This commit is contained in:
vbawol 2016-01-19 13:30:37 -06:00
parent f530de8021
commit 382f072d61
3 changed files with 8 additions and 8 deletions

View File

@ -22,7 +22,7 @@
[Changed] Crafting wood and metal spike traps now require 2x Sticks. [Changed] Crafting wood and metal spike traps now require 2x Sticks.
[Changed] Change all publicVariableServer calls to use remoteExec calls for better performance. [Changed] Change all publicVariableServer calls to use remoteExec calls for better performance.
[Fixed] Male(Female) characters lose vest items after equipping opposite sex's vest. [Fixed] Male(Female) characters lose vest items after equipping opposite sex's vest.
[Fixed] Secure storage locking mechanism improvments should prevent any unwanted intrusions. [Fixed] Secure storage locking mechanism improvements should prevent any unwanted intrusions.
[Fixed] Reworked login to prevent getting stuck at "waiting for inventory". [Fixed] Reworked login to prevent getting stuck at "waiting for inventory".
[Fixed] Prevented death just after revive due still having high blood pressure. [Fixed] Prevented death just after revive due still having high blood pressure.
[Fixed] Incorrectly being able to sell/buy items from a dead trader. [Fixed] Incorrectly being able to sell/buy items from a dead trader.
@ -59,6 +59,7 @@
[Changed] Commented out Halloween masks from loot tables. [Changed] Commented out Halloween masks from loot tables.
[Changed] Player positions in database now use Epoch precision position functions. [Changed] Player positions in database now use Epoch precision position functions.
[Updated] New Battleye remoteExec.txt for added remoteExec calls. [Updated] New Battleye remoteExec.txt for added remoteExec calls.
[Fixed] Admin tools map AI markers not working.
[Fixed] Static propPos campfires not working on Takistan due to disabled simulation. [Fixed] Static propPos campfires not working on Takistan due to disabled simulation.
[Fixed] When killed instead of saving blank array delete (object,trader,vehicle) data from database. [Fixed] When killed instead of saving blank array delete (object,trader,vehicle) data from database.
[Info] Removed old .bikey and added new one for 0370. [Info] Removed old .bikey and added new one for 0370.

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@ -1373,13 +1373,12 @@ _skn_admincode = compileFinal ("
if ("+_skn_tg_map_ai+") then { if ("+_skn_tg_map_ai+") then {
_size = (0.5/ctrlMapScale _display) max 20; _size = (0.5/ctrlMapScale _display) max 20;
{ {
if (isPlayer _x) then { _agent = agent _x;
_display drawIcon [ _display drawIcon [
getText (configFile >> 'CfgVehicles' >> typeOf _x >> 'Icon'), _x call _getDmgColor, visiblePosition _x, _size, _size, getDir _x, getText (configFile >> 'CfgVehicles' >> typeOf _agent >> 'Icon'), _agent call _getDmgColor, visiblePosition _agent, _size, _size, getDir _agent,
getText (configFile >> 'CfgVehicles' >> typeOf _x >> 'displayName') getText (configFile >> 'CfgVehicles' >> typeOf _agent >> 'displayName')
]; ];
}; }forEach agents;
}forEach allUnits-playableUnits;
}; };
if ("+_skn_tg_map_basebuilding+") then { if ("+_skn_tg_map_basebuilding+") then {