From 3890dbcf0df18d78aa0ca0ca32909a12b8de1419 Mon Sep 17 00:00:00 2001 From: vbawol Date: Wed, 4 Oct 2017 11:18:54 -0500 Subject: [PATCH] limit critical part damage to 0.8 per disscussion with @Ignatz-HeMan --- .../epoch_server/compile/epoch_vehicle/EPOCH_spawn_vehicle.sqf | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Sources/epoch_server/compile/epoch_vehicle/EPOCH_spawn_vehicle.sqf b/Sources/epoch_server/compile/epoch_vehicle/EPOCH_spawn_vehicle.sqf index a0657295..51b42f61 100644 --- a/Sources/epoch_server/compile/epoch_vehicle/EPOCH_spawn_vehicle.sqf +++ b/Sources/epoch_server/compile/epoch_vehicle/EPOCH_spawn_vehicle.sqf @@ -29,7 +29,7 @@ if !(isNull _vehObj) then{ // add random damage to vehicle (avoid setting engine or fuel to 100% damage to prevent instant destruction) if (_spawnDamaged) then { { - _maxDamage = if (_x in ["HitEngine","HitFuel","HitHull"]) then {0.9} else {1}; + _maxDamage = if (_x in ["HitEngine","HitFuel","HitHull"]) then {0.8} else {1}; _vehObj setHitIndex [_forEachIndex,((random 1 max 0.1) min _maxDamage)]; } forEach ((getAllHitPointsDamage _vehObj) param [0,[]]); };