mirror of
https://github.com/EpochModTeam/Epoch.git
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0.3.6.019
This commit is contained in:
parent
74fe32d566
commit
3d6f43a36c
@ -2,9 +2,10 @@
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[Added] Added ability to sell Primary weapon from hands and empty backpacks. Thanks to @He-Man
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[Changed] Increased max player load 2x to compensate for the new stamina system in 1.54.
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[Changed] Increased backpack storage limits to allow carrying long weapons.
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[Fixed] Updated Epoch armor stats UI system to support new changes since 1.54.
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[Fixed] Changes to default Arma weapon configs to allow long (Lynx,etc) weapons to be stored in backpacks.
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[Fixed] Unable to sell after attempting to sell a temporary vehicle. Thanks to @He-Man
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[Fixed] Updated Hitpoints to 1.54 for all custom Epoch characters, this fixes the hitpoint .rpt errors since 1.54 as well.
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[Fixed] Updated Hitpoints for all custom Epoch characters, fixes the hitpoint .rpt errors since 1.54.
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[Fixed] Reduce run speed of Sappers since 1.54 update.
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[Fixed] Wood tower "add/remove wall" options are now only available when build mode is enabled.
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@ -1,21 +1,44 @@
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/*
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Author: Aaron Clark - EpochMod.com
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Contributors:
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Description:
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Performs damage related effects
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Licence:
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Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
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Github:
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https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_code/compile/environment/EPOCH_client_bitePlayer.sqf
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Example:
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[cursorTarget,_index] call EPOCH_upgradeBUILD;
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Parameter(s):
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_this: OBJECT - Player
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Returns:
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NOTHING
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*/
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if !(isNull _this && alive _this) then {
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_distance = 5;
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_toxicChance = 0.1;
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_bleedChance = 1;
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_bloodpChance = 0;
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_fatigueChance = 0.1;
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_bleedAmount = 30;
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_bloodpAmount = 2;
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_soundEffect = -1;
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_soundEffectGlobal = false;
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_canSee = false;
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_ppEffect = 0;
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switch (typeOf _this) do {
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case "Snake_random_EPOCH": {
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case "Snake_random_EPOCH": {
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_distance = 3;
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_toxicChance = 0.2;
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_bloodpChance = 1;
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@ -123,4 +146,4 @@ if !(isNull _this && alive _this) then {
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player setFatigue 1;
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};
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};
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};
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};
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@ -1,3 +1,26 @@
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/*
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Author: Aaron Clark - EpochMod.com
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Contributors:
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Description:
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Triggers earthquake with increasing intensity the closer the player
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Licence:
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Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
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Github:
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https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_code/compile/environment/EPOCH_client_earthQuake.sqf
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Example:
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_location call EPOCH_client_earthQuake
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Parameter(s):
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_this: ARRAY - Locaton of epicenter
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Returns:
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Script handle
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*/
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_epicenter = _this;
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_distance = player distance _epicenter;
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_intensity = 1;
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@ -12,4 +35,4 @@ if (_distance < 250) then {
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};
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};
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};
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_intensity spawn BIS_fnc_earthQuake;
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_intensity spawn BIS_fnc_earthQuake;
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@ -1,3 +1,26 @@
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/*
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Author: Aaron Clark - EpochMod.com
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Contributors:
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Description:
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Creates animals with custom Epoch fsm AI "brain"
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Licence:
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Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
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Github:
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https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_code/compile/environment/EPOCH_client_loadAnimalBrain.sqf
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Example:
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call EPOCH_client_loadAnimalBrain;
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Parameter(s):
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None
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Returns:
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NOTHING
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*/
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private["_fightOrFlight", "_id", "_animal", "_tryAnimalPos", "_animalPos", "_randomIndex", "_randomAIClass", "_aiTables", "_plyrPos"];
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if (count(player nearEntities["Animal_Base_F", 200]) >= 1) exitWith{};
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@ -1,75 +0,0 @@
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disableSerialization;
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// diag_log format["DEBUG INTERACT: %1", _this];
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_control = _this select 0;
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_prevIndex = _this select 1;
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_selected = (_control lbValue _prevIndex);
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_data = (_control lbData _prevIndex);
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// diag_log format["DEBUG INTERACT SELECTED: %1 DATA: %2", _selected, _data];
