \n
+ "// player reveal [_playerObject, 4];" \n
+ "" \n
+ "" \n
"""Loading Player Inventory... Please wait!"" call Epoch_updateLoadingScreen;" \n
"progressLoadingScreen 0.6;" \n
""/*%FSM*/;