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Merge pull request #725 from Ignatz-HeMan/patch-8
Make SpawnPoint on Player Pos + Bugfix
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commit
3e44c3edd8
@ -120,7 +120,7 @@ if (!isNull _player) then {
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_location = getMarkerPos "respawn_west";
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_location set[2, 0];
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if (_newLocation isEqualType [] && {(count _newLocation) == 3}) then {
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_jammers = nearestObjects[_newLocation, ["PlotPole_EPOCH"], 1];
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_jammers = nearestObjects[_newLocation, ["PlotPole_EPOCH"], 6];
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if !(_jammers isEqualTo[]) then {
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// get nearby object
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_jammer = _jammers param [0,objNull];
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@ -25,10 +25,13 @@ if (alive _jammer) then {
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_server_vars = _player getVariable["SERVER_VARS", []];
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_currentPos = _server_vars param [0,[]];
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// invalidate previous position
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if (!(_currentPos isequaltype [])) then {
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_currentPos = [];
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};
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if (!(_currentPos isEqualTo []) && {_jammer distance _currentPos > 20}) then { _currentPos = [] };
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if (_currentPos isEqualTo []) then {
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// set position of spawnpoint to players SERVER_VARS
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_server_vars set [0, getposATL _jammer]; // 0 = RESPAWN POS
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_server_vars set [0, getposATL _player]; // 0 = RESPAWN POS
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_player setVariable ["SERVER_VARS", _server_vars];
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["Spawnpoint set", 5] remoteExec ['Epoch_message',_player];
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}
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