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lbClear 1700;
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_selectedInteractID = format["%1_%2",_data,_selected];
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if (_data == "Shop") exitWith {
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_shopArray = getArray (configFile >> "CfgInteract" >> _selectedInteractID >> "shop");
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_dt = [format["<t size='0.8' shadow='0' color='#99ffffff'>START SHOP DIALOG: %1</t>", _shopArray], 0, 1, 5, 2, 0, 1] spawn bis_fnc_dynamictext;
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closeDialog 0;
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};
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if (_data == "Mission") exitWith {
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_missionArray = getArray (configFile >> "CfgInteract" >> _selectedInteractID >> "mission");
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_dt = [format["<t size='0.8' shadow='0' color='#99ffffff'>START MISSION DIALOG: %1</t>", _missionArray], 0, 1, 5, 2, 0, 1] spawn bis_fnc_dynamictext;
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closeDialog 0;
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};
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_responseArray = getArray (configFile >> "CfgInteract" >> _selectedInteractID >> "responseNPC");
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if !(_responseArray isEqualTo []) then {
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_response = (_responseArray select floor(random(count _responseArray)));
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if (_response != "") then {
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_dt = [format["<t size='0.8' shadow='0' color='#99ffffff'>%1</t>", _response], 0, 1, 5, 2, 0, 1] spawn bis_fnc_dynamictext;
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};
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};
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// diag_log format["DEBUG INTERACT _interactID: %1", _selectedInteractID];
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_dataArray = getArray (configFile >> "CfgInteract" >> _selectedInteractID >> "interactMenu");
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{
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_interactSecondID = format["Interact_%1", _x];
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_interactName = getText (configFile >> "CfgInteract" >> _interactSecondID >> "interactName");
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_index = lbAdd[1700,_interactName];
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lbSetValue [1700, _index, _x];
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lbSetData [1700, _index,"Interact"];
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}forEach _dataArray;
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_dataArray = getArray (configFile >> "CfgInteract" >> _selectedInteractID >> "missionMenu");
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{
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_interactSecondID = format["Mission_%1", _x];
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_interactName = getText (configFile >> "CfgInteract" >> _interactSecondID >> "interactName");
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_index = lbAdd[1700,_interactName];
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lbSetValue [1700, _index, _x];
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lbSetData [1700, _index,"Mission"];
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}forEach _dataArray;
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_dataArray = getArray (configFile >> "CfgInteract" >> _selectedInteractID >> "shopMenu");
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{
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_interactSecondID = format["Shop_%1", _x];
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_interactName = getText (configFile >> "CfgInteract" >> _interactSecondID >> "interactName");
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_index = lbAdd[1700,_interactName];
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lbSetValue [1700, _index, _x];
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lbSetData [1700, _index,"Shop"];
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}forEach _dataArray;
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@ -1,4 +1,31 @@
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private["_dikCode", "_handled"];
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/*
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Author: Aaron Clark - EpochMod.com
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Contributors:
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Description:
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Key Down EH functions
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Licence:
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Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
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Github:
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https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_code/compile/interface_event_handlers/EPOCH_KeyDown.sqf
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Example:
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_this call EPOCH_KeyDown;
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Parameter(s):
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_this select 0: CONTROL - _display
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_this select 1: NUMBER - _dikcode
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_this select 2: BOOL - Shift State
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_this select 3: BOOL - Ctrl State
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_this select 4: BOOL - Alt State
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Returns:
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BOOL
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*/
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private["_handled"];
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params ["_display","_dikCode","_shift","_ctrl","_alt"];
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_handled = false;
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private["_dikCode", "_handled"];
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/*
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Author: Aaron Clark - EpochMod.com
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Contributors:
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Description:
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Key Up EH functions
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Licence:
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Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
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Github:
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https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_code/compile/interface_event_handlers/EPOCH_KeyUp.sqf
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Example:
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_this call EPOCH_KeyUp;
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Parameter(s):
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_this select 0: CONTROL - _display
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_this select 1: NUMBER - _dikcode
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_this select 2: BOOL - Shift State
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_this select 3: BOOL - Ctrl State
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_this select 4: BOOL - Alt State
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Returns:
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BOOL
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*/
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private["_handled"];
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params ["_display","_dikCode","_shift","_ctrl","_alt"];
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_handled = false;
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@ -11,4 +38,3 @@ if (_dikCode == EPOCH_keysAction) then {
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_handled
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@ -1,3 +1,27 @@
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/*
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Author: Aaron Clark - EpochMod.com
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Contributors:
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Description:
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removes any non numeric chars and inforce number to max limit to a control.
