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Merge pull request #954 from EpochModTeam/experimental
Epoch 1.0.0 Build: 1074
This commit is contained in:
commit
393b685435
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@ -1,3 +1,3 @@
|
||||
5 "" !="Construct_f" !="I_UAV_01_F" !="(I|B|O)_UAV_AI" !"_EPOCH" !="B_65x39_Minigun_Caseless_Red_splash" !="B_762x51_Minigun_Tracer_Yellow_splash" !="B_(Swing|Stick)" !"^SmokeShell" !"^G_40mm_" !"^F_40mm_" !"Sub_F_" !"^F_Signal_" !="mini_Grenade" !="GrenadeHand" !="LaserTarget(C|W|E)" !"^Chemlight_" !="APERS(TripMine_Wire|BoundingMine_Range|Mine_Range)_Ammo" !="(SatchelCharge|DemoCharge|ClaymoreDirectionalMine)_Remote_Ammo" !="Epoch_(Sapper|Sapper(B|G)|Cloak)_F" !="EPOCH_RyanZombie_[1-5](|_(C|Sp|B|W|M|P))" !="GreatWhite_F" !="groundWeaponHolder" !="WeaponHolderSimulated" !="Epoch_(Male|Female)_F" !"Supply[0-9]" !"Steerable_Parachute_F" !="Epoch_Female_CamoRed_F" !="Land_Cages_F" !="(O|I|B)_UAV_01_backpack_F" !="I_(helipilot|helicrew)_F" !="#smokesource" !="SmokeLauncherAmmo" !"B_Bergen_(mcamo|dgtl|hex|tna)" !"B_AssaultPack_(khk|dgtl|rgr|sgg|cbr|mcamo|ocamo|tna)" !"B_Kitbag_(rgr|mcamo|sgg|cbr)" !"B_TacticalPack_(rgr|mcamo|ocamo|blk|oli)" !"B_FieldPack_(khk|ocamo|oucamo|cbr|blk|oli|ghex)" !"B_Carryall_(ocamo|oucamo|mcamo|khk|cbr|oli|ghex)" !"B_Viper(Light|)Harness_(oli|blk|ghex|hex|khk|oli)" !="B_Parachute" !="SLAMDirectionalMine_Wire_Ammo" !="(CMflare_Chaff|Sapper_Charge|SapperB_Charge|ATMine_Range)_Ammo"
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5 "_EPOCH" !="BarrelBomb_EPOCH_Remote_Ammo" !="I_(Soldier[1-3]|Soldier)_EPOCH" !="(Bed|locker|Filing|Chair|ChairRed|wardrobe|cooker|Couch|Table|Pelican|Fridge|Shelf)_EPOCH" !="(ToolRack|Shoebox|Bunk|Rabbit|Cabinet|toilet|KitchenSink)_EPOCH" !="(Sheep|Goat|Snake|Snake2|Hen|Cock|Fin|Alsatian)_random_EPOCH" !=".+_(SIM|Ghost)_EPOCH" !="smallbackpack_(red|green|teal|pink)_epoch" !="(FirePlace|FirePlaceOn|Jack|Freezer|Tarp|Bobber)_EPOCH"
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5 "_EPOCH" !="BarrelBomb(2|)_EPOCH_Remote_Ammo" !="I_(Soldier[1-3]|Soldier)_EPOCH" !="(Bed|locker|Filing|Chair|ChairRed|wardrobe|cooker|Couch|Table|Pelican|Fridge|Shelf)_EPOCH" !="(ToolRack|Shoebox|Bunk|Rabbit|Cabinet|toilet|KitchenSink)_EPOCH" !="(Sheep|Goat|Snake|Snake2|Hen|Cock|Fin|Alsatian)_random_EPOCH" !=".+_(SIM|Ghost)_EPOCH" !="smallbackpack_(red|green|teal|pink)_epoch" !="(FirePlace|FirePlaceOn|Jack|Freezer|Tarp|Bobber)_EPOCH" !="Br82nd_(StorageBoxLarge|StorageBox|StorageBoxSmall|WeaponsBox)_(SIM|Ghost)_EPOCH"
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5 SeaGull
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|
@ -54,7 +54,7 @@ if (_customVarIndex != -1) then {
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};
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_currentVal = missionNamespace getVariable [_varName, _defaultVarValues select _customVarIndex];
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if (_randomizeData isEqualTo 1) then {
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_data = round(random _data);
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_data = parseNumber ((random _data) toFixed 2);
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};
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if (_data != 0) then {
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_newValue = ((_currentVal + _data) min _max) max _min;
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|
@ -353,9 +353,9 @@ _fnc_dropEquipAccessories = {
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_equipped call _fnc_dropItem;
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(_loadout select _slot) set [_accessory,""];
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player setUnitLoadout _loadout;
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_return = 1;
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_return = 2;
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};
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if (((toLower _equipped) != (toLower _item)) || _forceEquip && _return != 4) then {
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if ((((toLower _equipped) != (toLower _item)) || _forceEquip) && _return != 4) then {
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(_loadout select _slot) set [_accessory,_item];
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player setUnitLoadout _loadout;
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player addItem _equipped;
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@ -44,8 +44,8 @@ if (_playerAlcohol > 20) then {
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// Sets visual effect
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_playerRadiation = missionNamespace getVariable [_playerRadiationKey, _playerRadiationDefault];
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if (_playerRadiation > 1) then {
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_radiationVal = linearConversion [0,100,_playerRadiation,1,10,true];
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if (_playerRadiation > _radiationEffectsThreshold) then {
