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Option to force Gender on Spawn
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parent
06a467cd11
commit
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@ -1295,7 +1295,12 @@ class FSM
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{
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{
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name = "Open_Gender_Selection";
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name = "Open_Gender_Selection";
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itemno = 78;
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itemno = 78;
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init = /*%FSM<STATEINIT""">*/"createdialog ""SelectGender"";"/*%FSM</STATEINIT""">*/;
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init = /*%FSM<STATEINIT""">*/"_forcegender = [""CfgEpochClient"", ""ForceGender"", """"] call EPOCH_fnc_returnConfigEntryV2;" \n
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"switch (tolower _forcegender) do {" \n
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" case ""male"": {EPOCH_PlayerIsMale = true;};" \n
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" case ""female"": {EPOCH_PlayerIsMale = false;};" \n
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" default {createdialog ""SelectGender""}" \n
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"};"/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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class Links
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class Links
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{
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{
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@ -17,6 +17,7 @@ class CfgEpochClient
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epochVersion = "1.3.2";
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epochVersion = "1.3.2";
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ArmAVersion = 176;
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ArmAVersion = 176;
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debug = "true"; // true = enable extra rpt debug lines, false to disable
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debug = "true"; // true = enable extra rpt debug lines, false to disable
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ForceGender = ""; // Force Players to spawn as "Male" or "Female"
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UseOldRevive = "false"; // Revive / Heal Player has been changed to use "HandleDamage" Eventhandler. If scripts are breaking it for you, set it to true (not recommended!)
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UseOldRevive = "false"; // Revive / Heal Player has been changed to use "HandleDamage" Eventhandler. If scripts are breaking it for you, set it to true (not recommended!)
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UnconsciousChance = 30; // Change in percent to get unconscious by a hit with an Axe / Sledge / Sword
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UnconsciousChance = 30; // Change in percent to get unconscious by a hit with an Axe / Sledge / Sword
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