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geiger counter energy consumption
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@ -51,6 +51,11 @@ if (_playerRadiation > 1) then {
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[0, 2] call epoch_setRadiation;
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[0, 2] call epoch_setRadiation;
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};
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};
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// Geiger Deplete Energy
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if (EPOCH_geiger_shown) then {
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_energyValue = _energyValue - (["CfgEpochClient", "outOfBoundsRadiation", 10] call EPOCH_fnc_returnConfigEntryV2);
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};
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// Energy Handler
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// Energy Handler
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_playerEnergy = [_playerEnergyKey,_energyValue,_playerEnergyMax,_playerEnergyMin] call EPOCH_fnc_setVariableLimited;
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_playerEnergy = [_playerEnergyKey,_energyValue,_playerEnergyMax,_playerEnergyMin] call EPOCH_fnc_setVariableLimited;
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@ -21,7 +21,7 @@ class CfgEpochClient
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antagonistRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100
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antagonistRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100
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outOfBoundsRadiation = 10; // how much rads per tick (10sec), when outside play area.
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outOfBoundsRadiation = 10; // how much rads per tick (10sec), when outside play area.
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radioactiveLocations[] = {"NameCityCapital", "NameCity", "Airport"}; // used for random radioactive locations and to suppress animal spawns within cities.
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radioactiveLocations[] = {"NameCityCapital", "NameCity", "Airport"}; // used for random radioactive locations and to suppress animal spawns within cities.
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geigerCounterEnergyUsage = 10; // default loss of 10 energy every 10sec of use
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baseHungerLoss = 2; // increase number to speed up rate of Hunger loss
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baseHungerLoss = 2; // increase number to speed up rate of Hunger loss
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baseThirstLoss = 2; // increase number to speed up rate of Thirst loss
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baseThirstLoss = 2; // increase number to speed up rate of Thirst loss
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