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_radiationVal = linearConversion [0,100,_playerRadiation,0,10,true];
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[(ceil _radiationVal)/10, 2] call epoch_setRadiation;
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} else {
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[0, 2] call epoch_setRadiation;
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|
@ -102,6 +102,8 @@ if (isNil "EPOCH_display_setup_complete") then {
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// Background radiation
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_outOfBoundsRadiation = ["CfgEpochClient", "outOfBoundsRadiation", 10] call EPOCH_fnc_returnConfigEntryV2;
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_radsLevel = 0;
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// Radiation screen effects threshold
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_radiationEffectsThreshold = ["CfgEpochClient", "radiationEffectsThreshold", 10] call EPOCH_fnc_returnConfigEntryV2;
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_prevEquippedItem = [];
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_damagePlayer = damage player;
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@ -42,9 +42,8 @@ switch _level do {
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};
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case 0.1:
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{
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[(rmx_var_RadiationHandles select 0), _speed, [0.185533,1,1,1,0,true]] call epoch_postprocessAdjust;
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[(rmx_var_RadiationHandles select 1), _speed, [1,1,0,0,0,0,0,0,0,0,1,0,0,0,0]] call epoch_postprocessAdjust;
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[(rmx_var_RadiationHandles select 2), _speed, [0,0,0]] call epoch_postprocessAdjust;
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rmx_var_RadiationHandles call epoch_postprocessDestroy;
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rmx_var_RadiationHandles = nil;
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};
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case 0.2:
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{
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@ -20,7 +20,7 @@ class build_upgrade
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//action = "dyna_cursorTarget call EPOCH_QuickUpgrade;"; //TODO: scripted dyna menu
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action = "";
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icon = "x\addons\a3_epoch_code\Data\UI\buttons\build_upgrade.paa";
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tooltip = "Upgrade";
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tooltipcode = "format['Upgrade %1',getText(configFile >> 'CfgVehicles' >> (typeof dyna_cursorTarget) >> 'displayName')]";
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class special {}; //uses external config, hardcoded
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};
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class build_remove
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@ -28,14 +28,14 @@ class build_remove
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condition = "dyna_buildMode select 1";
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action = "dyna_cursorTarget call EPOCH_removeBUILD;";
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icon = "x\addons\a3_epoch_code\Data\UI\buttons\build_remove.paa";
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tooltip = "Remove";
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tooltipcode = "format['Remove %1',getText(configFile >> 'CfgVehicles' >> (typeof dyna_cursorTarget) >> 'displayName')]";
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};
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class build_move
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{
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condition = "dyna_buildMode select 2";
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action = "dyna_cursorTarget call EPOCH_fnc_SelectTargetBuild;";
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icon = "x\addons\a3_epoch_code\Data\UI\buttons\build_move.paa";
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tooltip = "Move";
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tooltipcode = "format['Move %1',getText(configFile >> 'CfgVehicles' >> (typeof dyna_cursorTarget) >> 'displayName')]";
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};
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//Vehicle interaction
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|
@ -351,7 +351,7 @@ class CfgBaseBuilding
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GhostPreview = "MetalFloor_Ghost_EPOCH";
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energyCost = 0.5;
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};
