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Skip ForceUpdate, if ForcedUpdateNow + fishingtime
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@ -418,6 +418,8 @@ if (cameraview isequalto "GROUP") then {
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// force update
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if (EPOCH_forceUpdateNow) then {
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_forceUpdate = false;
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EPOCH_forceUpdate = false;
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EPOCH_forceUpdateNow = false;
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call _fnc_forceUpdate;
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};
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@ -7,5 +7,6 @@ if !(_prevEquippedItem isEqualTo EPOCH_equippedItem_PVS) then {
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if (_forceUpdate || EPOCH_forceUpdate) then {
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_forceUpdate = false;
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EPOCH_forceUpdate = false;
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EPOCH_forceUpdateNow = false;
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call _fnc_forceUpdate;
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};
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@ -69,7 +69,7 @@ class CatchFish {
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};
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callevents[] = { // {{ARRAY1},{ARRAY2},... }
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};
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abandonTime = 600;
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abandonTime = 1200;
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failedCondition = "!alive player";
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faileddialogues[] = {"I guess you have better things to do. - Mission Failed","Mission Failed - You took to long."};
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completeCondition = "{_x in magazines player} count ([""CfgEpochClient"", ""fishLoots"", [""ItemTuna"",""ItemSeaBass"",""ItemSeaBass"",""ItemSeaBass"",""ItemTrout"",""ItemTrout"",""ItemTrout"",""ItemTrout"",""ItemTrout"",""ItemTrout""]] call EPOCH_fnc_returnConfigEntryV2) > 0";
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