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Remove laser designator on assemble + Install Pack
Thx to @mgtdb for the EH addition!
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Server_Install_Pack/mpmissions/epoch.Enoch.pbo
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Server_Install_Pack/mpmissions/epoch.Enoch.pbo
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Server_Install_Pack/mpmissions/epoch._ChangeMe.pbo
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Server_Install_Pack/mpmissions/epoch._ChangeMe.pbo
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@ -290,7 +290,7 @@ class CfgEpochClient
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GetOutMan = "_this call EPOCH_getOutMan;_this call Epoch_custom_EH_GetOutMan";
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GetOutMan = "_this call EPOCH_getOutMan;_this call Epoch_custom_EH_GetOutMan";
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SeatSwitchedMan = "_this call EPOCH_custom_EH_SeatSwitchedMan";
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SeatSwitchedMan = "_this call EPOCH_custom_EH_SeatSwitchedMan";
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FiredNear = "_this call EPOCH_custom_EH_FiredNear";
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FiredNear = "_this call EPOCH_custom_EH_FiredNear";
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WeaponAssembled = "clearItemCargoGlobal (_this select 1);if ((_this select 1) isKindOf 'UAV_01_base_F' || (_this select 1) isKindOf 'UAV_06_base_F') then {['UAV assembled - Connect it with DynaMenu (Space)',5] call Epoch_Message}";
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WeaponAssembled = "clearItemCargoGlobal (_this select 1);(_this select 1) removeWeaponTurret ['Laserdesignator_mounted',[0]]; if ((_this select 1) isKindOf 'UAV_01_base_F' || (_this select 1) isKindOf 'UAV_06_base_F') then {['UAV assembled - Connect it with DynaMenu (Space)',5] call Epoch_Message}";
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// suppress these units from spawning near Jammer or Traders
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// suppress these units from spawning near Jammer or Traders
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nonJammerAI[] = {"B_Heli_Transport_01_F","PHANTOM","EPOCH_Sapper_F","Epoch_SapperG_F","Epoch_SapperB_F","I_UAV_01_F","EPOCH_RyanZombie_1"};
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nonJammerAI[] = {"B_Heli_Transport_01_F","PHANTOM","EPOCH_Sapper_F","Epoch_SapperG_F","Epoch_SapperB_F","I_UAV_01_F","EPOCH_RyanZombie_1"};
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nonTraderAI[] = {"B_Heli_Transport_01_F","PHANTOM","EPOCH_Sapper_F","Epoch_SapperG_F","Epoch_SapperB_F","I_UAV_01_F","Epoch_Cloak_F","GreatWhite_F","EPOCH_RyanZombie_1"};
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nonTraderAI[] = {"B_Heli_Transport_01_F","PHANTOM","EPOCH_Sapper_F","Epoch_SapperG_F","Epoch_SapperB_F","I_UAV_01_F","Epoch_Cloak_F","GreatWhite_F","EPOCH_RyanZombie_1"};
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