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class MetalFloor_SIM_EPOCH : WoodFloor_SIM_EPOCH
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class MetalFloor_SIM_EPOCH : MetalFloor_EPOCH
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{
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allowedSnapPoints[] = {"NF","SF","EF","WF","C"};
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allowedSnapObjects[] = {"Const_floors_static_F","Constructions_foundation_F"};
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@ -526,7 +526,7 @@ class CfgBaseBuilding
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GhostPreview = "CinderFloor_Ghost_EPOCH";
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energyCost = 1;
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};
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class CinderFloor_SIM_EPOCH : WoodFloor_SIM_EPOCH
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class CinderFloor_SIM_EPOCH : CinderFloor_EPOCH
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{
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allowedSnapPoints[] = {"NF","SF","EF","WF","C"};
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allowedSnapObjects[] = {"Const_floors_static_F","Constructions_foundation_F"};
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@ -23,6 +23,7 @@ class CfgEpochClient
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radioactiveLocations[] = {"NameCityCapital", "NameCity", "Airport"}; // used for random radioactive locations and to suppress animal spawns within cities.
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radiatedObjMaxFalloutDist = 125; // max distance radiated object can affect player (number in meters)
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geigerCounterEnergyUsage = 10; // default loss of 10 energy every 10sec of use
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radiationEffectsThreshold = 10; // default level for screen effects to indicate a player's rad dosage (0-100)
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baseHungerLoss = 2; // increase number to speed up rate of Hunger loss
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baseThirstLoss = 2; // increase number to speed up rate of Thirst loss
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@ -939,16 +939,26 @@ class CfgItemSort
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"RabbitCarcass_EPOCH",
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"SheepCarcass_EPOCH",
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"SnakeCarcass_EPOCH",
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"ItemBakedBeans",
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"krypto_candy_epoch",
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"bluburger_epoch",
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"redburger_epoch",
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"gyro_wrap_epoch",
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"icecream_epoch",
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"HotAxeSauce_epoch",
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"Hemp",
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"Sunflower"
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};
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||||
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Drink[] = {
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"water_epoch",
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"clean_water_epoch",
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"ItemCanteen_Empty",
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"ItemCanteen_Dirty",
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"ItemCanteen_Clean",
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"ItemBottlePlastic_Empty",
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"ItemBottlePlastic_Dirty",
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"ItemBottlePlastic_Clean",
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"WhiskeyNoodle",
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"FoodWalkNSons",
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"ItemSodaOrangeSherbet",
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@ -959,6 +969,20 @@ class CfgItemSort
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"ItemSodaAlpineDude"
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};
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Basebuilding[] = {
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"FieldToilet_EPOCH",
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"KitSandbagWall",
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"KitSandbagWallLong",
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"KitBurnBarrel",
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"KitLightPole",
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"KitPortableLight_Single",
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"KitPortableLight_Double",
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"KitScaffolding",