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Licence:
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Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
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Github:
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https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_code/compile/interface_event_handlers/EPOCH_onChar.sqf
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Example:
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[_control,_maxLimit] call EPOCH_onChar;
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Parameter(s):
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_this select 0: CONTROL - _display
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_this select 0: NUMBER - max limit
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Returns:
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NOTHING
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*/
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_control = _this select 0;
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_textArr = toArray(ctrlText(_control select 0));
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{
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@ -9,4 +33,4 @@ if (count _textArr > 10) then {
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_textArr resize 10;
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};
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_num = parseNumber(toString _textArr) min (_this select 1);
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(_control select 0) ctrlSetText str(_num);
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(_control select 0) ctrlSetText str(_num);
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@ -1,3 +1,27 @@
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/*
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Author: Aaron Clark - EpochMod.com
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Contributors:
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Description:
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Gear Armor factor for passThrough calculation with support for A3 1.54+.
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Licence:
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Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
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Github:
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https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_code/compile/inventory/EPOCH_factorArmor.sqf
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Example:
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_gearArmor = ([_passThrough,_armor] call EPOCH_factorArmor);
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Parameter(s):
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_this select 0: NUMBER - passThrough
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_this select 1: NUMBER - armor
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Returns:
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NUMBER
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*/
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private ["_passThrough","_armor","_factor"];
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_passThrough = _this select 0;
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_armor = _this select 1;
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@ -1,4 +1,32 @@
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/*
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Author: Aaron Clark - EpochMod.com
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Contributors:
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Description:
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Gear armor calculation with support for A3 1.54+.
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Licence:
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Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
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Github:
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https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_code/compile/inventory/EPOCH_gearArmorCalc.sqf
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Example:
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_vestArmor = (vest player) call EPOCH_gearArmorCalc;
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Parameter(s):
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_this select 0: STRING - Vest or Headhear classname
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Returns:
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NUMBER
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*/
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private ["_passThrough","_armor"];
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_passThrough = getNumber(configFile >> "CfgWeapons" >> _this >> "ItemInfo" >> "passThrough");
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_armor = getNumber(configFile >> "CfgWeapons" >> _this >> "ItemInfo" >> "armor");
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([_passThrough,_armor] call EPOCH_factorArmor)
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_gearConfig = (configfile >> "CfgWeapons" >> _this);
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_passThrough = getNumber(_gearConfig >> "ItemInfo" >> "passThrough");
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_armor = getNumber(_gearConfig >> "ItemInfo" >> "armor");
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_gearArmor = ([_passThrough,_armor] call EPOCH_factorArmor);
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{
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_gearArmor = _gearArmor + ([getNumber(_x >> 'passThrough'),getNumber(_x >> 'armor')] call EPOCH_factorArmor)
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} forEach ("isClass _x" configclasses (_gearConfig >> "ItemInfo" >> "HitpointsProtectionInfo"));
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_gearArmor
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@ -1,3 +1,28 @@
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/*
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Author: Aaron Clark - EpochMod.com
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Contributors:
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Description:
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Init epoch gear armor stats.
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Licence:
|
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Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
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Github:
|
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https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_code/compile/inventory/EPOCH_initUI.sqf
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Example:
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player addEventHandler ["InventoryOpened", {
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_this spawn EPOCH_initUI;
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}];
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Parameter(s):
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None
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Returns:
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NOHTING
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*/
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private ["_bar","_uniformArmor","_totalArmor","_finalArmor","_vestArmor","_headgearArmor","_bar_pos","_bar_compare","_color","_colorCompare","_display","_totalArmorMax"];
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disableSerialization;
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|
@ -1,11 +1,31 @@
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/*
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Author: Aaron Clark - EpochMod.com
|
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Contributors:
|
||||
|
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Description:
|
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Gear armor max armor calculation with support for A3 1.54+.
