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fixed #309
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@ -22,7 +22,7 @@
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[Changed] Crafting wood and metal spike traps now require 2x Sticks.
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[Changed] Change all publicVariableServer calls to use remoteExec calls for better performance.
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[Fixed] Male(Female) characters lose vest items after equipping opposite sex's vest.
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[Fixed] Secure storage locking mechanism improvments should prevent any unwanted intrusions.
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[Fixed] Secure storage locking mechanism improvements should prevent any unwanted intrusions.
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[Fixed] Reworked login to prevent getting stuck at "waiting for inventory".
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[Fixed] Prevented death just after revive due still having high blood pressure.
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[Fixed] Incorrectly being able to sell/buy items from a dead trader.
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@ -59,6 +59,7 @@
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[Changed] Commented out Halloween masks from loot tables.
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[Changed] Player positions in database now use Epoch precision position functions.
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[Updated] New Battleye remoteExec.txt for added remoteExec calls.
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[Fixed] Admin tools map AI markers not working.
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[Fixed] Static propPos campfires not working on Takistan due to disabled simulation.
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[Fixed] When killed instead of saving blank array delete (object,trader,vehicle) data from database.
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[Info] Removed old .bikey and added new one for 0370.
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@ -1373,13 +1373,12 @@ _skn_admincode = compileFinal ("
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if ("+_skn_tg_map_ai+") then {
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_size = (0.5/ctrlMapScale _display) max 20;
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{
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if (isPlayer _x) then {
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_display drawIcon [
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getText (configFile >> 'CfgVehicles' >> typeOf _x >> 'Icon'), _x call _getDmgColor, visiblePosition _x, _size, _size, getDir _x,
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getText (configFile >> 'CfgVehicles' >> typeOf _x >> 'displayName')
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];
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};
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}forEach allUnits-playableUnits;
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_agent = agent _x;
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_display drawIcon [
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getText (configFile >> 'CfgVehicles' >> typeOf _agent >> 'Icon'), _agent call _getDmgColor, visiblePosition _agent, _size, _size, getDir _agent,
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getText (configFile >> 'CfgVehicles' >> typeOf _agent >> 'displayName')
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];
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}forEach agents;
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};
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if ("+_skn_tg_map_basebuilding+") then {
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