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"KitSink",
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"KitWatchTower",
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"KitSunShade",
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"KitBagBunker",
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"KitBarGate",
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"KitWaterPump",
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"KitBarbedWire",
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"Kit_Garden",
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"KitTentA",
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|
@ -70,6 +70,10 @@ class CfgObjectInteractions
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{
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interactMode = 4;
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};
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class FieldToilet_EPOCH : Default
|
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{
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interactMode = 4;
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};
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class Foundation_EPOCH : Default
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{
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interactMode = 1;
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|
@ -2004,6 +2004,10 @@ class CfgPricing
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{
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price = 25;
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};
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class ItemBakedBeans
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{
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price = 3;
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};
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class krypto_candy_epoch
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{
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price = 3;
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@ -2024,6 +2028,10 @@ class CfgPricing
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{
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price = 2;
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};
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class HotAxeSauce_epoch
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{
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price = 2;
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};
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class ItemSodaOrangeSherbet
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{
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price = 4;
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@ -2052,6 +2060,30 @@ class CfgPricing
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{
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price = 10;
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};
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class ItemCanteen_Empty
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{
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price = 8;
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};
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class ItemCanteen_Dirty
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{
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price = 10;
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};
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class ItemCanteen_Clean
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{
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price = 12;
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};
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class ItemBottlePlastic_Empty
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{
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price = 6;
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||||
};
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class ItemBottlePlastic_Dirty
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{
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||||
price = 8;
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||||
};
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class ItemBottlePlastic_Clean
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{
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price = 10;
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||||
};
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class FAK
|
||||
{
|
||||
price = 3;
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||||
@ -3126,6 +3158,62 @@ class CfgPricing
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{
|
||||
price = 70;
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};
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class KitFieldToilet
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{
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price = 66;
