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Merge pull request #427 from EpochModTeam/experimental
Fix typo server side and one client side
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@ -3865,7 +3865,7 @@ class CfgVehicles
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energyCost = 0.2;
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limitNearby = 2;
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bypassJammer = 1;
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armor = 0.1
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armor = 0.1;
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};
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class Metal_TRAP_EPOCH: Constructions_static_F
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@ -3880,7 +3880,7 @@ class CfgVehicles
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energyCost = 0.4;
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limitNearby = 2;
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bypassJammer = 1;
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armor = 0.1
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armor = 0.1;
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};
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class Hesco3_EPOCH: Const_All_Walls_F
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@ -64,7 +64,7 @@ class CfgSecConf
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checks[] = {"Fired","InventoryClosed","InventoryOpened","Killed","HandleDamage","HandleHeal","Dammaged","Hit","HitPart"};
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Fired = "_this call EPOCH_fnc_playerFired;";
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InventoryClosed = "if !(EPOCH_arr_interactedObjs isEqualTo[]) then {EPOCH_arr_interactedObjs remoteExec['EPOCH_server_save_vehicles', 2]; EPOCH_arr_interactedObjs = [];};";
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InventoryOpened = "_this spawn EPOCH_initUI; (locked (_this select 1) in [2, 3] || (_this select 1) getVariable['EPOCH_Locked;, false])";
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InventoryOpened = "_this spawn EPOCH_initUI; (locked (_this select 1) in [2, 3] || (_this select 1) getVariable['EPOCH_Locked', false])";
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Killed = "_this call EPOCH_fnc_playerDeath;";
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HandleDamage = "";
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HandleHeal = "";
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