Skip ForceUpdate, if ForcedUpdateNow + fishingtime

This commit is contained in:
He-Man 2018-01-09 23:27:38 +01:00
parent 134627d08b
commit 3eac0b0035
3 changed files with 4 additions and 1 deletions

View File

@ -418,6 +418,8 @@ if (cameraview isequalto "GROUP") then {
// force update
if (EPOCH_forceUpdateNow) then {
_forceUpdate = false;
EPOCH_forceUpdate = false;
EPOCH_forceUpdateNow = false;
call _fnc_forceUpdate;
};

View File

@ -7,5 +7,6 @@ if !(_prevEquippedItem isEqualTo EPOCH_equippedItem_PVS) then {
if (_forceUpdate || EPOCH_forceUpdate) then {
_forceUpdate = false;
EPOCH_forceUpdate = false;
EPOCH_forceUpdateNow = false;
call _fnc_forceUpdate;
};

View File

@ -69,7 +69,7 @@ class CatchFish {
};
callevents[] = { // {{ARRAY1},{ARRAY2},... }
};
abandonTime = 600;
abandonTime = 1200;
failedCondition = "!alive player";
faileddialogues[] = {"I guess you have better things to do. - Mission Failed","Mission Failed - You took to long."};
completeCondition = "{_x in magazines player} count ([""CfgEpochClient"", ""fishLoots"", [""ItemTuna"",""ItemSeaBass"",""ItemSeaBass"",""ItemSeaBass"",""ItemTrout"",""ItemTrout"",""ItemTrout"",""ItemTrout"",""ItemTrout"",""ItemTrout""]] call EPOCH_fnc_returnConfigEntryV2) > 0";