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};
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class KitSandbagWall
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{
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price = 60;
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};
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class KitSandbagWallLong
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{
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price = 120;
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};
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class KitBurnBarrel
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{
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price = 116;
|
||||
};
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class KitLightPole
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{
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price = 158;
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};
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class KitPortableLight_Single
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{
|
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price = 185;
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||||
};
|
||||
class KitPortableLight_Double
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{
|
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price = 295;
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};
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class KitScaffolding
|
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{
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price = 268;
|
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};
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class KitSink
|
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{
|
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price = 76;
|
||||
};
|
||||
class KitWatchTower
|
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{
|
||||
price = 72;
|
||||
};
|
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class KitSunShade
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{
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price = 29;
|
||||
};
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class KitBagBunker
|
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{
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price = 280;
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||||
};
|
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class KitBarGate
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{
|
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price = 44;
|
||||
};
|
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class KitWaterPump
|
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{
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price = 196;
|
||||
};
|
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class KitWorkbench
|
||||
{
|
||||
price = 8;
|
||||
|
@ -13,21 +13,45 @@
|
||||
https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_server/compile/epoch_looting/EPOCH_server_spawnBoatLoot.sqf
|
||||
*/
|
||||
//[[[cog import generate_private_arrays ]]]
|
||||
private ["_shipwrecks","_item","_markers"];
|
||||
private ["_worldSize","_shipwrecks","_total","_count","_distFromOthers","_tooClose","_spawnedLoot","_wreck","_item","_markers"];
|
||||
//[[[end]]]
|
||||
_cfgEpoch = configFile >> "CfgEpoch" >> worldname;
|
||||
if (getNumber(_cfgEpoch >> "shipwreckLootEnabled") isEqualTo 1) then {
|
||||
_worldSize = worldSize/2;
|
||||
_shipwrecks = nearestTerrainObjects [ [_worldSize, _worldSize], ["SHIPWRECK"], _worldSize];
|
||||
_total = getNumber(_cfgEpoch >> "maxSpawnedShipwrecks");
|
||||
|
||||
if(_shipwrecks isEqualTo [])exitWith{diag_log "EPOCHDebug: no shipwrecks found"};
|
||||
if(_total isEqualTo 0)exitWith{diag_log "EPOCHDebug: no shipwrecks allowed"};
|
||||
_count = count(_shipwrecks);
|
||||
if(_count < _total)then{diag_log "EPOCHDebug: not enough shipwrecks to fill your needs on this map, trying all available locations!"};
|
||||
|
||||
_distFromOthers = getNumber(_cfgEpoch >> "distFromOtherShipwrecks");
|
||||
_spawnedLoot = [];
|
||||
for "_i" from 1 to _total do {
|
||||
if (_shipwrecks isEqualTo []) exitWith {};
|
||||
if(_shipwrecks isEqualTo [])exitWith{diag_log "EPOCHDebug: no more shipwrecks found"};
|
||||
_tooClose = false;
|
||||
_wreck = selectRandom _shipwrecks;
|
||||
if(isNil "_wreck")exitWith{};
|
||||
{
|
||||
if(!(_spawnedLoot isEqualTo []) && ((_wreck distance _x) < _distFromOthers))exitWith{
|
||||
diag_log "EPOCHDebug: Shipwreck too close to another shipwreck";
|
||||
_tooClose = true;
|
||||
_i = (_i - 1);
|
||||
};
|
||||
}forEach _spawnedLoot;
|
||||
|
||||
_shipwrecks = _shipwrecks - [_wreck];
|
||||
_item = createVehicle["container_epoch", _wreck, [], 0, "NONE"];
|
||||
_item setMass 220;
|
||||
if (EPOCH_SHOW_BOATLOOT) then {
|
||||
_markers = ["Shipwreck",_wreck] call EPOCH_server_createGlobalMarkerSet;
|
||||
if!(_tooClose)then{
|
||||
