From 3eaf9927e6f8a08231fb820bec544f74975d4728 Mon Sep 17 00:00:00 2001 From: vbawol Date: Wed, 8 Nov 2017 09:19:54 -0600 Subject: [PATCH] bump to 3 DB - Today at 8:00 AM For some reason, that effects moving vehicles (mostly helis) with crew, so if you have vehicle set to 1600, with the default multiplier of 2, if it isn't within 3200m of another player it can sometimes freeze --- Sources/epoch_config/Configs/CfgDynamicSimulation.hpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Sources/epoch_config/Configs/CfgDynamicSimulation.hpp b/Sources/epoch_config/Configs/CfgDynamicSimulation.hpp index 7ecb0fcb..268d8ef4 100644 --- a/Sources/epoch_config/Configs/CfgDynamicSimulation.hpp +++ b/Sources/epoch_config/Configs/CfgDynamicSimulation.hpp @@ -9,7 +9,7 @@ class CfgDynamicSimulation baseDynamicSimulationSystem = true; // plot pole and base pieces // Distances and Coef - isMovingCoefValue = 2; + isMovingCoefValue = 3; groupDynSimDistance = 1600; vehicleDynSimDistance = 1600; emptyVehicleDynSimDistance = 1600;