Less rain by default

This commit is contained in:
He-Man 2019-09-30 19:43:27 +02:00
parent dfb22694a4
commit 40e47d6c48

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@ -5,14 +5,14 @@ forceRestartTime = 14400; // 4 hour restarts
StaticDateTime[] = {}; // {0,0,0,8,0} would forces the server to start at 8am each time it is started while allowing the year, month and day to stay real time. Any values left at 0 will result in no change. StaticDateTime[] = {}; // {0,0,0,8,0} would forces the server to start at 8am each time it is started while allowing the year, month and day to stay real time. Any values left at 0 will result in no change.
timeDifference = 0; // Server uses real time this will allow you to offset just the hour. timeDifference = 0; // Server uses real time this will allow you to offset just the hour.
timeMultiplier = 4; // Sets a time multiplier for in-game time. The command range is now capped at 0.1 - 120 to avoid performance problems. timeMultiplier = 4; // Sets a time multiplier for in-game time. The command range is now capped at 0.1 - 120 to avoid performance problems.
lootMultiplier = 0.5; // 1 = max loot bias. This controls how much loot can payout per Epoch loot container. lootMultiplier = 0.5; // 1 = max loot multiplier. This controls how much loot can payout per Epoch loot container.
// Events // Events
WeatherChances[] = { WeatherChances[] = {
0.5, // Sun 0.7, // Sun
0.3, // Mid 0.2, // Mid
0.1, // Rain 0.05, // Rain
0.1 // Rain+ 0.05 // Rain+
}; };
events[] = { events[] = {
{ {