_position = [_wreck,1,20,3,1,20,0] call BIS_fnc_findSafePos;
|
||||
_item = createVehicle["container_epoch",_position, [], 0, "NONE"];
|
||||
_spawnedLoot pushback _wreck;
|
||||
_item setMass 220;
|
||||
|
||||
if (EPOCH_SHOW_BOATLOOT) then {
|
||||
_markers = ["Shipwreck",_wreck] call EPOCH_server_createGlobalMarkerSet;
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
diag_log format["EPOCHDebug: Safely spawned %1 loot container(s) at these shipwreck locations:%2",count _spawnedLoot , _spawnedLoot];
|
||||
};
|
@ -17,7 +17,7 @@ private ["_ReservedSlots","_SideHQ1","_SideHQ2","_SideHQ3","_abortAndError","_al
|
||||
//[[[end]]]
|
||||
_startTime = diag_tickTime;
|
||||
missionNamespace setVariable ['Epoch_ServerVersion', getText(configFile >> "CfgMods" >> "Epoch" >> "version"), true];
|
||||
diag_log format["Epoch: Starting ArmA3 Epoch Server, Version %1",Epoch_ServerVersion];
|
||||
diag_log format["Epoch: Starting ArmA3 Epoch Server, Version %1. Note: If server crashes directly after this point check that Redis is running and the connection info is correct.",Epoch_ServerVersion];
|
||||
|
||||
_abortAndError = {
|
||||
// kick all players with reverse BE kicks
|
||||
|
@ -8,11 +8,11 @@ item3[] = {"Vehicle_and_Player",4,218,750.986694,-310.854675,850.986694,-260.854
|
||||
item4[] = {"CMD_queue",4,218,450.000000,-450.000000,550.000000,-400.000000,10.000000,"CMD queue"};
|
||||
item5[] = {"Save_Players",4,218,450.000000,-375.000000,550.000000,-325.000000,3.000000,"Save" \n "Players"};
|
||||
item6[] = {"Cleanup",4,218,750.000000,-375.000000,850.000000,-325.000000,8.000000,"Cleanup"};
|
||||
item7[] = {"Events_Manager",4,4314,599.992371,-192.435822,699.992371,-142.435822,0.000000,"Events" \n "Manager"};
|
||||
item7[] = {"Events_Manager",4,218,599.992371,-192.435822,699.992371,-142.435822,0.000000,"Events" \n "Manager"};
|
||||
item8[] = {"Save_Vehicles",4,218,450.000000,-300.000000,550.000000,-250.000000,4.000000,"Save" \n "Vehicles"};
|
||||
item9[] = {"Cleanup_Handler",4,218,750.000000,-450.000000,850.000000,-400.000000,8.000000,"Cleanup" \n "Handler"};
|
||||
item10[] = {"Server_FPS",4,218,746.045227,-248.683014,846.045227,-198.683014,0.000000,"Server FPS"};
|
||||
item11[] = {"Forced_Restart",4,218,684.856567,-214.145233,784.856567,-164.145233,0.000000,"Forced" \n "Restart"};
|
||||
item11[] = {"Forced_Restart",4,4314,684.856567,-214.145233,784.856567,-164.145233,0.000000,"Forced" \n "Restart"};
|
||||
link0[] = {0,1};
|
||||
link1[] = {1,2};
|
||||
link2[] = {2,3};
|
||||
@ -34,7 +34,7 @@ link17[] = {9,2};
|
||||
link18[] = {10,2};
|
||||
link19[] = {11,2};
|
||||
globals[] = {0.000000,0,0,0,0,640,480,1,5,6316128,1,275.180084,1161.319580,208.497711,-659.879456,898,884,1};
|
||||
window[] = {2,-1,-1,-1,-1,838,78,1370,78,3,916};
|
||||
window[] = {2,-1,-1,-1,-1,864,104,1396,104,3,916};
|
||||
*//*%FSM</HEAD>*/
|
||||
class FSM
|
||||
{
|
||||
@ -71,6 +71,7 @@ class FSM
|
||||
"_scriptBasedRestart = EPOCH_ServerRestart;" \n
|
||||
"_forceRestartTime = EPOCH_forceRestartTime;" \n
|
||||
"_forceRestartTimeWarning = _forceRestartTime-300;" \n
|
||||
"" \n
|
||||
"_prevRestartIn = 0;" \n
|
||||
"_serverLocked = false;" \n
|
||||
"_serverRestarting = false;" \n
|
||||
@ -91,6 +92,7 @@ class FSM
|
||||
"_lastObjectCleanup1 = diag_tickTime;" \n
|
||||
"" \n
|
||||
"_pvehTime = diag_tickTime;" \n
|
||||
"_forcedrestartTimer = diag_tickTime;" \n
|
||||
"" \n
|
||||
"_instanceID = call EPOCH_fn_InstanceID;" \n
|
||||
"" \n
|
||||
@ -427,8 +429,9 @@ class FSM
|
||||
priority = 0.000000;
|
||||
to="Process";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"((diag_tickTime - _pvehTime) > 20)"/*%FSM</CONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"((diag_tickTime - _forcedrestartTimer) > 20)"/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/"// restart script" \n
|
||||
"_forcedrestartTimer = diag_tickTime;" \n
|
||||
"if (_scriptBasedRestart) then {" \n
|
||||
" if (diag_tickTime >= _forceRestartTimeWarning) then {" \n
|
||||
" if (!_serverLocked) then {" \n
|
||||
|
@ -82,6 +82,7 @@ class CfgEpoch
|
||||
// Shipwrecks
|
||||
shipwreckLootEnabled = 1;
|
||||
maxSpawnedShipwrecks = 12;
|
||||
distFromOtherShipwrecks = 750;
|
||||
|
||||
// Debug Box
|
||||
telePos[] = {};
|
||||
|
@ -1,7 +1,7 @@
|
||||
# Change Log
|
||||
All changes for [Arma 3](https://arma3.com/) [Epoch Mod](https://epochmod.com) are listed in this changelog.
|
||||
|
||||
##[1.0.0.0] - 2017-10-26
|
||||
## [1.0.0.0] - 2017-10-26
|
||||
### Added
|
||||
- Favorites bar. Users can pin (almost) any item to the bar by dragging items from inventory to equip/un-equip (Weapons, attachments, head gear, etc.) or consume (eat, drink, build, etc.) using keyboard mapping without having gear open. Use ESC menu to change the mappings. Server admins, see client_init.sqf for config. @raymix
|
||||
- Advanced Vehicle Repair System - Repairing your vehicle just got more realistic. Patch a leaky fuel tank with Duct Tape. If you blow a tire you now need to find a Spare. Engine too damaged? grab an engine block to repair it. @Ignatz-Heman
|
||||
|
Loading…
Reference in New Issue
Block a user