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PaintShop Tweaks
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04febdf320
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@ -24,7 +24,7 @@ class build_upgrade
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};
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class PaintGarage
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{
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condition = "(dyna_cursortargettype isEqualTo 'paintshop' && {player distance2d (dyna_cursorTarget modelToWorld (dyna_cursorTarget selectionPosition 'action1')) < 1}) || dyna_cursortargettype in ['Add other Buildings here']";
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condition = "(dyna_cursortargettype isEqualTo 'paintshop' && {player distance2d (dyna_cursorTarget modelToWorld (dyna_cursorTarget selectionPosition 'action1')) < 1.5}) || dyna_cursortargettype in ['Add other Buildings here']";
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action = "";
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icon = "x\addons\a3_epoch_code\Data\UI\buttons\Paint.paa";
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tooltip = "Paint Garage";
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@ -172,15 +172,6 @@ for "_i" from 0 to 9 do {
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UseCustomTextures = ([_serverSettingsConfig, "UseCustomTextures", false] call EPOCH_fnc_returnConfigEntry);
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if (([_serverSettingsConfig, "ReplaceCarService", false] call EPOCH_fnc_returnConfigEntry)) then {
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{
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private _shop = "paintshop" createvehicle (getpos _x);
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_shop setposatl (getposatl _x);
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_shop setVectorDirAndUp [VectorDir _x, VectorUp _x];
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_x HideobjectGlobal true;
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} foreach (epoch_centerMarkerPosition nearObjects ["Land_CarService_F", EPOCH_dynamicVehicleArea]);
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};
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//Execute Server Functions
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diag_log "Epoch: Loading buildings";
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EPOCH_BuildingSlotsLimit call EPOCH_server_loadBuildings;
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@ -196,6 +187,18 @@ diag_log "Epoch: Spawning NPC traders";
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call EPOCH_server_spawnTraders;
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publicvariable "EPOCH_Traders";
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if (([_serverSettingsConfig, "ReplaceCarService", false] call EPOCH_fnc_returnConfigEntry)) then {
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{
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private _shop = "paintshop" createvehicle (getpos _x);
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_shop setposatl (getposatl _x);
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_shop setVectorDirAndUp [VectorDir _x, VectorUp _x];
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_x HideobjectGlobal true;
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} foreach (epoch_centerMarkerPosition nearObjects ["Land_CarService_F", EPOCH_dynamicVehicleArea]);
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};
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{
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_markers = ["ServicePoint", (getpos _x),"PaintGarage"] call EPOCH_server_createGlobalMarkerSet;
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} foreach (allmissionobjects "paintshop");
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diag_log "Epoch: Loading vehicles";
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// Vehicle slot limit set to total of all allowed limits
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_allowedVehicleIndex = if (EPOCH_modCUPVehiclesEnabled) then {if (EPOCH_mod_madArma_Enabled) then {3} else {1}} else {if (EPOCH_mod_madArma_Enabled) then {2} else {0}};
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