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|
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Licence:
|
||||
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
|
||||
|
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Github:
|
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https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_code/compile/inventory/EPOCH_maxArmorInit.sqf
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Example:
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call EPOCH_maxArmorInit;
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||||
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Parameter(s):
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None
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||||
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||||
Returns:
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||||
NOTHING
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||||
*/
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||||
private ["_tempArmor","_maxArmorUniform","_curArmor","_maxArmorVest","_maxArmorHeadgear"];
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||||
_maxArmorUniform = 0;
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{
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||||
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_tempArmor = 0;
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{_tempArmor = _tempArmor + ([getNumber(_x >> 'passThrough'),getNumber(_x >> 'armor')] call EPOCH_factorArmor)} forEach ("isClass _x" configclasses (_x >> "HitPoints"));
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_curArmor = ([getNumber(_x >> 'passThrough'),getNumber(_x >> 'armor')] call EPOCH_factorArmor) + getNumber(_x >> 'armorStructural') + _tempArmor;
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_curArmor = ([getNumber(_x >> 'passThrough'),getNumber(_x >> 'armor')] call EPOCH_factorArmor) + getNumber(_x >> 'armorStructural');
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{_curArmor = _curArmor + ([getNumber(_x >> 'passThrough'),getNumber(_x >> 'armor')] call EPOCH_factorArmor)} forEach ("isClass _x" configclasses (_x >> "HitPoints"));
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if (_curArmor > _maxArmorUniform) then {
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_maxArmorUniform = _curArmor;
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};
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@ -14,6 +34,7 @@ _maxArmorUniform = 0;
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_maxArmorVest = 0;
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{
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_curArmor = ([getNumber(_x >> 'itemInfo' >> 'passThrough'),getNumber(_x >> 'itemInfo' >> 'armor')] call EPOCH_factorArmor);
|
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{_curArmor = _curArmor + ([getNumber(_x >> 'passThrough'),getNumber(_x >> 'armor')] call EPOCH_factorArmor)} forEach ("isClass _x" configclasses (_x >> "ItemInfo" >> "HitpointsProtectionInfo"));
|
||||
if (_curArmor > _maxArmorVest) then {
|
||||
_maxArmorVest = _curArmor;
|
||||
};
|
||||
@ -22,6 +43,7 @@ _maxArmorVest = 0;
|
||||
_maxArmorHeadgear = 0;
|
||||
{
|
||||
_curArmor = ([getNumber(_x >> 'itemInfo' >> 'passThrough'),getNumber(_x >> 'itemInfo' >> 'armor')] call EPOCH_factorArmor);
|
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{_curArmor = _curArmor + ([getNumber(_x >> 'passThrough'),getNumber(_x >> 'armor')] call EPOCH_factorArmor)} forEach ("isClass _x" configclasses (_x >> "ItemInfo" >> "HitpointsProtectionInfo"));
|
||||
if (_curArmor > _maxArmorHeadgear) then {
|
||||
_maxArmorHeadgear = _curArmor;
|
||||
};
|
||||
|
@ -1,3 +1,26 @@
|
||||
/*
|
||||
Author: Aaron Clark - EpochMod.com
|
||||
|
||||
Contributors:
|
||||
|
||||
Description:
|
||||
Gear armor stats UI refresh code
|
||||
|
||||
Licence:
|
||||
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
|
||||
|
||||
Github:
|
||||
https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_code/compile/inventory/EPOCH_refeshUI.sqf
|
||||
|
||||
Example:
|
||||
0 call EPOCH_refeshUI;
|
||||
|
||||
Parameter(s):
|
||||
None
|
||||
|
||||
Returns:
|
||||
NOTHING
|
||||
*/
|
||||
private ["_newArmor","_totalArmor","_totalArmorMax","_selectedClass","_selectedItem","_bar","_uniformArmor","_finalArmor","_vestArmor","_headgearArmor","_totalArmorUI","_bar_compare"];
|
||||
disableSerialization;
|
||||
if (!isNull findDisplay 602) then {
|
||||
@ -62,5 +85,4 @@ if (!isNull findDisplay 602) then {
|
||||
_bar_compare = _totalArmorUI select 1;
|
||||
_finalArmor = linearConversion [0,_totalArmorMax,_newArmor,0.01,1,true];
|
||||
_bar_compare progressSetPosition _finalArmor;
|
||||
|
||||
};
|
||||
|
@ -1,3 +1,26 @@
|
||||
/*
|
||||
Author: Aaron Clark - EpochMod.com
|
||||
|
||||
Contributors:
|
||||
|
||||
Description:
|
||||
Uniform Gear armor calculation
|
||||
|
||||
Licence:
|
||||
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
|
||||
|
||||
Github:
|
||||
https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_code/compile/inventory/EPOCH_uniformArmorCalc.sqf
|
||||
|
||||
Example:
|
||||
_newArmor = _selectedClass call EPOCH_uniformArmorCalc;
|
||||
|
||||
Parameter(s):
|
||||
_this: STRING - CfgWeapons class name of uniform
|
||||
|
||||
Returns:
|
||||
NUMBER
|
||||
*/
|
||||
private ["_uniformClass","_uniformArmor","_uniformConfig","_uniformArmorStructural"];
|
||||
|
||||
_uniformClass = _this;
|
||||
|
Loading…
Reference in New Issue
Block a user