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Less rain by default
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@ -5,14 +5,14 @@ forceRestartTime = 14400; // 4 hour restarts
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StaticDateTime[] = {}; // {0,0,0,8,0} would forces the server to start at 8am each time it is started while allowing the year, month and day to stay real time. Any values left at 0 will result in no change.
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StaticDateTime[] = {}; // {0,0,0,8,0} would forces the server to start at 8am each time it is started while allowing the year, month and day to stay real time. Any values left at 0 will result in no change.
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timeDifference = 0; // Server uses real time this will allow you to offset just the hour.
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timeDifference = 0; // Server uses real time this will allow you to offset just the hour.
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timeMultiplier = 4; // Sets a time multiplier for in-game time. The command range is now capped at 0.1 - 120 to avoid performance problems.
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timeMultiplier = 4; // Sets a time multiplier for in-game time. The command range is now capped at 0.1 - 120 to avoid performance problems.
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lootMultiplier = 0.5; // 1 = max loot bias. This controls how much loot can payout per Epoch loot container.
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lootMultiplier = 0.5; // 1 = max loot multiplier. This controls how much loot can payout per Epoch loot container.
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// Events
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// Events
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WeatherChances[] = {
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WeatherChances[] = {
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0.5, // Sun
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0.7, // Sun
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0.3, // Mid
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0.2, // Mid
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0.1, // Rain
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0.05, // Rain
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0.1 // Rain+
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0.05 // Rain+
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};
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};
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events[] = {
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events[] = {
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{
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{
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