increase loot bias for bunkers

This commit is contained in:
vbawol 2017-10-21 06:08:34 -05:00
parent 555e350b5d
commit 414013497c
2 changed files with 16 additions and 2 deletions

View File

@ -37,8 +37,6 @@ if (isClass _missionConfig) then{
// custom header for interscript communications
_customVarsInit = getArray(getMissionConfig "CfgEpochClient" >> "customVarsDefaults");
_customVarNames = _customVarsInit apply {_x param [0,""]};
// customHeader
_randomValues = [];
_header = "";
{

View File

@ -4931,6 +4931,7 @@ class CfgBuildingLootPos
class bunker_epoch : Default {
lootBias = 75;
shelfPos[] = {
{ {-6.09766,-2.83032,0.188561}, 269 }
};
@ -4967,6 +4968,7 @@ class CfgBuildingLootPos
};
class bunker_epoch_01 : Default
{
lootBias = 75;
bedPos[] = {{{-5.6062,-4.66162,0.198561},0}};
wardrobePos[] = {{{-4.96973,-1.5188,0.198561},0}};
cookerPos[] = {{{-2.53882,3.17383,0.198561},0.999984}};
@ -4978,6 +4980,7 @@ class CfgBuildingLootPos
};
class bunker_epoch_02 : Default
{
lootBias = 75;
filingPos[] = {{{-4.68335,6.02905,0.198561}, 0 }};
pelicanPos[] = {{{3.39038,4.75586,0.998561},106},{{3.44043,-5.27368,1.09856},187}};
tablePos[] = {{{-5.69214,-5.26318,0.198561},270}};
@ -4985,11 +4988,13 @@ class CfgBuildingLootPos
};
class bunker_epoch_03 : Default
{
lootBias = 75;
palletPos[] = {{{5.12939,-4.6543,0.198561},280},{{-5.00098,4.79419,0.198561},280},{{-4.95093,-4.89502,0.198561},280},{{4.92627,5.02051,0.198561},280}};
freezerPos[] = {{{0.429932,-0.184326,0.198561},280}};
};
class bunker_epoch_04 : Default
{
lootBias = 75;
shelfPos[] = {{{5.03784,6.09985,0.198561},358}};
couchPos[] = {{{5.24194,-4.54272,0.198561},358}};
toolRackPos[] = {{{-6.33521,-2.39136,0.198561},269}};
@ -4997,10 +5002,12 @@ class CfgBuildingLootPos
};
class bunker_epoch_05 : Default
{
lootBias = 75;
toolRackPos[] = {{{-6.34375,-4.08228,0.198561},269 },{{4.22607,6.44775,0.198561},358}};
};
class bunker_epoch_06 : Default
{
lootBias = 75;
bedPos[] = {{{0.781494,-0.343262,0.398561},357}};
couchPos[] = {{{4.94385,-4.66699,0.398561},0.999985}};
chairPos[] = {{{5.50708,5.47949,0.198561},40}};
@ -5009,6 +5016,7 @@ class CfgBuildingLootPos
};
class bunker_epoch_07 : Default
{
lootBias = 75;
fridgePos[] = {{{-5.98901,5.21826,0.198561},271}};
couchPos[] = {{{4.22314,4.99194,0.198561},271}};
pelicanPos[] = {{{-1.77954,-0.48291,0.0985613},71}};
@ -5017,12 +5025,14 @@ class CfgBuildingLootPos
};
class bunker_epoch_08 : Default
{
lootBias = 75;
pelicanPos[] = {{{5.34814,-5.12524,0.0985613},157}};
tablePos[] = {{{5.72852,4.86255,0.0985613},90}};
palletPos[] = {{{-1.03052,-1.6283,0.0985613},90},{{-5.45703,5.45093,0.0985613},90}};
};
class bunker_epoch_09 : Default
{
lootBias = 75;
filingPos[] = {{{-0.427002,-3.22974,0.198561},270}};
lockerPos[] = {{{3.94238,3.28931,0.198561},0}};
toolRackPos[] = {{{-4.68579,2.68604,0.198561},90}};
@ -5030,6 +5040,7 @@ class CfgBuildingLootPos
};
class bunker_epoch_10 : Default
{
lootBias = 75;
filingPos[] = {{{5.95313,-5.95898,0.198561},93}};
pelicanPos[] = {{{1.65479,0.0246582,0.198561},93}};
shoeboxPos[] = {{{-3.18604,-5.94482,0.198561},360}};
@ -5038,10 +5049,12 @@ class CfgBuildingLootPos
};
class bunker_epoch_11 : Default
{
lootBias = 75;
palletPos[] = {{{-0.422363,-0.419922,0.198561},90},{{1.23438,-3.04443,0.198561},90},{{2.97192,1.48828,0.198561},90},{{-1.42578,3.52393,0.198561},90},{{-4.94702,-1.37012,0.198561},90}};
};
class bunker_epoch_12 : Default
{
lootBias = 75;
cookerPos[] = {{{-0.17749,3.62891,0.198561},0}};
chairPos[] = {{{-2.82349,3.24341,0.198561},319}};
tablePos[] = {{{-3.12524,-0.625488,0.198561},270}};
@ -5050,6 +5063,7 @@ class CfgBuildingLootPos
};
class bunker_epoch_13 : Default
{
lootBias = 75;
wardrobePos[] = {{{-5.40405,3.79126,0.0153623},180}};
cookerPos[] = {{{3.54663,4.09839,0.215362},180}};
chairPos[] = {{{0.483887,-1.7981,0.215362},276}};
@ -5058,6 +5072,7 @@ class CfgBuildingLootPos
};
class bunker_epoch_14 : Default
{
lootBias = 75;
fridgePos[] = {{{3.50195,-3.10852,0.232163},93}};
cookerPos[] = {{{5.59717,5.83398,0.232163},359}};
filingPos[] = {{{-5.47656,2.58411,0.232163},359}};
@ -5065,6 +5080,7 @@ class CfgBuildingLootPos
};
class bunker_epoch_15 : Default
{
lootBias = 75;
fridgePos[] = {{{5.34229,-1.59033,0.198561},180}};
chairPos[] = {{{2.95605,2.72632,0.198561},313}};
filingPos[] = {{{-4.2688,3.32031,0.198561},313}};