diff --git a/Sources/epoch_code/compile/environment/EPOCH_client_bitePlayer.sqf b/Sources/epoch_code/compile/environment/EPOCH_client_bitePlayer.sqf index 8f8bc997..d1561b9d 100644 --- a/Sources/epoch_code/compile/environment/EPOCH_client_bitePlayer.sqf +++ b/Sources/epoch_code/compile/environment/EPOCH_client_bitePlayer.sqf @@ -129,7 +129,7 @@ if (_doAttack) then { if (random 1 < _bloodpChance) then { _playerBloodPKeyFinal = "EPOCH_playerBloodP"; if !(isNil "_playerBloodPKey") then {_playerBloodPKeyFinal = _playerBloodPKey}; - [_playerBloodPKeyFinal,_bloodpAmount,100,0] call EPOCH_fnc_setVariableLimited; + [_playerBloodPKeyFinal,_bloodpAmount,190,0] call EPOCH_fnc_setVariableLimited; if !(_ppEffect isEqualTo []) then { [_ppEffect] spawn EPOCH_fnc_spawnEffects; }; diff --git a/Sources/epoch_config/Configs/CfgItemInteractions.hpp b/Sources/epoch_config/Configs/CfgItemInteractions.hpp index a3052311..39c88a02 100644 --- a/Sources/epoch_config/Configs/CfgItemInteractions.hpp +++ b/Sources/epoch_config/Configs/CfgItemInteractions.hpp @@ -5,15 +5,15 @@ interactAction: 0 = examine, 2 = drink, 3 = build, 4 = refuel, - 5 = siphon, + 5 = siphon, 6 = Soiled-25, 7 = Warm+1, - 8 = Cold-1, - 9 = Energy 100, + 8 = Cold-1, + 9 = Energy 100, 10 = Repair Light, 11 = Repair Heavy, - 12 = base painting, - 13 = Heal Player, + 12 = base painting, + 13 = Heal Player, 14 = Unpack Backpack, 15 = Read interactAttributes[] = { @@ -26,7 +26,7 @@ interactAttributes[] = { {"Toxicity",0}, {"Stamina",0}, {"Wet",0}, - {"BloodP",0}, // only increase is allowed + {"BloodP",0}, {"NotUsed",0}, {"Alcohol",0}, {"Radiation",0} @@ -879,10 +879,10 @@ class CfgItemInteractions }; class caffeinepills_epoch : FAK { - interactAction = 1; // some type of boost system is needed as well as new action to feed it + interactAction = 1; // some type of boost system is needed as well as new action to feed it interactText = "EAT"; interactAttributes[] = {{"Thirst",-20},{"Stamina",50}}; - + }; class orlistat_epoch : FAK {